Factorio обновилась до экспериментальной 0.14.17!
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Список изменений версии 0.14.17(Changelog):
Date: 27. 10. 2016
– Fixed quickbar clearing wouldn’t work when taking part of the stack.
– Fixed that mod browser sorting column would be ignored after using the search.
– Actually fixed Has Mods filter in browse games GUI.
– Fixed that the “can’t open enemy structures” error would show when it was never possible to open any GUI for the entity.
– It’s now not possible to switch to the install-mods screen while there are mods pending deletion.
– Fix constant combinator ignoring item_slot_count prototype change after creation.
– Tweaked map transfer algorithm.
Date: 25. 10. 2016
– Fixed crash related to technology migration. (//forums.factorio.com/35161)
– Fixed item sub groups wouldn’t be used in the recipe GUI when item groups were disabled.
– Public and LAN game visibility are now separate settings (in GUI and in server-settings.json),
and they can be toggled runtime with the /config command.
See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
– Fixed has password/mods filters not working.
– Fixed problems with determining external IP address for MP games.
Date: 24. 10. 2016
– Improved the browse-mods GUI by downloading mods while browsing the mods list.
– Improved the delete-mod functionality in the installed-mods GUI.
– Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
– Storage tanks connected to the circuit network will output floored fluid values instead of rounding them.
– Fixed that biters would sometimes attack non-polluting entities.
– Added commandline option –bind to select an ip address to host a game at
– Fixed that different capitalisation of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
– Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over assembling machines.
– Fixed that it wasn’t possible to connect with too many mods.
– Fixed crash when pasting huge strings into mod GUIs.
– Changed the clear blueprint icon to the trashcan icon and moved ot on the left of the cancel button, so it is less confusing.
– Fix of possible leak of information box windows when closing game.
– Fix PRINTSCREEN and SCROLLLOCK not working as keybinds.
– Fix map download limit not working for speeds under 101KB/s.
– Added LuaSurface.set_chunk_generated_status().
– Added defines.chunk_generated_status.