Factorio logo

Экспериментальная версия Factorio обновилась до 0.13.15!
Скачать Factorio 0.13.15 можно на нашем сайте.

Список изменений версии 0.13.15(Changelog):

На Английском языке (оригинал)
Version: 0.13.15
Bugfixes:
– Fixed that rotating the quickbar would make the headless server crash.

Version: 0.13.14

Changes:
– Surplus items from crafting are again available for crafting other items.
For example, crafting two green circuits will no longer result in two extra copper wires in the player’s inventory. This only applies to items that are automatically crafted as a prerequisite; items the player has explicitly requested to craft will not be used to satisfy the dependencies of any further orders.
– Factorio will output to console window in UTF8 on Windows.
Bugfixes:
– Fixed crash when trying to connect copper wire to invalid entities out of range in the latency state.
– Fixed burner fuel sources would keep their energy when dying and being rebuilt by robots.
– Fixed inserters would try to grab items from rails instead of chests/entities when build in specific setups.
– Fixed disconnecting chests or constant combinators not correctly clearing circuit network.
– Fixed a crash that sometimes happened after canceling manual crafting.
– Fixed a bug where canceling a prerequisite product would cancel more than necessary.
– Fixed crash when trying to connect power switches in map editor.
– Don’t force Vsync off on OpenGL.
– Fixed error in tight spot level 5.
– Fixed a bug where a player’s GUI would be reset when any other player in MP pressed the “switch active quickbar” button.
– Don’t allow sideloading onto a disabled belt.
– Fixed game hanging with certain train configurations (loop where last rolling stock touches the first).
– Fixed chain signal colors not being updated when setting signal states from the circuit network.
– Fixed mod updates sometimes not being found with a large amount of mods.
– Fixed mods browser not being sorted after searching.
– Fixed regenerating entities on map.
– Fixed watch-your-step achievement for real this time.
– Fixed “failed to create display” error when switching to another window immediately after launching Factorio.
– Fixed isses with saving to NTFS junctions.
Optimizations:
– Significantly reduced the high CPU usage caused by the main loop logic from 0.13.10.
Modding:
– Fixed input loader didn’t resume loading after being deactivated due to full target container.
– Fixed crash when loader connected to splitter is destroyed.
Scripting:
– Fixed map corruption and crashes caused by some API functions allowing entities to be used
across surfaces when they aren’t setup to handle it.
– Fixed evolution_factor could be set to a negative number resulting in base build errors.
– Fixed crash when using entity of type ‘flame-thrower-explosion’ with ‘create-entity’ trigger effect.
– Fixed LuaGameScript::take_screenshot() would fail if destination file contained non-english character in its path.
– Added LuaEntity::filter_slot_count read.
– Added LuaEntityPrototype::mining_drill_radius read.
– Added LuaTrain::station read.
– Added LuaDamagePrototype and LuaGameScript::damage_prototypes read.
– Added LuaEntity::loader_type read.
– Added LuaRemote::remove_interface(name).
– Changed LuaRemote so interface names must be unique to maintain save/load determinism.
– LuaEntity::revive() will return the revived entity as a second return value if successful and if the ghost was an entity.

На Русском языке(отсутствует)

Экспериментальная версия Factorio обновилась до 0.13.13!
Скачать Factorio 0.13.13 можно на нашем сайте.

Список изменений версии 0.13.12 – 0.13.13(Changelog):

На Английском языке (оригинал)
Version: 0.13.13
Bugfixes:
– Fixed OpenSSL launch issues on Linux
– Fixed crash on Windows after multiple restarts when installing mods
Modding:
– Added entity prototype flags “not-blueprintable” and “not-deconstructable”.
Scripting:
– Changed LuaEntity::order_deconstruction() to return true/false if it did the deconstruction instead of throwing errors.
– Added LuaPlayer::entity_copy_source – the source entity used during entity settings copy paste.
– Added LuaEntity::request_slot_count read – the number of request slots on the entity or 0 if none.

 

Version: 0.13.12
Changes:
– Vsync will be automatically turned off and hidden from the options menu if desktop composition(windows aero) is on.
Small changes:
— Locale additions and improvements.
Bugfixes:
– Fixed auto trash slots were lost when player died in multiplayer.
– Fixed that the headless server would consume 100% CPU.
– Fixed that –mod-directory and other command-line arguments would be forgotten on Factorio restart through the mod manager.
– Fixed that technology name and description locales didn’t work correctly for tiered technologies.
– Fixed using flamethrower and slowdown capsule at the same time could ignite biter more than once and corrupt save.
– Fixed modules could end up in the input slot on furnaces.
– Fixed unsightly message when changing player colour in singleplayer.
– Fixed inserter circuit “hold” read mode sending the signal 1 tick too late.
– Fixed transport belt circuit condition ignoring 1 tick duration signals.
– Fixed crash when saving the game fails due to the disk being full.
– Fixed the “watch your step” achievement would get triggered by random source-less damage.
– Fixed the render layer for turret range visualizations.
– Fixed that an inserter could hold more items than its stack-size bonus, if it was created by fast-replacing a stack inserter.
– Fixed automated fuel insertion into cars wouldn’t fill the fuel inventory.
Modding:
– Fixed crash when technology prerequisites ended up being recursive.
– Fixed crash caused by destroyer robot beams when compression was enabled for all sprites.
– Fixed inserters with stack bonus not dropping the item to it’s destination when deactivated.
– The fluid icon for the storage tank now scales with the size of the storage tank.
Scripting:
– Fixed error when attempting to interact with LuaInventory that has a size > 255.
– Fixed crash when robots charging would get disabled through mods.
– Fixed wrong error when setting durability of an item.
– Added LuaItemPrototype read properties: localised_description, place_as_equipment_result, place_as_tile_result, flags
equipment_grid_size, inventory_size_bonus, capsule_action, attack_parameters, inventory_size, item_filters
group_filters, sub_group_filters, filter_mode, insertion_priority_mode, localised_filter_message, extend_inventory_by_default
default_label_color, draw_label_for_cursor_render, attack_result, attack_range, category, tier, limitations, limitation_message_key
straight_rail, curved_rail, repair_result, selection_border_color, alt_selection_border_color, selection_mode_flags, alt_selection_mode_flags
selection_cursor_box_type, alt_selection_cursor_box_type, always_include_tiles, durability_description_key, durability.
– Added LuaItemStack::add_durability()/drain_durability().

На Русском языке(0.13.12)

Автор: Никита Ярычев

Версия: 0.13.12
Изменения:
– Вертикальная синхронизация отключается и убирается из настроек автоматически при включенном Windows Aero
— Изменения в локализации
Багфиксы:
– Мусорные слоты терялись(?) если игрок умирал в мультиплеере
– Headless-сервер использовал 100% CPU
– —mod-directory и прочие аргументы командной строки “забывались” при рестарте из менеджера модов
– Локализации имени и описания технологий работали некорректно для многоуровневых технологий
– Использование замедляющей капсулы и огнемета поджигало биттеров несколько раз и херило сейв
– Модули вставлялись во входные слоты печек
– Неприглядное сообщение при смене цвета игрока в одиночной игре
– Манипулятор в режиме чтения посылал сигнал на тик позже
– Конвеqеры игнорировали сигналы длиной в тик
– Падение игры во время сохранения на заполненный диск
– Достижение “watch your step” засчитывалось случайным уроном без источника
– Ошибки в визуализации атак турелей)
– При замене stack-inserter-а на обычный манипулятор тот мог держать больше предметов чем позволяло исследование
– Топливо в машины можно было положить только вручную
Modding:
– Исправлена ошибка, если были предпосылки на рекурсивность исследования(??)
– Падение игры из-за лучей боевых дронов, вызванное включенным сжатием спрайтов
– Манипуляторы с бонусом не выгрeжали предметы после деактивации (?)
– Иконка жидкости теперь маcштабируется в зависимости от объема бака
Scripting:
– Исправлена ошибка взаимодействия с LuaInventory размером больше 255.
– Исправлен краш, возникающий, если отключить зарядку роботов модами
– Исправлена неправильная ошибка при задании прочности предметам
– Добавлены свойства для LuaItemPrototype : localised_description, place_as_equipment_result, place_as_tile_result, flags
equipment_grid_size, inventory_size_bonus, capsule_action, attack_parameters, inventory_size, item_filters
group_filters, sub_group_filters, filter_mode, insertion_priority_mode, localised_filter_message, extend_inventory_by_default
default_label_color, draw_label_for_cursor_render, attack_result, attack_range, category, tier, limitations, limitation_message_key
straight_rail, curved_rail, repair_result, selection_border_color, alt_selection_border_color, selection_mode_flags, alt_selection_mode_flags
selection_cursor_box_type, alt_selection_cursor_box_type, always_include_tiles, durability_description_key, durability.
– Добавлено: LuaItemStack::add_durability()/drain_durability().

