Экспериментальная версия Factorio обновилась до 0.12.15!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.13 – 0.12.15(Changelog):

На Английском языке (оригинал)

0.12.15
Bugfixes:
– Fixed that it wasn’t possible to execute ui actions while the game was stopped (research, tips and trikcs etc.)
– Fix of fix of loading of game containing lua objects.

0.12.14
Graphics:
– Added new smoke graphics
Bugfixes:
– Fixed loading of game containing duplicate lua tables. (//www.factorioforums.com/forum/viewtopic.php?t=17275)
– Fixed flickering light intensity at the edge of the screen when moving.
– Fixed crash when pasting from empty clipboard into console on OS X.
– Fixed crash when reviving train stop that was connected to rail while destroyed while the rail no longer exists.
– Some ui actions made while the game was being saved were actually not executed altough it looked like it.
(//www.factorioforums.com/forum/viewtopic.php?t=16866)

0.12.13
Bugfixes:
– Fixed that blueprint gates were colliding with ghost gates with same type and direction. (//www.factorioforums.com/forum/viewtopic.php?t=17151)
– Fixed that LuaEntity::clear_request_slot and set_request_slot wouldn’t update the logistics GUI if it happened to be opened at the same time. This time it’s fixed for logistic chests as well. (//www.factorioforums.com/forum/viewtopic.php?t=17196)
– Fixed crash when trying to open car GUIs in the map editor. (//www.factorioforums.com/forum/viewtopic.php?t=17148)
– Fixed the desync issues related to converting floating point numbers to string in lua. (//www.factorioforums.com/forum/viewtopic.php?t=16638)
Note: until 0.13 other special values like nan, inf etc. are not solved properly, so they shouldn’t be used.
– Fixed crash when loading a savegame with self recursive table elements. (//www.factorioforums.com/forum/viewtopic.php?t=17204)
– Fixed that furnaces deactivated improperly when switching products. (//www.factorioforums.com/forum/viewtopic.php?t=17146)
– Fixed crashes on linux (when download failed, after Lua error, …)

На Русском языке(временно отсутствует)

Экспериментальная версия Factorio обновилась до 0.12.12!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.12(Changelog):

На Английском языке (оригинал)

Bugfixes:
– Fixed another solar panel counting error. (//www.factorioforums.com/forum/viewtopic.php?t=17138)
– Fixed that locale values in zip packages weren’t loaded. (//www.factorioforums.com/forum/posting.php?t=17098)
– Fixed pushing of compound localised strings into lua. (//www.factorioforums.com/forum/viewtopic.php?t=17134)
– Tweaked train path finding values for trains waiting on signals (//www.factorioforums.com/forum/viewtopic.php?t=17069).
Scripting:
– game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item.

На Русском языке(временно отсутствует)

Экспериментальная версия Factorio обновилась до 0.12.11!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.11(Changelog):

На Английском языке (оригинал)

Features:
– Added –no-auto-pause: When running as a server, –no-auto-pause will prevent stopping the game when no players are connected.
Optimisations:
– Optimised the particle performance. Helps during heavy fights.
Changes:
– Showing the log file location when the game crashes, so it is eaiser to find when reporting the bug.
– The “graphics.force-opengl” option default value is true when AMD graphics card is present.
Bugfixes:
– Fixed that multiple electric networks connected to a solar panel could be exploited to generate more energy. (//www.factorioforums.com/forum/viewtopic.php?t=16778)
The energy of the solar panel is now fractioned between all the networks it is connected to.
– Fixed character entities disconnected from players not working correctly when in vehicles. (//www.factorioforums.com/forum/viewtopic.php?t=16812)
– Fixed small-pump and offshore-pump not saving/restoring circuit conditions in LuaItemStack::get_blueprint_entities/set_blueprint_entities. (//www.factorioforums.com/forum/viewtopic.php?t=16715)
– Fixed threading issue when loading games. (//www.factorioforums.com/forum/viewtopic.php?t=16808)
– Fixed OS X Finder argument crashing the game on startup (//www.factorioforums.com/forum/viewtopic.php?t=16719).
– Burner inserter now grabs fuel for itself even if the target doesn’t need it (//www.factorioforums.com/forum/viewtopic.php?p=111765).
– Fixed active sound playing on machines without power (//www.factorioforums.com/forum/viewtopic.php?t=16754).
– Fixed empty unit groups crashing the game (//www.factorioforums.com/forum/viewtopic.php?t=16371).
– Fixed crash when building locomotives in latency hiding.
– Fixed cannot load save with modded rails when a rail mod is disabled (will work only on 0.12.11+ saves) (//www.factorioforums.com/forum/viewtopic.php?t=16834).
– Fixed crash when setting filters in the tank/car while riding in them. (//www.factorioforums.com/forum/viewtopic.php?t=16910)
– Fixed crash when migrating/removing entities marked for deconstruction. (//www.factorioforums.com/forum/viewtopic.php?&t=16726)
– Removed one possible logical deadlock in the tutorial. (//www.factorioforums.com/forum/viewtopic.php?t=16980)
– Fixed that remove_item didn’t remove from player ammo, gun, tool and armor slots. (//www.factorioforums.com/forum/viewtopic.php?t=16960)
Scripting:
– Changed LuaSurface::set_multi_command signature. Now the function takes a table with following keys:
command(required), unit_count(required), force(optional), unit_search_distance(optional)
This solves issue with not finding any enemies to attack: //www.factorioforums.com/forum/viewtopic.php?f=7&t=16541
– Removed game.on_save function. There should be no need for it and it was causing too many problems.
– Lua on_load function is not called when saving the game anymore. It is called only on actual load now.
– Lua API calls on_load, on_init, on_configuration_changed, on_event and generate_event_name
have been moved to a new namespace called script (so from now use script.on_load(…)). This will break many mods!
The callback registered in on_load function doesn’t have access to the game API. This is to avoid common desyncs.
The on_init and on_configuration_changed still retain the access to the game API.
– on_configuration_changed is fired when the map version changes, a mod version changes, a mod is added, or a mod is removed and passes “data”:
Pushes old_version=”x.x.x”, new_version=”x.x.x” when loading map versions other than the current version
When a mod version is changed it appears as a table of mod changes: {[“Mod name”] = {old_version=”x.x.x”, new_version=”x.x.x”}, …}
When a mod is added it appears as: [“Mod name”] = {old_version=nil, new_version=”x.x.x”}
When a mod is removed it appears as: [“Mod name”] = {old_version=”x.x.x”, new_version=nil}
– Changed LuaGameScript::makefile to LuaGameScript::write_file and added an optional third parameter bool to append.
Modding:
– Replaced entity type “rail” with types “straight-rail” and “curved-rail”. Property “bending_type” is optional for rail entities,
but is still mandatory for rail remnants.

На Русском языке(временно отсутствует)