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Стабильная версия Factorio обновилась до 0.13.20!
Скачать Factorio 0.13.20 можно на нашем сайте.

Список изменений версии 0.13.20(Changelog):

На Английском языке (оригинал)
– Fixed the demo wasn’t working.
– Fixed equipment grid GUI didn’t size properly in some cases.
– Fixed “factorio_version” not being checked correctly in some cases.
– Fixed “unknown” error in some cases when using radio button GUI elements.
– Fixed crash when a mod custom event event would error.
– Added LuaGuiElement::type read.

– Исправлено, демо не работает.
– Исправлено, окно экипировки было неадекватного размера в некоторых случаях.
– Исправлено “factorio_version” некорректно проверялась в некоторых случаях.
– Исправлена “unknown” ошибка в некоторых случаях, при использовании радио кнопки GUI элементов.
– Исправлено шибка при изменении пользовательского события.
– Добавлено LuaGuiElement::type read.

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Стабильная версия Factorio обновилась до 0.13.19!
Скачать Factorio 0.13.19 можно на нашем сайте.

Список изменений версии 0.13.19(Changelog):

На Английском языке (оригинал)
– Fixed that the Golem, Watch your step and doing it right didn’t activate from steam cloud on new factorio installation.
– Fixed selection boxes of trains in specific situations.
– Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died.
– Fixed possible desync caused by inserters disabled by circuit network.
– Added LauSurface::regenerate_entity(…)

– ‘Исправлена ачивка “Golem” на новых версиях Factorio’.
– Исправлено окно выбора поездов в некоторых ситуациях.
– Исправлено зависшее окно персонажа, если оно было открыто в момент смерти персонажа.
– Исправлена возможная рассинхронизация вызываемая отключёнными манипуляторами через логическую сеть.
– Добавлено LauSurface::regenerate_entity(…)

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Factorio обновилась до стабильной 0.13.18!
Скачать Factorio 0.13.18 можно на нашем сайте.

Список изменений версии 0.13.18(Changelog):

На Английском языке (оригинал)
– Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation.
– Increased tank machine gun range to 20.
– Fixed console command warning not sticking through save-load.
– Fixed that vehicle machine guns would show in the logistics request and inventory filter selections.
– Fixed crash when number animation variations of unit-spawner entity is reduced.
– Fixed clearing blueprints didn’t clear the label.
– Fixed crash when removing entities that had active alerts.
– Fixed that sending random garbage to the RCON port could crash Factorio.
– Fixed GUI size issues with modded recipes that have a ton of effects.
– Fixed script errors with tight spot level 5.
– Fixed the market entity not migrating/handling removed items it was offering.
– Fixed sound settings not applying when pressing escape.
– Fixed a crash that would happen after changing UI scale with the inventory open.
– Fixed deconstruction would reset the build rotation value.
– Fixed copy-paste between inventory sizes applying the inventory restriction oddly.
– fixed game.regenerate_entitiy() not working at all.
– Fixed that it was possible to create an assembling machine with zero energy usage.
– Fixed crash when trying to connect wires to entities with 0 wire connection distance.
– Fixed LuaSurface::map_gen_settings.shift not working.
– Fixed chunk positions would get improperly rounded instead of floored.
– Added LuaConstantCombinatorControlBehavior::enabled read/write.
– Added upper limit to resolution parameter of LuaGameScript::take_screenshot function. Limit for width and height is 16384.
– Added LuaStyle::visible read/write.
На Русском языке(отсутствует)

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Экспериментальная версия Factorio обновилась до 0.13.17!
Скачать Factorio 0.13.17 можно на нашем сайте.

Список изменений версии 0.13.17 и 0.13.16(Changelog):

На Английском языке (оригинал)
Version: 0.13.17
– Fixed a crash caused by enemy AI.
– Fixed crash due to false-positive detection of a save corruption.
– Fixed circuit network controlled signal penalty once more
– Fixed crash when removing mod with modded rocket silo.

Version: 0.13.16
– Changed the personal roboport so it reacts faster to jobs in range.
– Added graphics option “Enable tree sprite mipmaps” that should reduce GPU load when drawing large forests.
– Changed default value of “Lights render resolution” graphics option to 0.25. High values of this setting have negative performance impact on drawing lamps.
– When the first LUA command is used, players are warned that it would disable achievements.
– Changed default renderer for AMD GPUs back to DirectX.
– Rewritten sandbox scenario to work in multiplayer.
– Fixed rail signals getting sometimes stuck as reserved.
– Fixed that the game would crash when trying to load a save that contained unit groups with members in different surfaces.
– Fixed combinators not drawing lights for the activity led.
– Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases.
– Fix that biters wouldn’t become aggravated when damaged by the flamethrower.
– Fixed game sometimes not being focused properly on OS X.
– Fixed that the car could shoot itself.
– Fixed desync related to fast-replacing filter inserters with other inserters.
– Don’t remove a wall’s circuit connection when gate is destroyed and ghost is created.
– Fixed opened machine sound sometimes being high-pitched.
– Fixed that some keybindings wouldn’t register properly after a game restart.
– Fixed that it would be possible to manually craft items the player does not have enough ingredients for.
– Fixed playtime in public game browser being 0 for the first minute the server is up.
– Fixed train path finding penalty for circuit network disabled signals.
– Fixed rail planner collision checks for rails in west and south direction.
– Fixed requester chest was missing vehicle impact sound.
– Fixed that dragging the research button would drag and move the technology tree.
– Fixed that the selected slot wouldn’t update properly when the quickbar was rotated.
– Fixed crash when mods use tables as key values in prototype data.
– Added example definition of an electric energy interface.
– Fixed copy&paste on modded constant combinator would copy also number of item slots.
– Fixed possible desync caused by inserters putting items directly to loaders.
– Fixed loader wouldn’t stop loading to chest marked for deconstruction.
– Fixed LuaEntityPrototype::resource_category crash.
– Fixed changing force of construction or logistic robot would cause game state corruption.
– Added LuaEntity::get_fuel_inventory().
– Added event on_player_changed_surface.
– Added LuaInventory::find_item_stack(…).
– Added LuaControlBehavior::disabled read.
– Added LuaVirtualSignalPrototype and LuaGameScript::virtual_signal_prototypes read.
– Changed LuaEntity::get_filter()/set_filter()/filter_slot_count to work on both inserters and loaders.
– Added an optional boolean to LuaSurface::spill_item_stack to mark the created items with the to-be-looted flag.
– Added LuaSurface::get_connected_tiles(…).
– Added LuaSurface::get_hidden_tile(…).
– Changed Product::type to string containing “item” or “fluid”.

На Русском языке(отсутствует)