Экспериментальная версия Factorio обновилась до 0.12.32!
Скачать Factorio 0.12.32 можно на нашем сайте.

Список изменений версии 0.12.32(Changelog):

На Английском языке (оригинал)
Bugfixes:
— Fixed loading of electric network of pre 0.12 saves.
— Fixed blueprint building. Blueprints are migrated as long as you load the version 0.12.30 or earlier, existing bluepritns might be off if you resaved in 0.12.31 already.
Scripting:
— Lua interface to create blueprint now expects the entity positions to be relative to center exactly, so in rail-less blueprints, the position 0.0 translates to center of the tile
when the blueprint is built.
На Русском языке(отсутствует)

Экспериментальная версия Factorio обновилась до 0.12.31!
Скачать Factorio 0.12.31 можно на нашем сайте.

Список изменений версии 0.12.31(Changelog):

На Английском языке (оригинал)
Bugfixes:
— Fixed crash when script errors occurs while loading game while in game. (https://forums.factorio.com/23222)
— Fixed that attempting to connect to Factorio 0.12.30 with an old client wouldn’t produce the correct error message. (https://forums.factorio.com/23177)
— Fixed that modded roboports with no charging slots were still considering as charging candidates. (https://forums.factorio.com/23289)
— Fixed that item icon variant for dark background was not used when showing cargo of logistic robots. (https://forums.factorio.com/23286)
— Fixed crash with «Unblock sendto failed: The operation completed successfully.» (https://forums.factorio.com/23206)
— Human readable error notice when multiplayer connection wasn’t successful. (https://forums.factorio.com/23132)
— Fixed that headless server wouldn’t save the map after Control-C. (https://forums.factorio.com/23342)
— Fixed that attacking biters with a mining tool wouldn’t aggro them.
— Improved map download speed when connecting to multiplayer game. (https://forums.factorio.com/20532)
— Fixed that assigning units to a unit group of a different force would corrupt the save. (https://forums.factorio.com/23699)
— Fixed crash when using can_insert on the quickbar from the Lua APi.
— Fixed tight spot scenario crash. (https://forums.factorio.com/23731)
— Fixed sort order for recipes in the recipe display.
— Fixed incorrect error message, when setting the number of filters on an inserter. (https://forums.factorio.com/23496)
— Fixed flame from rafineries that are marked for deconstruction was frozen in mid air. (https://forums.factorio.com/23733)
— Fixed that odd sized blueprints were shifted when rotated. (https://forums.factorio.com/24036)
— Fixed crash when clearing modded blueprint that doesn’t need item to be cleared. (https://forums.factorio.com/24035)
— Fixed crash in arithmetic combinator when calculating -2147483648/-1. (https://forums.factorio.com/23551)
— Fixed crash when assigning a character as a passenger of a vehicle when that character already is a passenger of another vehicle. (https://forums.factorio.com/24142)
— Fixed dealing damage could sometimes corrupt game state and saves. (https://forums.factorio.com/23965)
— Fixed modded save could not be loaded when a modded inserter gained abilities of smart inserter. (https://forums.factorio.com/23698)
— Fixed unknown-key message on the third level of first-steps. (https://forums.factorio.com/23362)
— Fixed cursor-split transfer (right click) not working when putting items into assembling machine stacks over normal stack size. (https://forums.factorio.com/23771)
— Fixed remote.call() from within the same mod. (https://forums.factorio.com/23587)
— Fixed inconsistent inserter behaviour when inserting into a splitter from the side. (https://forums.factorio.com/23669)
— Fixed train trying to turn around on a single rail. (https://forums.factorio.com/23371)
— Fixed internal electric network problems when mod specified irregular number as supply reach of power pole. (https://forums.factorio.com/23524)
— Fixed crash when lua script appears in specific state in multiplayer. (https://forums.factorio.com/23568)
— Fixed another crash than can happen when train destroys itself. (https://forums.factorio.com/23416)
— Fixed rare multiplayer crash «server is missing in the crcs». (https://forums.factorio.com/23376)
— Fixed several GUI problems on high DPI displays (https://forums.factorio.com/23593)
Optimisations:
— Improved performance when using landmines. (https://forums.factorio.com/23267)
Scripting:
— LuaUnitGroup::add_member now requires that the new member’s force be the same as the UnitGroup’s.
— Added LuaUnitGroup::force read-only attribute.
На Русском языке(отсутствует)

Экспериментальная версия Factorio обновилась до 0.12.30!
Скачать Factorio 0.12.30 можно на нашем сайте.

