Экспериментальная версия Factorio обновилась до 0.13.5!
Скачать Factorio 0.13.5 можно на нашем сайте.
Список изменений версии 0.13.5(Changelog):
Blueprints with labels will now show the label when holding them to-be-built.
Once mining is started over non-resources, resources are ignored until the mine button is released.
Changes
Attempting to mutate the ‘global’ table of a mod in the ‘on_load’ event handler will result in an error. The ‘on_load’ event handler is *only* meant for re-registering conditional event handlers and setting up meta-tables. Use ‘on_configuration_changed’, ‘on_init’, and migration scripts in all other instances.
When connecting circuit wires, the wire will re-anchor to the last entity clicked.
Increased collision box of stone walls slightly, to prevent the player getting stuck.
Bugfixes
Fixed the add-trains list treating stations with the same spelling but different case as the same station.
Fixed circuit network signals not properly migrating when removing mods.
Fixed incorrect pollution rendering.
When showing the count of entities in the network, it is now showing all entities connected in the network including sub-networks connected to power switches.
crash when getting killed by a locomotive you currently had the GUI open for (for real this time).
When splitting electric networks because switch was turned off, the network with more entities is considered the «master one» which keeps the statistics.
Fixed entity power bars in the electric network statistics gui being sometimes scaled and colored improperly.
Fixed the electric network statistics merging when networks are connected by turning power switch on.
Fixed that the last train inserter didn’t grab from the cargo wagon sometimes.
Fixed crashes related to bad circuit network state caused by old mods.
Fixed that biters couldn’t find a path through a thick wall of trains.
Fixed that some of the achievements didn’t get reported to steam. All the achievements data are reset when migrated to this version, those reported on steam will get reloaded.
Fixed crafting machines using slightly too much energy per recipe crafted.
Fixed that the drop item doesn’t consume the key event when there is nothing in cursor, so it works properly when the same control is used for something else.
Fixed crashes related to bad circuit network state caused by old mods.
Fixed that enemies would start attacking rails and other nearby structures after the player passed by in a train.
Fixed chests in circuit network showing double their contents after fast replace.
Fixed that changing rails while trains where waiting on circuit conditions would cause the train to leave the station.
Fixed crash when 2 or more people would manipulate train schedules at the same time.
Fixed on_marked_for_deconstruction with tiles not including the player that marked the tile for deconstruction.
Fixed tile rendering off by half a tile in blueprint previews.
Fixed non ASCII characters didn’t work in train stop names.
Fixed of the rail signal/train stop visualization planner in specific cases.
Fixed crash when opening train stops in the map editor.
Fixed missaligned blueprint entities when editing blueprints and removing rails/roboports.
Comments: