Factorio 0.14.13 список изменений, скачать игру

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Список изменений версии 0.14.10 – 0.14.13(Changelog):

На Английском языке (оригинал)
Version: 0.14.13
– The /config command now operates through /config get and /config set.
– Added additional options to the /config comand: allow-commands, max-upload-speed, autosave-interval,
afk-auto-kick, verify-user-identity, only-admins-can-pause, ignore-player-limit-for-returning-players.
– Added tab-complete parameters logic to the commands: config, color, and help.
– Updated Team production challenge with 2 new challenge modes and a new map set.
– Reconnecting to multiplayer game that the player already is in (being dropped probably) instantly closes the previous connection and connects the player.
– Improved performance when using a lot of vehicles with equipment grids in multiplayer. (//forums.factorio.com/33688)
– Improved performance in the Trains GUI when trains have large schedules. (//forums.factorio.com/33421)
– Fixed desync loop related to solar panels in more than one electric network.
– Fixed desyncs related to movement of damaged vehicle.
– Fixed module requests getting removed if concrete was built under them. (//forums.factorio.com/33655)
– Possibly fixed hang in stopping sounds when exiting Factorio on Windows. (//forums.factorio.com/33639)
– Fixed the small errors of movement in latency hiding.
– Fixed Gui related script error in team production challenge scenario.
– Fixed crash when attempting to set belt directions to diagonal directions. (//forums.factorio.com/33641)
– Fixed duplicate grenade damage 5 research. (//forums.factorio.com/33606)
– Fixed car/tank rotation speed was half what it should be. (//forums.factorio.com/31815)
– Fixed map downloader getting stuck and flooding the network after a big timeout.
– Fixed rotating of placed flamethrower turret. (//forums.factorio.com/33700)
– Fixed that /command would warn about disabling achievements even in situations where achievements weren’t possible. (//forums.factorio.com/33597)
– Fixed that custom gui input was processed even when the game was being saved in singleplayer. (//forums.factorio.com/33682)
– Fixed that boiler wouldn’t work after being replaced by bots. (//forums.factorio.com/33723)
– Fixed possible desync when boiler would get destroyed and created a ghost.
– Fixed crash when destroying fire during the entity_died event. (//forums.factorio.com/33763)
– Fixed that error messages of wrong zip files in the mod folder weren’t giving error message that would be informative enough. (//forums.factorio.com/33790)
– Added read property LuaEntity::has_direction.
– Added LuaTile::hidden_tile.
– Added the ability to use LuaSurface::get_tile(0, 0) or LuaSurface::get_tile({0, 0}) when getting tiles.
– Added LuaGameScript::connected_players read and LuaForce::connected_players read.
– Added check that the selection box contains the [0, 0] point.
Version: 0.14.12
– The following settings are now settable only in server-settings:
allow_commands – default is “admins-only”
autosave_interval – default is 10
autosave_slots – default is 5
afk_autokick_interval – default is 0
auto_pause – default is true
– Added /toggle-heavy-mode command. It can be used to generate files that help us to investigate server
in a state where all new players get a desync loop.
– Desync reports are now much bigger, but have bigger chance of being useful.
– Fixed trains slowly moving forward when stopped on a signal (//forums.factorio.com/32733).
– Hopefully fixed Lua desyncs caused by string formatting functions behaving differently on different platforms.
– Fixed desync related to locale keys defined by different languages. Item names now use the locale key of the first
item-to-place, the first equipment-to-place, or if both of those are missing the normal “item-name.name” – unless
manually set in the prototype. (//forums.factorio.com/33573)
Version: 0.14.11
– Server started with –start-server-load-scenario will now save to saves/<scenario name> upon exit.
– Multiplayer usernames can only consist of letters, numbers and -_. characters.
– Possible fix for a server not responding error.
Version: 0.14.10
– Disabled multiplayer support in the 32 bit version of the game.
– Potential fix of the crash after desync.
– Fixed desync related to electric network statistics of accumulators.
– Fixed assertion fail in tightspot level-05 (//forums.factorio.com/29724)
– Removed 2 redundant research prerequisites. (//forums.factorio.com/33097)
– Fixed non even selection boxes of locomotive versus cargo wagon. (//forums.factorio.com/33078)
– Fixed that Factorio would crash when unable to delete a mod. (//forums.factorio.com/33228)
– Fixed that the chart would display user’s names from other surfaces. (//forums.factorio.com/33226)
– Fixed blueprint tiles alignment inside preview/editor. (//forums.factorio.com/28250)
– Fixed player limit disallowing connection attempt in public server list. (//forums.factorio.com/33377)
– Fixed mod browser filters and ordering being lost. (//forums.factorio.com/33277)
– Fixed freshly installed mods not being marked in the mod browser. (//forums.factorio.com/33277)
– Fixed signals sometimes not finding their child signals properly. (//forums.factorio.com/33148)
– Fixed up/down keys in schedule gui were not selecting properly. (//forums.factorio.com/33227)
– Additional keys ignored when the console is opened. (//forums.factorio.com/33411)
– Fixed that aliens would ignore very narrow paths they could barely fit through. (//forums.factorio.com/33069)
– Fixed that numbers were sometimes rounded differently on 32 bit systems in lua.
– Fixed that the game would freeze when game.speed was set to a value less than 0.2. (//forums.factorio.com/33317)
– Fixed cargo wagon air resistance being smaller than that of the locomotive.
– Fixed of loading “require_user_verification” from server-settings (It was called verify_user_identity at one place and require_user_verification at other).
– Fixed underground belt fast replace when replacing the same belt multiple times. (//forums.factorio.com/33019)
– Fixed rendering of turret range when construction network area overlay is also being drawn. (//forums.factorio.com/33057)
– Temporary decrease of decorative entities counts.
– Fixed server max upload speed.
– Fixed that Factorio wouldn’t give an error when –start-server-load-scenario was combined with –start-server or –start-server-load-latest. (//forums.factorio.com/33055)
– Fixed beam would apply one extra damage tick. (//forums.factorio.com/32973)
– Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds.



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