Экспериментальная версия Factorio обновилась до 0.13.17!
Скачать Factorio 0.13.17 можно на нашем сайте.
Список изменений версии 0.13.17 и 0.13.16(Changelog):
Bugfixes:
— Fixed a crash caused by enemy AI.
— Fixed crash due to false-positive detection of a save corruption.
— Fixed circuit network controlled signal penalty once more
— Fixed crash when removing mod with modded rocket silo.
Version: 0.13.16
Changes:
— Changed the personal roboport so it reacts faster to jobs in range.
— Added graphics option «Enable tree sprite mipmaps» that should reduce GPU load when drawing large forests.
— Changed default value of «Lights render resolution» graphics option to 0.25. High values of this setting have negative performance impact on drawing lamps.
— When the first LUA command is used, players are warned that it would disable achievements.
— Changed default renderer for AMD GPUs back to DirectX.
— Rewritten sandbox scenario to work in multiplayer.
Bugfixes:
— Fixed rail signals getting sometimes stuck as reserved.
— Fixed that the game would crash when trying to load a save that contained unit groups with members in different surfaces.
— Fixed combinators not drawing lights for the activity led.
— Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases.
— Fix that biters wouldn’t become aggravated when damaged by the flamethrower.
— Fixed game sometimes not being focused properly on OS X.
— Fixed that the car could shoot itself.
— Fixed desync related to fast-replacing filter inserters with other inserters.
— Don’t remove a wall’s circuit connection when gate is destroyed and ghost is created.
— Fixed opened machine sound sometimes being high-pitched.
— Fixed that some keybindings wouldn’t register properly after a game restart.
— Fixed that it would be possible to manually craft items the player does not have enough ingredients for.
— Fixed playtime in public game browser being 0 for the first minute the server is up.
— Fixed train path finding penalty for circuit network disabled signals.
— Fixed rail planner collision checks for rails in west and south direction.
— Fixed requester chest was missing vehicle impact sound.
— Fixed that dragging the research button would drag and move the technology tree.
— Fixed that the selected slot wouldn’t update properly when the quickbar was rotated.
Modding:
— Fixed crash when mods use tables as key values in prototype data.
— Added example definition of an electric energy interface.
— Fixed copy&paste on modded constant combinator would copy also number of item slots.
— Fixed possible desync caused by inserters putting items directly to loaders.
— Fixed loader wouldn’t stop loading to chest marked for deconstruction.
Scripting:
— Fixed LuaEntityPrototype::resource_category crash.
— Fixed changing force of construction or logistic robot would cause game state corruption.
— Added LuaEntity::get_fuel_inventory().
— Added event on_player_changed_surface.
— Added LuaInventory::find_item_stack(…).
— Added LuaControlBehavior::disabled read.
— Added LuaVirtualSignalPrototype and LuaGameScript::virtual_signal_prototypes read.
— Changed LuaEntity::get_filter()/set_filter()/filter_slot_count to work on both inserters and loaders.
— Added an optional boolean to LuaSurface::spill_item_stack to mark the created items with the to-be-looted flag.
— Added LuaSurface::get_connected_tiles(…).
— Added LuaSurface::get_hidden_tile(…).
— Changed Product::type to string containing «item» or «fluid».
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