Factorio logo

Экспериментальная версия Factorio обновилась до 0.13.11!
Скачать Factorio 0.13.11 можно на нашем сайте.

Список изменений версии 0.13.10 – 0.13.11(Changelog):

На Английском языке (оригинал)
Version: 0.13.11
Small changes:
– Further locale changes and polish.
– Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X.
OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to vertical.
Bugfixes:
– Fixed that the Linux binaries would crash after handcrafting finishes. (//forums.factorio.com/29614)
– Fixed offshore pump could be built on top of other offshore pumps. (//forums.factorio.com/29705)
– Fixed pumjack output would show 0.0/s. (//forums.factorio.com/29650)
– Fixed that “show pollution on minimap” didn’t work when “show pollution on map” was not enabled. (//forums.factorio.com/29651)
– Fixed scrolling on OS X.
– Fixed exploit of connecting energy producer to more networks and connecting them by switches. (//forums.factorio.com/28249)
– Fixed long handed inserters couldn’t pick up from the ends of cargo wagons. (//forums.factorio.com/29343)
– Fixed that when a mod defined a technology with an invalid recipe, it could crash the game. (//forums.factorio.com/29701)
Scripting:
– Fixed accumulators with circuit connectors not working correctly when exported through get_blueprint_entities(). (//forums.factorio.com/29727)
– Changed LuaSurface::find_entities/filtered to take either area, position, or neither instead of just area.
– Added LuaGroup::order read.

Version: 0.13.10
Minor Features:
– Added logistics auto-trash slots: the opposite of logistic request slots.
– Added –mod-directory: Specifies which mod directory to use
Changes:
– Increased the size of the curved rail bounding boxes slightly so trains won’t damage things built next to them.
– Server stdout messages now contain timestamps and message-type tags
– Biters and other units won’t become aggressive as a result of friendly-fire.
Bugfixes:
– Fixed golem achievement incorrectly showing as not-obtained when loading pre 0.13.9 saves in 0.13.9. (//forums.factorio.com/29121)
– Fixed crash related to wire rendering after switching to copper wire while dragging wire. (//forums.factorio.com/29216)
– Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
– Fixed chat message rainbow when the game tick would go past 2147483648. (//forums.factorio.com/29307)
– Fixed password field not being focused when connecting to a game. (//forums.factorio.com/29175)
– Fixed rocket silo moving slow when using efficiency modules.(//forums.factorio.com/29108)
– Fixed pressing Escape in multiplayer connect password dialog closed all gui windows. (//forums.factorio.com/29176)
– Fixed gates sometimes not opening soon enough. (//forums.factorio.com/28593)
– Fixed side menu buttons being focusable. (//forums.factorio.com/27575)
– Fixed numbers display rounding up when it shouldn’t. (//forums.factorio.com/29184)
– Fixed constant combinator GUI slider sometimes showing different value than the number of items. (//forums.factorio.com/28637)
– Fixed assembling machine GUI progress bars not sizing correctly. (//forums.factorio.com/28980)
– Fixed tight-spot scenario missing walls around trees. (//forums.factorio.com/26922)
– Narrower descriptions with more line breaking opportunities (mod list, roboport). (//forums.factorio.com/29348)
– Fixed that cunning cancellation of crafting orders could result in free items. (//forums.factorio.com/27459)
As a result of this fix, your entire crafting queue will be lost when loading a save from 0.13.9 or earlier. We suggest that you finish or cancel all your crafting before upgrading.
– Fixed crash related to custom units. (//forums.factorio.com/29202)
– Fixed mod enabling/disabling sometimes didn’t restart the game. (//forums.factorio.com/28738)
– Fixed several issues with buildability checks returning false but entities actually being buildable. (//forums.factorio.com/28883)
– Fix that aggroing a huge amount of biters would cause UPS drop for a long time. (//forums.factorio.com/29513)
– Fixed freeze when dragging sound sliders in some instances. (//forums.factorio.com/29441)
– Fixed bullet shooting speed not working properly. (//forums.factorio.com/28707)
Optimizations:
– Improved performance when building large electric poles in the latency state by click-and-drag. (//forums.factorio.com/29104)
– The game’s main loop has been rewritten. This should increase performance in some cases and fixes some freezes and stability issues.
For example game freezing when changing system time.
Modding:
– Starting area is now 1.5x the size in tiles (also affects tier_from_start).
– Fixed manually defining the localised_name of an item didn’t work correctly. (//forums.factorio.com/29148)
Scripting:
– Added LuaEntity::copy_settings() – copies settings from one entity to another as if the player did it.
– Changed LuaSurface::find_entities/count_entities/filtered to search the entire surface if the area isn’t defined.
– Fixed crash when trying to set compound command with missing list of commands. (//forums.factorio.com/29164)
– Fixed technology effects are now applied before the research_completed event is fired. (//forums.factorio.com/29451)
– Added LuaGameScript::direction_to_string(…) – converts a defines.direction to the string name.
– Added LuaPlayer::clean_cursor() – acts as if the player pressed the “clean cursor” key.
– Added LuaEntity::mining_target read.
– Added properties to LuaSurface::create_entity to make the creation act as fast-replace building.
– LuaGameScript::take_screenshot now has an additional field “by_player” that when set will cause the screenshot to only be taken on that players local game.
– Added LuaEntity::circuit_connected_entities – the entities directly connected to an entity by the circuit network.
– Added LuaEntity::circuit_connection_definitions – the connection definitions for all wires connected to an entity.

