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Стабильная версия Factorio обновилась до 0.13.20!
Скачать Factorio 0.13.20 можно на нашем сайте.

Список изменений версии 0.13.20(Changelog):

На Английском языке (оригинал)
Bugfixes:
— Fixed the demo wasn’t working.
— Fixed equipment grid GUI didn’t size properly in some cases.
Modding:
— Fixed «factorio_version» not being checked correctly in some cases.
Scripting:
— Fixed «unknown» error in some cases when using radio button GUI elements.
— Fixed crash when a mod custom event event would error.
— Added LuaGuiElement::type read.

Исправления:
— Исправлено, демо не работает.
— Исправлено, окно экипировки было неадекватного размера в некоторых случаях.
Моды:
— Исправлено «factorio_version» некорректно проверялась в некоторых случаях.
Скриппты:
— Исправлена «unknown» ошибка в некоторых случаях, при использовании радио кнопки GUI элементов.
— Исправлено шибка при изменении пользовательского события.
— Добавлено LuaGuiElement::type read.

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Стабильная версия Factorio обновилась до 0.13.19!
Скачать Factorio 0.13.19 можно на нашем сайте.

Список изменений версии 0.13.19(Changelog):

На Английском языке (оригинал)
Bugfixes:
— Fixed that the Golem, Watch your step and doing it right didn’t activate from steam cloud on new factorio installation.
— Fixed selection boxes of trains in specific situations.
— Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died.
— Fixed possible desync caused by inserters disabled by circuit network.
Scripting:
— Added LauSurface::regenerate_entity(…)

Исправления:
— ‘Исправлена ачивка «Golem» на новых версиях Factorio’.
— Исправлено окно выбора поездов в некоторых ситуациях.
— Исправлено зависшее окно персонажа, если оно было открыто в момент смерти персонажа.
— Исправлена возможная рассинхронизация вызываемая отключёнными манипуляторами через логическую сеть.
Скрипты:
— Добавлено LauSurface::regenerate_entity(…)

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Factorio обновилась до стабильной 0.13.18!
Скачать Factorio 0.13.18 можно на нашем сайте.

Список изменений версии 0.13.18(Changelog):

На Английском языке (оригинал)
Changes:
— Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation.
Balancing:
— Increased tank machine gun range to 20.
Bugfixes:
— Fixed console command warning not sticking through save-load.
— Fixed that vehicle machine guns would show in the logistics request and inventory filter selections.
— Fixed crash when number animation variations of unit-spawner entity is reduced.
— Fixed clearing blueprints didn’t clear the label.
— Fixed crash when removing entities that had active alerts.
— Fixed that sending random garbage to the RCON port could crash Factorio.
— Fixed GUI size issues with modded recipes that have a ton of effects.
— Fixed script errors with tight spot level 5.
— Fixed the market entity not migrating/handling removed items it was offering.
— Fixed sound settings not applying when pressing escape.
— Fixed a crash that would happen after changing UI scale with the inventory open.
— Fixed deconstruction would reset the build rotation value.
— Fixed copy-paste between inventory sizes applying the inventory restriction oddly.
— fixed game.regenerate_entitiy() not working at all.
— Fixed that it was possible to create an assembling machine with zero energy usage.
Modding:
— Fixed crash when trying to connect wires to entities with 0 wire connection distance.
Scripting:
— Fixed LuaSurface::map_gen_settings.shift not working.
— Fixed chunk positions would get improperly rounded instead of floored.
— Added LuaConstantCombinatorControlBehavior::enabled read/write.
— Added upper limit to resolution parameter of LuaGameScript::take_screenshot function. Limit for width and height is 16384.
— Added LuaStyle::visible read/write.
На Русском языке(отсутствует)

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Экспериментальная версия Factorio обновилась до 0.13.17!
Скачать Factorio 0.13.17 можно на нашем сайте.

Список изменений версии 0.13.17 и 0.13.16(Changelog):

На Английском языке (оригинал)
Version: 0.13.17
Bugfixes:
— Fixed a crash caused by enemy AI.
— Fixed crash due to false-positive detection of a save corruption.
— Fixed circuit network controlled signal penalty once more
— Fixed crash when removing mod with modded rocket silo.

Version: 0.13.16
Changes:
— Changed the personal roboport so it reacts faster to jobs in range.
— Added graphics option «Enable tree sprite mipmaps» that should reduce GPU load when drawing large forests.
— Changed default value of «Lights render resolution» graphics option to 0.25. High values of this setting have negative performance impact on drawing lamps.
— When the first LUA command is used, players are warned that it would disable achievements.
— Changed default renderer for AMD GPUs back to DirectX.
— Rewritten sandbox scenario to work in multiplayer.
Bugfixes:
— Fixed rail signals getting sometimes stuck as reserved.
— Fixed that the game would crash when trying to load a save that contained unit groups with members in different surfaces.
— Fixed combinators not drawing lights for the activity led.
— Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases.
— Fix that biters wouldn’t become aggravated when damaged by the flamethrower.
— Fixed game sometimes not being focused properly on OS X.
— Fixed that the car could shoot itself.
— Fixed desync related to fast-replacing filter inserters with other inserters.
— Don’t remove a wall’s circuit connection when gate is destroyed and ghost is created.
— Fixed opened machine sound sometimes being high-pitched.
— Fixed that some keybindings wouldn’t register properly after a game restart.
— Fixed that it would be possible to manually craft items the player does not have enough ingredients for.
— Fixed playtime in public game browser being 0 for the first minute the server is up.
— Fixed train path finding penalty for circuit network disabled signals.
— Fixed rail planner collision checks for rails in west and south direction.
— Fixed requester chest was missing vehicle impact sound.
— Fixed that dragging the research button would drag and move the technology tree.
— Fixed that the selected slot wouldn’t update properly when the quickbar was rotated.
Modding:
— Fixed crash when mods use tables as key values in prototype data.
— Added example definition of an electric energy interface.
— Fixed copy&paste on modded constant combinator would copy also number of item slots.
— Fixed possible desync caused by inserters putting items directly to loaders.
— Fixed loader wouldn’t stop loading to chest marked for deconstruction.
Scripting:
— Fixed LuaEntityPrototype::resource_category crash.
— Fixed changing force of construction or logistic robot would cause game state corruption.
— Added LuaEntity::get_fuel_inventory().
— Added event on_player_changed_surface.
— Added LuaInventory::find_item_stack(…).
— Added LuaControlBehavior::disabled read.
— Added LuaVirtualSignalPrototype and LuaGameScript::virtual_signal_prototypes read.
— Changed LuaEntity::get_filter()/set_filter()/filter_slot_count to work on both inserters and loaders.
— Added an optional boolean to LuaSurface::spill_item_stack to mark the created items with the to-be-looted flag.
— Added LuaSurface::get_connected_tiles(…).
— Added LuaSurface::get_hidden_tile(…).
— Changed Product::type to string containing «item» or «fluid».

На Русском языке(отсутствует)