Factorio 0.14.17 список изменений, скачать игру

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Factorio обновилась до стабильной 0.14.17!
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Список изменений версии 0.14.17(Changelog):
Version: 0.14.17
Date: 27. 10. 2016
Bugfixes:
— Fixed quickbar clearing wouldn’t work when taking part of the stack.
— Fixed that mod browser sorting column would be ignored after using the search.
— Actually fixed Has Mods filter in browse games GUI.
— Fixed that the «can’t open enemy structures» error would show when it was never possible to open any GUI for the entity.
— It’s now not possible to switch to the install-mods screen while there are mods pending deletion.
— Fix constant combinator ignoring item_slot_count prototype change after creation.
Changes:
— Tweaked map transfer algorithm.

Version: 0.14.16
Date: 25. 10. 2016
Bugfixes:
— Fixed crash related to technology migration. (https://forums.factorio.com/35161)
— Fixed item sub groups wouldn’t be used in the recipe GUI when item groups were disabled.
— Public and LAN game visibility are now separate settings (in GUI and in server-settings.json),
and they can be toggled runtime with the /config command.
See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
— Fixed has password/mods filters not working.
— Fixed problems with determining external IP address for MP games.

Version: 0.14.15
Date: 24. 10. 2016
Changes:
— Improved the browse-mods GUI by downloading mods while browsing the mods list.
— Improved the delete-mod functionality in the installed-mods GUI.
— Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
— Storage tanks connected to the circuit network will output floored fluid values instead of rounding them.
Bugfixes:
— Fixed that biters would sometimes attack non-polluting entities.
— Added commandline option —bind to select an ip address to host a game at
— Fixed that different capitalisation of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
— Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over assembling machines.
— Fixed that it wasn’t possible to connect with too many mods.
— Fixed crash when pasting huge strings into mod GUIs.
— Changed the clear blueprint icon to the trashcan icon and moved ot on the left of the cancel button, so it is less confusing.
— Fix of possible leak of information box windows when closing game.
— Fix PRINTSCREEN and SCROLLLOCK not working as keybinds.
— Fix map download limit not working for speeds under 101KB/s.
Scripting:
— Added LuaSurface.set_chunk_generated_status().
— Added defines.chunk_generated_status.

Factorio 0.14.14 список изменений, скачать игру

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Factorio обновилась до экспериментальной 0.14.17!
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Список изменений версии 0.14.17(Changelog):
Version: 0.14.17
Date: 27. 10. 2016
Bugfixes:
— Fixed quickbar clearing wouldn’t work when taking part of the stack.
— Fixed that mod browser sorting column would be ignored after using the search.
— Actually fixed Has Mods filter in browse games GUI.
— Fixed that the «can’t open enemy structures» error would show when it was never possible to open any GUI for the entity.
— It’s now not possible to switch to the install-mods screen while there are mods pending deletion.
— Fix constant combinator ignoring item_slot_count prototype change after creation.
Changes:
— Tweaked map transfer algorithm.

Version: 0.14.16
Date: 25. 10. 2016
Bugfixes:
— Fixed crash related to technology migration. (https://forums.factorio.com/35161)
— Fixed item sub groups wouldn’t be used in the recipe GUI when item groups were disabled.
— Public and LAN game visibility are now separate settings (in GUI and in server-settings.json),
and they can be toggled runtime with the /config command.
See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
— Fixed has password/mods filters not working.
— Fixed problems with determining external IP address for MP games.

Version: 0.14.15
Date: 24. 10. 2016
Changes:
— Improved the browse-mods GUI by downloading mods while browsing the mods list.
— Improved the delete-mod functionality in the installed-mods GUI.
— Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
— Storage tanks connected to the circuit network will output floored fluid values instead of rounding them.
Bugfixes:
— Fixed that biters would sometimes attack non-polluting entities.
— Added commandline option —bind to select an ip address to host a game at
— Fixed that different capitalisation of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
— Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over assembling machines.
— Fixed that it wasn’t possible to connect with too many mods.
— Fixed crash when pasting huge strings into mod GUIs.
— Changed the clear blueprint icon to the trashcan icon and moved ot on the left of the cancel button, so it is less confusing.
— Fix of possible leak of information box windows when closing game.
— Fix PRINTSCREEN and SCROLLLOCK not working as keybinds.
— Fix map download limit not working for speeds under 101KB/s.
Scripting:
— Added LuaSurface.set_chunk_generated_status().
— Added defines.chunk_generated_status.

Factorio 0.14.13 список изменений, скачать игру

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Factorio обновилась до экспериментальной 0.14.13!
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Список изменений версии 0.14.10 — 0.14.13(Changelog):

На Английском языке (оригинал)
Version: 0.14.13
Changes:
— The /config command now operates through /config get and /config set.
— Added additional options to the /config comand: allow-commands, max-upload-speed, autosave-interval,
afk-auto-kick, verify-user-identity, only-admins-can-pause, ignore-player-limit-for-returning-players.
— Added tab-complete parameters logic to the commands: config, color, and help.
— Updated Team production challenge with 2 new challenge modes and a new map set.
— Reconnecting to multiplayer game that the player already is in (being dropped probably) instantly closes the previous connection and connects the player.
Optimizations:
— Improved performance when using a lot of vehicles with equipment grids in multiplayer. (https://forums.factorio.com/33688)
— Improved performance in the Trains GUI when trains have large schedules. (https://forums.factorio.com/33421)
Bugfixes:
— Fixed desync loop related to solar panels in more than one electric network.
— Fixed desyncs related to movement of damaged vehicle.
— Fixed module requests getting removed if concrete was built under them. (https://forums.factorio.com/33655)
— Possibly fixed hang in stopping sounds when exiting Factorio on Windows. (https://forums.factorio.com/33639)
— Fixed the small errors of movement in latency hiding.
— Fixed Gui related script error in team production challenge scenario.
— Fixed crash when attempting to set belt directions to diagonal directions. (https://forums.factorio.com/33641)
— Fixed duplicate grenade damage 5 research. (https://forums.factorio.com/33606)
— Fixed car/tank rotation speed was half what it should be. (https://forums.factorio.com/31815)
— Fixed map downloader getting stuck and flooding the network after a big timeout.
— Fixed rotating of placed flamethrower turret. (https://forums.factorio.com/33700)
— Fixed that /command would warn about disabling achievements even in situations where achievements weren’t possible. (https://forums.factorio.com/33597)
— Fixed that custom gui input was processed even when the game was being saved in singleplayer. (https://forums.factorio.com/33682)
— Fixed that boiler wouldn’t work after being replaced by bots. (https://forums.factorio.com/33723)
— Fixed possible desync when boiler would get destroyed and created a ghost.
— Fixed crash when destroying fire during the entity_died event. (https://forums.factorio.com/33763)
— Fixed that error messages of wrong zip files in the mod folder weren’t giving error message that would be informative enough. (https://forums.factorio.com/33790)
Scripting:
— Added read property LuaEntity::has_direction.
— Added LuaTile::hidden_tile.
— Added the ability to use LuaSurface::get_tile(0, 0) or LuaSurface::get_tile({0, 0}) when getting tiles.
— Added LuaGameScript::connected_players read and LuaForce::connected_players read.
Modding:
— Added check that the selection box contains the [0, 0] point.
—————————————————————————————————
Version: 0.14.12
Changes:
— The following settings are now settable only in server-settings:
allow_commands — default is «admins-only»
autosave_interval — default is 10
autosave_slots — default is 5
afk_autokick_interval — default is 0
auto_pause — default is true
— Added /toggle-heavy-mode command. It can be used to generate files that help us to investigate server
