Экспериментальная версия Factorio обновилась до 0.13.2!
Игра теперь нормально запускается на Windows XP!
Скачать Factorio 0.13.2 можно на нашем сайте.
Список изменений версии 0.13.2(Changelog):
На Английском языке (оригинал)
Changes:
— Damage bonus in turret tooltip will now show both basic turret damage multiplier and turret damage bonus from research. (https://forums.factorio.com/27486)
— Limited multiplayer game name length to 60 characters.
— Moved the copper wire back to the intermidiate category in the recipes.
— Inserters connected to the circuit network now have the option to only read hand contents.
— During biter migration, medium worms can now only spawn if the evolution factor is greater than 0.3, and big worms require evolution factor of 0.5.
Bugfixes:
— Fixed occasional crash when downloading map. (https://forums.factorio.com/27190)
— Fixed rail signals set to red by circuit network going green in some situations. (https://forums.factorio.com/27195)
— Fixed rail signals not going back to green when when deselectiog «Close Signal» option.
— Fixed that running a command via stdin or RCON would crash the game if commands were allowed for admins-only. (https://forums.factorio.com/27435)
— Localized hardcoded strings in power switch GUI. (https://forums.factorio.com/27483)
— Fixed enemy turrets would show player’s damage bonuses in tooltip.
— Fixed repair packs (and mergable items in general) under flowing and making millions of items. (https://forums.factorio.com/27415)
— Added missing Lua defines for the rocket silo rocket inventory.
— Fixed train minimap preview schedule box not allowing scrolling. (https://forums.factorio.com/27299)
— Fixed game restarting after installing only one mod.
— Fixed game crashing when viewing info about a mod with space in its name (hopefully) (https://forums.factorio.com/27126)
— Fixed checking for mod updates taking very long.
— Fixed low framerate when pasting long text into console.
— Fixed filter inserter sometimes taking an extra item after the filter was unset. (https://forums.factorio.com/27443)
— Fixed inserter arrows in blueprints. (https://forums.factorio.com/27544)
— Fixed that it wasn’t possible to require verification of user identity in server-settings.json.
— Fixed migration of internal circuit network signals. (https://forums.factorio.com/27277)
— Fixed some oddities when using the rail planner and quickbar-selecting other items.
— Fixed desync when building rail signals in close rail setups. (https://forums.factorio.com/27605)
— Fixed crash when reviving ghosts built by blueprints in the entity built Lua event handler. (https://forums.factorio.com/27608)
— Fixed LuaEntityPrototype::result_units spawn points only ever giving the last spawn point. (https://forums.factorio.com/27652)
— Fixed stack filter inserter sometimes showing more than one filter in alt mode.
— Research button position fix.
— Changed the technology prerequisite of solar panel from advanced-electronics to electronics. This also fixes the 2nd mission of the new hope campaign.
— Fixed that the headless server wouldn’t be able to save the map if started like —start-server save.zip. (https://forums.factorio.com/27625)
— Fixed unminable rails when migrating saves to 0.13. (https://forums.factorio.com/27202)
— Fixed that the gate didn’t open when it was on the same rail as the locomotive front joint. (https://forums.factorio.com/27682)
— Fixed that game name and description in the game browser didn’t wrap.
— Fixed game did not run on Windows XP. (https://forums.factorio.com/27168)
— Fixed the ElectricEnergyInterface entity not drawing low power/no power icons.
— Fixed requester chest filters getting cleared when changing the force of the chest. (https://forums.factorio.com/27691)
— Fixed rocks not being ignored when rail planner ghost building. (https://forums.factorio.com/27522)
— Fixed that when a transport belt got destroyed and turned into a ghost, it wouldn’t drop items on ground. (https://forums.factorio.com/27650)
— Fixed occasional random browse game gui crash when moving close to the end of the list.
— Fixed script error in supply challenge. (https://forums.factorio.com/27689)
— Fixed that rail signal visualization helper was not working properly in some specific cases. (https://forums.factorio.com/27328)
— Fixed construction robots getting stuck when they return for repair pack to passive/active provider chest. (https://forums.factorio.com/27526)
Optimisations:
— Optimised rendering of huge pollution clouds on map.
Scripting:
— Added LuaEntityPrototype::spawn_cooldown — the spawn cooldown for enemy spawners.
— Added LuaEntity::power_production and power_usage read/write for the ElectricEnergyInterface type entity.
— Damage bonus in turret tooltip will now show both basic turret damage multiplier and turret damage bonus from research. (https://forums.factorio.com/27486)
— Limited multiplayer game name length to 60 characters.
— Moved the copper wire back to the intermidiate category in the recipes.
— Inserters connected to the circuit network now have the option to only read hand contents.
— During biter migration, medium worms can now only spawn if the evolution factor is greater than 0.3, and big worms require evolution factor of 0.5.
Bugfixes:
— Fixed occasional crash when downloading map. (https://forums.factorio.com/27190)
— Fixed rail signals set to red by circuit network going green in some situations. (https://forums.factorio.com/27195)
— Fixed rail signals not going back to green when when deselectiog «Close Signal» option.
— Fixed that running a command via stdin or RCON would crash the game if commands were allowed for admins-only. (https://forums.factorio.com/27435)
— Localized hardcoded strings in power switch GUI. (https://forums.factorio.com/27483)
— Fixed enemy turrets would show player’s damage bonuses in tooltip.
— Fixed repair packs (and mergable items in general) under flowing and making millions of items. (https://forums.factorio.com/27415)
— Added missing Lua defines for the rocket silo rocket inventory.
— Fixed train minimap preview schedule box not allowing scrolling. (https://forums.factorio.com/27299)
— Fixed game restarting after installing only one mod.
— Fixed game crashing when viewing info about a mod with space in its name (hopefully) (https://forums.factorio.com/27126)
— Fixed checking for mod updates taking very long.
— Fixed low framerate when pasting long text into console.
— Fixed filter inserter sometimes taking an extra item after the filter was unset. (https://forums.factorio.com/27443)
— Fixed inserter arrows in blueprints. (https://forums.factorio.com/27544)
— Fixed that it wasn’t possible to require verification of user identity in server-settings.json.
— Fixed migration of internal circuit network signals. (https://forums.factorio.com/27277)
— Fixed some oddities when using the rail planner and quickbar-selecting other items.
— Fixed desync when building rail signals in close rail setups. (https://forums.factorio.com/27605)
— Fixed crash when reviving ghosts built by blueprints in the entity built Lua event handler. (https://forums.factorio.com/27608)
— Fixed LuaEntityPrototype::result_units spawn points only ever giving the last spawn point. (https://forums.factorio.com/27652)
— Fixed stack filter inserter sometimes showing more than one filter in alt mode.
— Research button position fix.
— Changed the technology prerequisite of solar panel from advanced-electronics to electronics. This also fixes the 2nd mission of the new hope campaign.
— Fixed that the headless server wouldn’t be able to save the map if started like —start-server save.zip. (https://forums.factorio.com/27625)
— Fixed unminable rails when migrating saves to 0.13. (https://forums.factorio.com/27202)
— Fixed that the gate didn’t open when it was on the same rail as the locomotive front joint. (https://forums.factorio.com/27682)
— Fixed that game name and description in the game browser didn’t wrap.
— Fixed game did not run on Windows XP. (https://forums.factorio.com/27168)
— Fixed the ElectricEnergyInterface entity not drawing low power/no power icons.
— Fixed requester chest filters getting cleared when changing the force of the chest. (https://forums.factorio.com/27691)
— Fixed rocks not being ignored when rail planner ghost building. (https://forums.factorio.com/27522)
— Fixed that when a transport belt got destroyed and turned into a ghost, it wouldn’t drop items on ground. (https://forums.factorio.com/27650)
— Fixed occasional random browse game gui crash when moving close to the end of the list.
— Fixed script error in supply challenge. (https://forums.factorio.com/27689)
— Fixed that rail signal visualization helper was not working properly in some specific cases. (https://forums.factorio.com/27328)
— Fixed construction robots getting stuck when they return for repair pack to passive/active provider chest. (https://forums.factorio.com/27526)
Optimisations:
— Optimised rendering of huge pollution clouds on map.
Scripting:
— Added LuaEntityPrototype::spawn_cooldown — the spawn cooldown for enemy spawners.
— Added LuaEntity::power_production and power_usage read/write for the ElectricEnergyInterface type entity.
На Русском языке(отсутствует)
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