На Русском языке(краткий)
Небольшие изменения:
Планируемые изменения в локализации и Польский язык
Горизонтальная прокрутка колесиком мыши теперь переводится в вертикальную дабы исправить проблемы на OS X

Багфиксы:
Исправлен вылет на Linux после окончания ручного крафта
Исправлена возможность постройки помпы поверх помпы
Исправлена ошибка с полным истощением месторождений нефти (0.0/сек)
Исправлено неработающее “Показывать загрязнение на миникарте” если отключено “Показывать загрязнение на карте”
Исправлена прокрутка на OS X
Пофикшен эксплойт с подключением генератора энергии к нескольким сетям и соединение их через выключатель
Пофикшена невозможность забирания длинными манипуляторами предметов из концов вагона
Пофикшен краш игры при наличии технологии с неверным рецептом (?)

Изменения в скриптах:
Исправлено: Аккумуляторы, подключенные к логической сети, неверно работали если были экспортированы через get_blueprint_entities()
Изменено: LuaSurface::find_entities/filtered чтобы использовать и зону, и позицию (а не одну только зону) (?)
Добавлено LuaGroup::order

Factorio logo

Экспериментальная версия Factorio обновилась до 0.13.9!
Скачать Factorio 0.13.9 можно на нашем сайте.

Список изменений версии 0.13.7 – 0.13.8 – 0.13.9(Changelog):