in a state where all new players get a desync loop.
— Desync reports are now much bigger, but have bigger chance of being useful.
Bugfixes:
— Fixed trains slowly moving forward when stopped on a signal (https://forums.factorio.com/32733).
— Hopefully fixed Lua desyncs caused by string formatting functions behaving differently on different platforms.
— Fixed desync related to locale keys defined by different languages. Item names now use the locale key of the first
item-to-place, the first equipment-to-place, or if both of those are missing the normal «item-name.name» — unless
manually set in the prototype. (https://forums.factorio.com/33573)
—————————————————————————————————
Version: 0.14.11
Changes:
— Server started with —start-server-load-scenario will now save to saves/<scenario name> upon exit.
— Multiplayer usernames can only consist of letters, numbers and -_. characters.
Bugfixes:
— Possible fix for a server not responding error.
—————————————————————————————————
Version: 0.14.10
Changes:
— Disabled multiplayer support in the 32 bit version of the game.
Bugfixes:
— Potential fix of the crash after desync.
— Fixed desync related to electric network statistics of accumulators.
— Fixed assertion fail in tightspot level-05 (https://forums.factorio.com/29724)
— Removed 2 redundant research prerequisites. (https://forums.factorio.com/33097)
— Fixed non even selection boxes of locomotive versus cargo wagon. (https://forums.factorio.com/33078)
— Fixed that Factorio would crash when unable to delete a mod. (https://forums.factorio.com/33228)
— Fixed that the chart would display user’s names from other surfaces. (https://forums.factorio.com/33226)
— Fixed blueprint tiles alignment inside preview/editor. (https://forums.factorio.com/28250)
— Fixed player limit disallowing connection attempt in public server list. (https://forums.factorio.com/33377)
— Fixed mod browser filters and ordering being lost. (https://forums.factorio.com/33277)
— Fixed freshly installed mods not being marked in the mod browser. (https://forums.factorio.com/33277)
— Fixed signals sometimes not finding their child signals properly. (https://forums.factorio.com/33148)
— Fixed up/down keys in schedule gui were not selecting properly. (https://forums.factorio.com/33227)
— Additional keys ignored when the console is opened. (https://forums.factorio.com/33411)
— Fixed that aliens would ignore very narrow paths they could barely fit through. (https://forums.factorio.com/33069)
— Fixed that numbers were sometimes rounded differently on 32 bit systems in lua.
— Fixed that the game would freeze when game.speed was set to a value less than 0.2. (https://forums.factorio.com/33317)
— Fixed cargo wagon air resistance being smaller than that of the locomotive.
— Fixed of loading «require_user_verification» from server-settings (It was called verify_user_identity at one place and require_user_verification at other).
— Fixed underground belt fast replace when replacing the same belt multiple times. (https://forums.factorio.com/33019)
— Fixed rendering of turret range when construction network area overlay is also being drawn. (https://forums.factorio.com/33057)
— Temporary decrease of decorative entities counts.
— Fixed server max upload speed.
— Fixed that Factorio wouldn’t give an error when —start-server-load-scenario was combined with —start-server or —start-server-load-latest. (https://forums.factorio.com/33055)
— Fixed beam would apply one extra damage tick. (https://forums.factorio.com/32973)
Changes:
— Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds.

