Factorio 0.13.6 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.6!
Скачать Factorio 0.13.6 можно на нашем сайте.

Список изменений версии 0.13.6(Changelog):

На Английском языке (оригинал)
Stack inserters are unlocked by their own research that is dependent on advanced electronics and logistics 2. This also solves that stack inserters were available but not buildable in the campaign.
Deconstructing and cancel deconstruction can be toggled between by using the modifer key.

Fixed desync when inserters would insert things directly onto splitters.
Fixed that manipulating the fuel inventory of locomotives didn’t count towards the inactivity condition.
A train with a circuit condition will now always stay at the station if no wire is connected.
Fixed that steamrolled achievement was obtainable by just killing the spawner, not only by killing it by impact.
Fixed the player getting stuck in some instances when using landfills.
Fixed crash when train stop that is in train schedule of some train was opened in the map editor.
Fixed crash when the player would equip power armor they currently had open while in the same tick a robot delivered items to the player which would end up in the new slots added by the power armor.
Fixed crash when mining tiles you’re standing on that results in you being killed.
Fixed load game GUI size issues when trying to load invalid save files.
Fixed fuel and water from pumps not being counted in the production stats consumed/produced items.

На Русском языке(отсутствует)

Factorio 0.13.5 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.5!
Скачать Factorio 0.13.5 можно на нашем сайте.

Список изменений версии 0.13.5(Changelog):

На Английском языке (оригинал)
Minor Features
Blueprints with labels will now show the label when holding them to-be-built.
Once mining is started over non-resources, resources are ignored until the mine button is released.

Attempting to mutate the ‘global’ table of a mod in the ‘on_load’ event handler will result in an error. The ‘on_load’ event handler is *only* meant for re-registering conditional event handlers and setting up meta-tables. Use ‘on_configuration_changed’, ‘on_init’, and migration scripts in all other instances.
When connecting circuit wires, the wire will re-anchor to the last entity clicked.
Increased collision box of stone walls slightly, to prevent the player getting stuck.

Fixed the add-trains list treating stations with the same spelling but different case as the same station.
Fixed circuit network signals not properly migrating when removing mods.
Fixed incorrect pollution rendering.
When showing the count of entities in the network, it is now showing all entities connected in the network including sub-networks connected to power switches.
crash when getting killed by a locomotive you currently had the GUI open for (for real this time).
When splitting electric networks because switch was turned off, the network with more entities is considered the «master one» which keeps the statistics.
Fixed entity power bars in the electric network statistics gui being sometimes scaled and colored improperly.
Fixed the electric network statistics merging when networks are connected by turning power switch on.
Fixed that the last train inserter didn’t grab from the cargo wagon sometimes.
Fixed crashes related to bad circuit network state caused by old mods.
Fixed that biters couldn’t find a path through a thick wall of trains.
Fixed that some of the achievements didn’t get reported to steam. All the achievements data are reset when migrated to this version, those reported on steam will get reloaded.
Fixed crafting machines using slightly too much energy per recipe crafted.
Fixed that the drop item doesn’t consume the key event when there is nothing in cursor, so it works properly when the same control is used for something else.
Fixed crashes related to bad circuit network state caused by old mods.
Fixed that enemies would start attacking rails and other nearby structures after the player passed by in a train.
Fixed chests in circuit network showing double their contents after fast replace.
Fixed that changing rails while trains where waiting on circuit conditions would cause the train to leave the station.
Fixed crash when 2 or more people would manipulate train schedules at the same time.
Fixed on_marked_for_deconstruction with tiles not including the player that marked the tile for deconstruction.
Fixed tile rendering off by half a tile in blueprint previews.
Fixed non ASCII characters didn’t work in train stop names.
Fixed of the rail signal/train stop visualization planner in specific cases.
Fixed crash when opening train stops in the map editor.
Fixed missaligned blueprint entities when editing blueprints and removing rails/roboports.

На Русском языке(отсутствует)

Factorio 0.13.3 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.3!
Скачать Factorio 0.13.3 можно на нашем сайте.

Список изменений версии 0.13.3(Changelog):

На Английском языке (оригинал)
— Slightly reduced big electric pole collision box to allow squeezing between big pole and accumulator.
— Increased the distance between items on the belt from 0.28 to 0.28125.
This way the the circuit network pulse for items will be every 9/4.5/3 ticks for normal/fast/express compressed belts. (https://forums.factorio.com/27686)
— Only games with the same application version are displayed in Browse Games screen.
— Removed tabs from Browse Games and Browse Mods screens and tweaked column widths.
— Fixed mods directory not being created when installing mods (https://forums.factorio.com/27565)
— Fixed lab bonus speed not showing correctly in the bonus GUI sometimes. (https://forums.factorio.com/27781)
— Fixed crash related to killed flamethrower turrets in ghost mode. (https://forums.factorio.com/27757)
— Fixed that the game crashed in the user login dialog when the steam connection was not available.
— Yet another research window resizing fix.
— Fixed desync related to building-while-moving underground belts and pipe-to-ground.
— Fixed Steel chest recipe in New hope mission 02. (https://forums.factorio.com/27400)
— Fixed projectiles with negative accelerations ‘hitting’ at the incorrect position.
— Fixed bug related to building/removing poles connected to network with power switch. (https://forums.factorio.com/27737)
— Fixed that some items seemed to be repairable in multiplayer. (https://forums.factorio.com/27572)
— Fixed that modules could get lost when upgrading them. (https://forums.factorio.com/27835)
— Fixed timezone issues with the browse mods gui.
На Русском языке(отсутствует)