Список изменений версии 0.12.30(Changelog):

На Английском языке (оригинал)
Changes:
— Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.
Bufixes:
— Fixed strange outer corner rendering for terrains with the same layer.
— Fixed Factorio timing out of a multiplayer game when closed by pressing the X button.
— Building things after quitting a multiplayer game is no longer possible and no longer crashes the game.
— Fixed memory leak with special signals in the circuit network.
— Fixed crash when killing the player in on_built_entity.
— Fixed crash when making blueprints of ghosts with some now-invalid circuit connections to other ghosts.
— Fixed player’s shooting target not updating properly when the target’s force became friendly
— Fixed the documentation of CircuitCondition
— Fixed that the ignore_planner field of Command would expect an integer instead of a boolean.
— Starting value of progress bar is now properly set based on the input.
— Fixed crash when destroying entity with empty corpse string.
— Fixed mining drills getting stuck when built pointing at rails and then rotated.
— Fixed remote.call() within the same mod passing invalid data.
— Fixed the typo in the error «mulitplayer.cannot-load-downloaded-map», the cause of the error wasn’t displayed because of it.
— Fixed that the server could get desynced and in a state where he has no one to download from.
— Fixed that the train tooltip was showing the current station as the next one when in the station.
— Fixed crash when a Lua function was used as a value in a table in data.raw.
— Fixed the tooltip of the inventory limit feature to «Limit the inventory part to be filled by machines.»,
so it is clear, it limits only input, but not output.
— Fixed that cancelling a recipe in the crafting queue would reset the crafting timer unnecessarily.
— Fixed crash when a force other than player, enemy or neutral was used in autoplace specification.
— Fixed crash when a network interface is deactivated during multiplayer game (https://forums.factorio.com/20078)
— Fixed white bar on top of the screen was sometimes present in fullscreen on OS X (https://forums.factorio.com/16720).
— Unified the processing of savegame name in —load-game —start-server and —mp-load-game. It can all be supplied with or without the .zip
— Fixed that collision with point wasn’t working properly for curved rail.
Modding:
— Added LuaEntity::unit_group read-only attribute
— Proper error message when subgroup specified by empty string.
— Fixed projectiles with negative acceleration would turn around, fly back and break the game.
На Русском языке(отсутствует)

Стабильная версия Factorio обновилась до 0.12.28!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.28(Changelog):

На Английском языке (оригинал)
Changes:
— Added —port to specify which network port the game should use, when hosting with —start-server or —mp-load-game.
This overrides the port specified in the config file.
Bugfixes:
— Explosion sounds are now not deafeningly load, when multiple things explode at once.
— Fixed LuaForce::clear_chart() would crash game if called while chart was refreshing.
— Fixed crash when refreshing chart while Direct3D device is lost.
— Fixed —config option not complaining about nonexistent file.
— Fixed crash when clicking on electric pole that was still in latency state.
— Fixed freeze of server with more than 255 different players in the savegame.
— Fixed crash when exiting the map editor while holding power armor on the cursor.
— Fixed map exchange string not using segmentation or water size correctly.
— Fixed Lua game_view_settings::showentityinfo read/write issues.
— Fixed fog-of-war does not work correctly in New Hope level 1.
— Fixed inconsistent Offshore Pump collision when building.
— Fixed desync reports were not generated.
— Fixed that non destructible entities get attacked, so biters could get stuck while trying to attack rails under train.
— Control settings window is now scrollable when it can’t fit the window.
— Fixed Factorio hanging on exit on Linux after copying or pasting
На Русском языке(отсутствует)