На Английском языке (оригинал)
Version: 0.13.9
Changes:
– Updated demo campaign tips images.
– Updated/Fixed locale entries.
– Removed –mp-load-game
– Default value for “Lights render quality” graphics options was changed to 1.0.
If config.ini contains value lower than new minimum (0.25) it will be reset to the default value.
– Lights are rendered with linear filtering to improve quality for lower “Lights render quality” settings. (//forums.factorio.com/28892)
– Added tips and tricks for pasting wagon slots and cycling in blueprint book.
– Mods are now sorted alphabetically in the mods list.
Bugfixes:
– Fixed transport belt madness map showing an empty message dialog out of nowhere.
– Fixed transport belt madness being impossible. (//forums.factorio.com/28703)
– Fixed crash on Linux when stdout was closed after starting Factorio. (//forums.factorio.com/28590)
– Fixed trains of other forces could be seen in the Trains GUI. (//forums.factorio.com/28799)
– Fixed inserters not saving custom pickup/dropoff when exported through the Lua blueprint interface.
– Fixed robots delivering modules into the recipe input slots instead of the module inventory. (//forums.factorio.com/28722)
– Fixed performance issue caused by alt mode when some mods are installed and linear filtering is enabled. (//forums.factorio.com/28789)
– Items stop correctly before a belt deactivated using the circuit network. (//forums.factorio.com/28766)
– Fixed another case where a biter could get stuck. (//forums.factorio.com/28893)
– Fixed crash when using –mp-connect to join a game that requires user verification. (//forums.factorio.com/28500)
– Fixed train GUI would be too big to fit on screen with a large amount of character inventory slots. (//forums.factorio.com/28855)
– Buildings with backer names containing non-ASCII charecters are generated properly.
– Fixed logistic counts when changing stack sizes of items the player was holding.
– Fixed crash when right-clicking electric pole in Map Editor. (//forums.factorio.com/28983)
– Fixed crash when building tiles would result in you dying. (//forums.factorio.com/28948)
– Fixed disabled belts would still move the player. (//forums.factorio.com/28947)
– Fixed crashes related to changing train conditions in the latency state.
– Fixed line breaking in description titles. (//forums.factorio.com/27128)
– Fixed typo in description of flooring items. (//forums.factorio.com/28704)
– Fixed blueprint icons not working as desired when paths where part of the selected area. (//forums.factorio.com/28884)
– Fixed that a username change wouldn’t save if the game crashed. (//forums.factorio.com/17837)
– Fixed that clicking an alert button could show the wrong alert. (//forums.factorio.com/28913)
– Fixed flooring placement preview rendered on top of turret base. (//forums.factorio.com/28894)
– Fixed numpad home/end/other keys not working when numlock was off. (//forums.factorio.com/28934)
– Fixed that the game password dialog showed the password. (//forums.factorio.com/29002)
– Fixed that inserters at the very front of trains would sometimes not get enabled when a train would stop. (//forums.factorio.com/28964)
– Fixed the difficutly settings for scenarios not working. (//forums.factorio.com/27976)
– Fixed alignment of some pipe covers. (//forums.factorio.com/28785)
– Fixed the watch-your-step achievement not working. (//forums.factorio.com/27710)
– Rocket parts from building rockets in the rocket silo now show in production stats. (//forums.factorio.com/29001)
– Fixed tracked achievements scrolling off screen when un-tracking them. (//forums.factorio.com/27922)
– Fixed inserter sometimes only dropping one item on the ground before going back. (//forums.factorio.com/28046#p183886)
– Fixed LuaGameScript::active_mods not showing the correct list of mods. (//forums.factorio.com/29088)
– Fixed signals letting trains pass when the circuit network changes. (//forums.factorio.com/28923)
Scripting:
– Fixed SpritePath to recipe that inherits icon from its result would not be considered valid. (//forums.factorio.com/28867)
– Fixed crash when setting new research in the on_research_completed event. (//forums.factorio.com/28968)
– Fixed error during the research completed event being un-clickable. (//forums.factorio.com/27803)
– Added LuaTile::position read.

Version: 0.13.8
Bugfixes:
– Fixed craftable unit entities desyncing when held over belts. (//forums.factorio.com/28730)
– Fixed character inventory size was limited at 255 instead of the correct 65536. (//forums.factorio.com/28717)
– Fixed mouse wheel left/right bindings not working.
Changed default blueprint book switching shortcut on OS X to Command + Mouse Wheel up/down
– Fixed aliens getting stuck sometimes. (//forums.factorio.com/28653)
– Fixed inserters not putting fuel in modded burner assemblers in some situations (//forums.factorio.com/28196)
– Fixed headless server would crash when loading save containing sprite-button. (//forums.factorio.com/28736)
– Fixed maps loaded from versions < 0.13.7 not generating any more chunks (//forums.factorio.com/28760)
– Fixed First Steps campaign character death error. (//forums.factorio.com/27926)
Scripting:
– Reverted changes related to 0.13.7 fix for (//forums.factorio.com/28564). If entity specified in sprite path
doesn’t have an icon, button will be created anyway, but no sprite will be drawn inside of it.
– Added LuaGui::is_valid_sprite_path() function
– Fixed that if a land mine got blown up and replaced by a robot, it wouldn’t arm itself. (//forums.factorio.com/28761)
– Added LuaPlayer::admin read – if the player is an admin.