Factorio 0.14.9 список изменений, скачать игру

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Список изменений версии 0.14.6 — 0.14.9(Changelog):

На Английском языке (оригинал)
Version: 0.14.9
Changes:
— Added admin field to server-settings.json, list of case-sensitive usernames that will become admins on connecting.
— Admins are exempt from player count limit.
Bugfixes:
— Fixed that the server could be running even if it was supposed to be stopped.
— Fixed Modded key bindings would fire extra times if 2 mods had the same keybinding. (https://forums.factorio.com/33050)
— Fixed that parsing players by index in scripts didn’t work correctly. (https://forums.factorio.com/33125)
— Fixed that Factorio wouldn’t release memory back to the OS after unloading a large save on Linux. (https://forums.factorio.com/33151)
— Fixed crash when restarting Factorio due to mod change when executable is read-only on Linux. (https://forums.factorio.com/32991)
— Game will no longer be capped at 300UPS when using high game.speed and vsync. New cap is FPS*5*game.speed. (https://forums.factorio.com/33123)
— Fixed possible crashes when setting combinator parameters.
— Fixed that clients could send a lot of useless data when recovering after connectiontion problems while playing multiplayer game.
— Fixed that recipe overload_multiplier wasn’t used for furnaces. (https://forums.factorio.com/33121)
—————————————————————————————————
Version: 0.14.8
Optimizations:
— The crc check cycles between sets of 10 players, reducing the time of it in crowded games.
Minor features:
— Disconnecting wires now updates the «last user» tag.
— Technology progress is preserved when the research is changed before it is completed.
— Added ignore_player_limit_for_returning_players option to the server-settings and equivalent when hosting from the game.
— Added in game command /config password . It allows server admins to change the server password.
— Added in game command /config max-players . It allows server admins to change the maximum number of players.
— With more than 10 players in multiplayer game, the server only saves the map for joining players once in a while,
so the game isn’t interrupted by saving every couple of seconds in bigger games.
It goes from 1s with 10 players up to 45s with 450 players (which is the maximum).
— Added only_admins_can_pause_the_game into the server-settings.
Bugfixes:
— Fixed that you could enter enemy vehicles. (https://forums.factorio.com/32724)
— Fixed that zooming the view during pause (via Shift-Space) would teleport the player. (https://forums.factorio.com/32758)
— Fixed vehicle machine guns not showing bonuses. (https://forums.factorio.com/32747)
— Fixed performance issue on maps with lot of surfaces (for example maps with Factorissimo mod.)
— Fixed gates not opening for characters soon enough. (https://forums.factorio.com/32818)
— Fixed some campaign levels didn’t allow interacting with any entities at some places. (https://forums.factorio.com/32839)
— Fixed crash when opening the character GUI in the map editor. (https://forums.factorio.com/32081)
— Fixed redundant technology requirement. (https://forums.factorio.com/32886)
— Fixed server browser playtime column formatting (https://forums.factorio.com/32942)
— Fixed crash related to rail-signal connection. (https://forums.factorio.com/32740)
— Fixed crash when reconnection attempt is refused. (https://forums.factorio.com/32937)
— Fixed that when server quit/dropped, the dialog could be hidden behind menu. (https://forums.factorio.com/32859)
— Optimised inserting items to chests with large inventories; this will boost performance for some games with Warehousing mod. (https://forums.factorio.com/32384)
— Fixed duplicate mods crashing the game on startup (https://forums.factorio.com/31790)
Instead, a notice box is displayed and the highest (possibly unzipped) version is preferred.
— Moved the downloading/saving/loading progress bar of other people in a scroll pane so it doesn’t cover the whole left part of the screen with a lot of people.
— Fixed the quickbar selection wouldn’t properly update when interacting with other entities in some cases. (https://forums.factorio.com/32952)
— Fixed that —benchmark would process its argument differently than all other command-line parameters (https://forums.factorio.com/32993)
— Fixed crash when loading game with character in flying vehicle from mod that is over water. (https://forums.factorio.com/33014)
—————————————————————————————————
Version: 0.14.7
Bugfixes:
— Fixed technology GUI in single player.
—————————————————————————————————
Version: 0.14.6
Changes:
— Drop detection got little bit stricter so the drop timeout was increased from 10 to 20 seconds.
— If you log in with your email, your multiplayer username gets set to your actual username, not your email address.
Minor features:
— Added —start-server-load-scenario command to start scenario with the given name.
— As a tribute to Arumba’s mega-game, the «build by» was renamed to «last user» and it is updated whenever the entity is:
rotated, has circuit condition changed, setting pasted, recipe changed, filter changed, output signal changed, combinator settings changed,