Factorio 0.13.2 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.2!
Игра теперь нормально запускается на Windows XP!
Скачать Factorio 0.13.2 можно на нашем сайте.

Список изменений версии 0.13.2(Changelog):

На Английском языке (оригинал)
— Damage bonus in turret tooltip will now show both basic turret damage multiplier and turret damage bonus from research. (https://forums.factorio.com/27486)
— Limited multiplayer game name length to 60 characters.
— Moved the copper wire back to the intermidiate category in the recipes.
— Inserters connected to the circuit network now have the option to only read hand contents.
— During biter migration, medium worms can now only spawn if the evolution factor is greater than 0.3, and big worms require evolution factor of 0.5.
— Fixed occasional crash when downloading map. (https://forums.factorio.com/27190)
— Fixed rail signals set to red by circuit network going green in some situations. (https://forums.factorio.com/27195)
— Fixed rail signals not going back to green when when deselectiog «Close Signal» option.
— Fixed that running a command via stdin or RCON would crash the game if commands were allowed for admins-only. (https://forums.factorio.com/27435)
— Localized hardcoded strings in power switch GUI. (https://forums.factorio.com/27483)
— Fixed enemy turrets would show player’s damage bonuses in tooltip.
— Fixed repair packs (and mergable items in general) under flowing and making millions of items. (https://forums.factorio.com/27415)
— Added missing Lua defines for the rocket silo rocket inventory.
— Fixed train minimap preview schedule box not allowing scrolling. (https://forums.factorio.com/27299)
— Fixed game restarting after installing only one mod.
— Fixed game crashing when viewing info about a mod with space in its name (hopefully) (https://forums.factorio.com/27126)
— Fixed checking for mod updates taking very long.
— Fixed low framerate when pasting long text into console.
— Fixed filter inserter sometimes taking an extra item after the filter was unset. (https://forums.factorio.com/27443)
— Fixed inserter arrows in blueprints. (https://forums.factorio.com/27544)
— Fixed that it wasn’t possible to require verification of user identity in server-settings.json.
— Fixed migration of internal circuit network signals. (https://forums.factorio.com/27277)
— Fixed some oddities when using the rail planner and quickbar-selecting other items.
— Fixed desync when building rail signals in close rail setups. (https://forums.factorio.com/27605)
— Fixed crash when reviving ghosts built by blueprints in the entity built Lua event handler. (https://forums.factorio.com/27608)
— Fixed LuaEntityPrototype::result_units spawn points only ever giving the last spawn point. (https://forums.factorio.com/27652)
— Fixed stack filter inserter sometimes showing more than one filter in alt mode.
— Research button position fix.
— Changed the technology prerequisite of solar panel from advanced-electronics to electronics. This also fixes the 2nd mission of the new hope campaign.
— Fixed that the headless server wouldn’t be able to save the map if started like —start-server save.zip. (https://forums.factorio.com/27625)
— Fixed unminable rails when migrating saves to 0.13. (https://forums.factorio.com/27202)
— Fixed that the gate didn’t open when it was on the same rail as the locomotive front joint. (https://forums.factorio.com/27682)
— Fixed that game name and description in the game browser didn’t wrap.
— Fixed game did not run on Windows XP. (https://forums.factorio.com/27168)
— Fixed the ElectricEnergyInterface entity not drawing low power/no power icons.
— Fixed requester chest filters getting cleared when changing the force of the chest. (https://forums.factorio.com/27691)
— Fixed rocks not being ignored when rail planner ghost building. (https://forums.factorio.com/27522)
— Fixed that when a transport belt got destroyed and turned into a ghost, it wouldn’t drop items on ground. (https://forums.factorio.com/27650)
— Fixed occasional random browse game gui crash when moving close to the end of the list.
— Fixed script error in supply challenge. (https://forums.factorio.com/27689)
— Fixed that rail signal visualization helper was not working properly in some specific cases. (https://forums.factorio.com/27328)
— Fixed construction robots getting stuck when they return for repair pack to passive/active provider chest. (https://forums.factorio.com/27526)
— Optimised rendering of huge pollution clouds on map.
— Added LuaEntityPrototype::spawn_cooldown — the spawn cooldown for enemy spawners.
— Added LuaEntity::power_production and power_usage read/write for the ElectricEnergyInterface type entity.
На Русском языке(отсутствует)