Version: 0.13.7
Minor Features:
– Holding the “drop item” key will keep dropping items.
– Rocks can be mined while holding blueprints.
Graphics:
– Updated the stack inserter technology icon.
Balancing:
– Medium and large worms spawn further from the starting area.
Bugfixes:
– Connect game dialog remembers DNS the address as written rather than only IP (//forums.factorio.com/27701).
– Science packs and ammo are now recorded in the items consumed portion of production stats.
– Fixed the mysterious crash when building rails. (//forums.factorio.com/28231)
– Unified the mass production 3 achievement to 20 M (it was 10M in game and 100M on steam). (//forums.factorio.com/28415)
– Fixed rendering layer of gate wall. (//forums.factorio.com/28296)
– Fixed fullscreen toggle in graphics options. (//forums.factorio.com/27688)
– Fixed mining drills using slightly too much energy per item mined.
– Fixed that rail signals connectable to two rails at the same time were marked as buildable even when the buildability was valid
only for one of the rails. (//forums.factorio.com/28235)
– Fixed burner inserters sometimes getting stuck. (//forums.factorio.com/27465)
– Fixed inserters with stack bonus waiting for stacks indefinitely when there’s nothing to take from. (//forums.factorio.com/28046)
– Fixed blueprint previews with tiles and rails vs tiles with no rails. (//forums.factorio.com/28250)
– Fixed crash that could sometimes happen when a biter couldn’t reach a target for a long time. (//forums.factorio.com/28228)
– Fixed on_player_placed_equipment was not called when quick transferring equipment into armor. (//forums.factorio.com/28419)
– Fixed map generator problems very far from the start.
– Map size is now limited to 2000 km by 2000 km with a black bar rather than crashing when reaching this distance
– Fixed clean-cursor with armor not putting it into filtered slots in your quickbar. (//forums.factorio.com/28299)
– Fixed that expansion chunk candidates values weren’t updated properly. (//forums.factorio.com/27849)
– Fixed landfills could be included in blueprints. (//forums.factorio.com/28471)
– Fixed multiple instances of walls blocking movement when they shouldn’t. (//forums.factorio.com/28477)
– Fixed that the solaris achievement unobtainable.
– Fixed flamethrower turret would cause blueprint preview move up and down.
– Fixed crash when the currently-playing folder can’t be deleted when exiting game. (//forums.factorio.com/28316)
– Fixed crash when connection to the mod portal fails (//forums.factorio.com/27126)
– Fixed Update Mods button being sometimes disabled (//forums.factorio.com/28160)
– Fixed that LuaGameScript::write_file treated data as null-terminated byte string. (//forums.factorio.com/28555)
– Fixed entities marked with “not-repairable” still being repairable manually. (//forums.factorio.com/28554)
– Attempt to fix “Access is denied” error message during autosaves. (//forums.factorio.com/28464)
– Fixed desync caused by transport belt connected to circuit network reading in pulse mode.
– Fixed save corruption when driving vehicles on transport belts in some instances. (//forums.factorio.com/28457)
– Fixed copy-paste not waking up inserters when copying filters between different inserter types. (//forums.factorio.com/28620)
– Fixed error when biters tried to expand while evolution factor was 0. (//forums.factorio.com/28598)
– Fixed building paths not refilling the cursor in some instances. (//forums.factorio.com/28686)
– Fixed unlocked achievements blinking too quickly. (//forums.factorio.com/27979)
– Fixed crash when setting the force of a logistic container in ghost form. (//forums.factorio.com/28699)
Scripting:
– Fixed label size issues when using different font sizes or resizing the game window. (//forums.factorio.com/27722)
– Fixed crash when trying to create sprite-button with valid SpritePath to sprite that doesn’t exist. (//forums.factorio.com/28564)
LuaGuiElement::add won’t create sprite-button and returns nil if invalid SpritePath is passed.
– Added an option to LuaSurface::set_tiles() to disable the correction logic for total control of what the tiles end up as.
– Added item-group, fluid, tile, virtual-signal and achievement icons to be accessible by the SpritePath used in the sprite-button element.
Added SpriteButton to the scripting documentation.
– Added “grid” to the on_player_placed_equipment event.
– Added LuaRecipe::localised_name read.
– Added LuaGuiElement type “scroll-pane”.

На Русском языке(отсутствует)