— Added speed change based on zoom when in god mode into the latency hiding.
— The player was killed messages now contain a name of entity or player who caused that.
Bugfixes:
— Player killed messages are shown only to players of the same force.
— Fixed that zoom to cursor didn’t work in ghost/god controller.
— Fixed that player dropped, but it shown the «the can’t keep up message» instead.
— Fixed that server got deselected when changing sorting or filters in public game list. (https://forums.factorio.com/29561)
— Additional attempt to make the keyboard settings compatible between linux and windows. (https://forums.factorio.com/29686)
— Fixed that player crafting categories accepted empty string as value, which resulted in crash later. (https://forums.factorio.com/32507)
— Fixed that progress bar during updating mods wasn’t moving (https://forums.factorio.com/31844)
— Fixed beam damage_interval of 0 would crash the game. (https://forums.factorio.com/32527)
— Fixed gates wouldn’t open while in a vehicle without a character. (https://forums.factorio.com/32525)
— Fixed GUI scaling in the mod browser. (https://forums.factorio.com/30196)
— Fixed (hopefully) that wrong server details were displayed (https://forums.factorio.com/27110)
— Fixed that it wasn’t possible to build rail blueprint over floor-tile ghost. (https://forums.factorio.com/32454)
— Fluid status icons will display floored values, same as all other icons. (https://forums.factorio.com/32439)
— Fixed crash that prevented the game to start on some OS X configurations. (https://forums.factorio.com/32515)
— Fixed that changing character direction from script didn’t work. (https://forums.factorio.com/32318)
— Fixed game getting stuck when a new account was created from the Steam version (https://forums.factorio.com/31642)
— Additional signal/rail building fix. (https://forums.factorio.com/30350)
— Fixed that some entities would not remember their circuit parameters in the map editor. (https://forums.factorio.com/32153)
— Fixed blueprint tooltip wouldn’t update when clearing a blueprint. (https://forums.factorio.com/32038)
— Fixed crash when loading some old save files containing circuit connections to be removed. (https://forums.factorio.com/32009)
— Fixed crash when removing migrated equipment grids due to mod removal while mods had references to the grids. (https://forums.factorio.com/32420)
— Fixed wires wouldn’t get applied to inserters through blueprints in some cases. (https://forums.factorio.com/32045)
— Fixed that player could get unkickable under specific circumstances.
— Fixed train crash when it found a path in the opposite direction that it just started moving. (https://forums.factorio.com/29610)
— Fixed Factorio updater didn’t pass command line arguments when restarting the game after update. (https://forums.factorio.com/32412)
— Fixed crashes when loading old or some invalid maps in the map editor. (https://forums.factorio.com/32488)
— Clearer error messages and interaction when loading old or invalid maps.
— Fixed curved rail bounding box not allowing large electric poles to be build in specific configurations. (https://forums.factorio.com/32532)
— Fixed that joining games through Steam wouldn’t work. (https://forums.factorio.com/32479)
— Fixed not being able to interact with the error dialog when an error happens while interacting with GUIs. (https://forums.factorio.com/32259)
— Fixed UI not responding to input in some situations when progress guis were shown. (https://forums.factorio.com/32522)
— Fixed personal roboport wouldn’t update properly when modded equipment was used in some cases.
— Fixed train ignoring wait conditions in some cases (https://forums.factorio.com/32562)
— Fixed chain signal visual state right before a station (https://forums.factorio.com/30881)
— Fixed that the client was stuck when he disconnected after a reconnect.
— Fixed Save As GUI not responding to input after multiplayer disconnect with chat open. (https://forums.factorio.com/32574)
— Fixed inserter placement in the 2nd level of new hope campaign mission. (https://forums.factorio.com/31688)
— Server automatically deletes temporary save files once the upload of finishes.
— Fixed recipe tooltips containing fluid in assembling machines wouldn’t show the available fluids properly. (https://forums.factorio.com/32647)
— Fixed desync when placing floor blueprint and mining placed ghosts at the same time. (https://forums.factorio.com/32378)
— Fixed that you could disconnect wires in from Transport Belt Madness scenario’s Electric Poles. (https://forums.factorio.com/29168)
— Potential fix of crash after desync.
— Attempted to handle socket unblock error in a way that won’t crash the game. (https://forums.factorio.com/32663)
Scripting:
— Added LuaGameScript::print — print to all players.
— Added LuaForce::print — print to all players on the force.
— Added LuaSurface::print — print to all players on the surface.
— Fixed entities with positive emissions_per_tick would generate pollution even when pollution was disabled. (https://forums.factorio.com/32602)
— Renamed LuaEntity::built_by to LuaEntity::last_user