Factorio 0.14.13 список изменений, скачать игру

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Список изменений версии 0.14.10 — 0.14.13(Changelog):

На Английском языке (оригинал)
Version: 0.14.13
— The /config command now operates through /config get and /config set.
— Added additional options to the /config comand: allow-commands, max-upload-speed, autosave-interval,
afk-auto-kick, verify-user-identity, only-admins-can-pause, ignore-player-limit-for-returning-players.
— Added tab-complete parameters logic to the commands: config, color, and help.
— Updated Team production challenge with 2 new challenge modes and a new map set.
— Reconnecting to multiplayer game that the player already is in (being dropped probably) instantly closes the previous connection and connects the player.
— Improved performance when using a lot of vehicles with equipment grids in multiplayer. (https://forums.factorio.com/33688)
— Improved performance in the Trains GUI when trains have large schedules. (https://forums.factorio.com/33421)
— Fixed desync loop related to solar panels in more than one electric network.
— Fixed desyncs related to movement of damaged vehicle.
— Fixed module requests getting removed if concrete was built under them. (https://forums.factorio.com/33655)
— Possibly fixed hang in stopping sounds when exiting Factorio on Windows. (https://forums.factorio.com/33639)
— Fixed the small errors of movement in latency hiding.
— Fixed Gui related script error in team production challenge scenario.
— Fixed crash when attempting to set belt directions to diagonal directions. (https://forums.factorio.com/33641)
— Fixed duplicate grenade damage 5 research. (https://forums.factorio.com/33606)
— Fixed car/tank rotation speed was half what it should be. (https://forums.factorio.com/31815)
— Fixed map downloader getting stuck and flooding the network after a big timeout.
— Fixed rotating of placed flamethrower turret. (https://forums.factorio.com/33700)
— Fixed that /command would warn about disabling achievements even in situations where achievements weren’t possible. (https://forums.factorio.com/33597)
— Fixed that custom gui input was processed even when the game was being saved in singleplayer. (https://forums.factorio.com/33682)
— Fixed that boiler wouldn’t work after being replaced by bots. (https://forums.factorio.com/33723)
— Fixed possible desync when boiler would get destroyed and created a ghost.
— Fixed crash when destroying fire during the entity_died event. (https://forums.factorio.com/33763)
— Fixed that error messages of wrong zip files in the mod folder weren’t giving error message that would be informative enough. (https://forums.factorio.com/33790)
— Added read property LuaEntity::has_direction.
— Added LuaTile::hidden_tile.
— Added the ability to use LuaSurface::get_tile(0, 0) or LuaSurface::get_tile({0, 0}) when getting tiles.
— Added LuaGameScript::connected_players read and LuaForce::connected_players read.
— Added check that the selection box contains the [0, 0] point.
Version: 0.14.12
— The following settings are now settable only in server-settings:
allow_commands — default is «admins-only»
autosave_interval — default is 10
autosave_slots — default is 5
afk_autokick_interval — default is 0
auto_pause — default is true
— Added /toggle-heavy-mode command. It can be used to generate files that help us to investigate server
in a state where all new players get a desync loop.
— Desync reports are now much bigger, but have bigger chance of being useful.
— Fixed trains slowly moving forward when stopped on a signal (https://forums.factorio.com/32733).
— Hopefully fixed Lua desyncs caused by string formatting functions behaving differently on different platforms.
— Fixed desync related to locale keys defined by different languages. Item names now use the locale key of the first
item-to-place, the first equipment-to-place, or if both of those are missing the normal «item-name.name» — unless
manually set in the prototype. (https://forums.factorio.com/33573)
Version: 0.14.11
— Server started with —start-server-load-scenario will now save to saves/<scenario name> upon exit.
— Multiplayer usernames can only consist of letters, numbers and -_. characters.
— Possible fix for a server not responding error.
Version: 0.14.10
— Disabled multiplayer support in the 32 bit version of the game.
— Potential fix of the crash after desync.
— Fixed desync related to electric network statistics of accumulators.
— Fixed assertion fail in tightspot level-05 (https://forums.factorio.com/29724)
— Removed 2 redundant research prerequisites. (https://forums.factorio.com/33097)
— Fixed non even selection boxes of locomotive versus cargo wagon. (https://forums.factorio.com/33078)
— Fixed that Factorio would crash when unable to delete a mod. (https://forums.factorio.com/33228)
— Fixed that the chart would display user’s names from other surfaces. (https://forums.factorio.com/33226)
— Fixed blueprint tiles alignment inside preview/editor. (https://forums.factorio.com/28250)
— Fixed player limit disallowing connection attempt in public server list. (https://forums.factorio.com/33377)
— Fixed mod browser filters and ordering being lost. (https://forums.factorio.com/33277)
— Fixed freshly installed mods not being marked in the mod browser. (https://forums.factorio.com/33277)
— Fixed signals sometimes not finding their child signals properly. (https://forums.factorio.com/33148)
— Fixed up/down keys in schedule gui were not selecting properly. (https://forums.factorio.com/33227)
— Additional keys ignored when the console is opened. (https://forums.factorio.com/33411)
— Fixed that aliens would ignore very narrow paths they could barely fit through. (https://forums.factorio.com/33069)
— Fixed that numbers were sometimes rounded differently on 32 bit systems in lua.
— Fixed that the game would freeze when game.speed was set to a value less than 0.2. (https://forums.factorio.com/33317)
— Fixed cargo wagon air resistance being smaller than that of the locomotive.
— Fixed of loading «require_user_verification» from server-settings (It was called verify_user_identity at one place and require_user_verification at other).
— Fixed underground belt fast replace when replacing the same belt multiple times. (https://forums.factorio.com/33019)
— Fixed rendering of turret range when construction network area overlay is also being drawn. (https://forums.factorio.com/33057)
— Temporary decrease of decorative entities counts.
— Fixed server max upload speed.
— Fixed that Factorio wouldn’t give an error when —start-server-load-scenario was combined with —start-server or —start-server-load-latest. (https://forums.factorio.com/33055)
— Fixed beam would apply one extra damage tick. (https://forums.factorio.com/32973)
— Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds.


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