Factorio 0.13.11 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.11!
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Список изменений версии 0.13.10 – 0.13.11(Changelog):

На Английском языке (оригинал)
Version: 0.13.11
Small changes:
– Further locale changes and polish.
– Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X.
OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to vertical.
Bugfixes:
– Fixed that the Linux binaries would crash after handcrafting finishes. (//forums.factorio.com/29614)
– Fixed offshore pump could be built on top of other offshore pumps. (//forums.factorio.com/29705)
– Fixed pumjack output would show 0.0/s. (//forums.factorio.com/29650)
– Fixed that “show pollution on minimap” didn’t work when “show pollution on map” was not enabled. (//forums.factorio.com/29651)
– Fixed scrolling on OS X.
– Fixed exploit of connecting energy producer to more networks and connecting them by switches. (//forums.factorio.com/28249)
– Fixed long handed inserters couldn’t pick up from the ends of cargo wagons. (//forums.factorio.com/29343)
– Fixed that when a mod defined a technology with an invalid recipe, it could crash the game. (//forums.factorio.com/29701)
Scripting:
– Fixed accumulators with circuit connectors not working correctly when exported through get_blueprint_entities(). (//forums.factorio.com/29727)
– Changed LuaSurface::find_entities/filtered to take either area, position, or neither instead of just area.
– Added LuaGroup::order read.

Version: 0.13.10
Minor Features:
– Added logistics auto-trash slots: the opposite of logistic request slots.
– Added –mod-directory: Specifies which mod directory to use
Changes:
– Increased the size of the curved rail bounding boxes slightly so trains won’t damage things built next to them.
– Server stdout messages now contain timestamps and message-type tags
– Biters and other units won’t become aggressive as a result of friendly-fire.
Bugfixes:
– Fixed golem achievement incorrectly showing as not-obtained when loading pre 0.13.9 saves in 0.13.9. (//forums.factorio.com/29121)
– Fixed crash related to wire rendering after switching to copper wire while dragging wire. (//forums.factorio.com/29216)
– Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
– Fixed chat message rainbow when the game tick would go past 2147483648. (//forums.factorio.com/29307)
– Fixed password field not being focused when connecting to a game. (//forums.factorio.com/29175)
– Fixed rocket silo moving slow when using efficiency modules.(//forums.factorio.com/29108)
– Fixed pressing Escape in multiplayer connect password dialog closed all gui windows. (//forums.factorio.com/29176)
– Fixed gates sometimes not opening soon enough. (//forums.factorio.com/28593)
– Fixed side menu buttons being focusable. (//forums.factorio.com/27575)
– Fixed numbers display rounding up when it shouldn’t. (//forums.factorio.com/29184)
– Fixed constant combinator GUI slider sometimes showing different value than the number of items. (//forums.factorio.com/28637)
– Fixed assembling machine GUI progress bars not sizing correctly. (//forums.factorio.com/28980)
– Fixed tight-spot scenario missing walls around trees. (//forums.factorio.com/26922)
– Narrower descriptions with more line breaking opportunities (mod list, roboport). (//forums.factorio.com/29348)
– Fixed that cunning cancellation of crafting orders could result in free items. (//forums.factorio.com/27459)
As a result of this fix, your entire crafting queue will be lost when loading a save from 0.13.9 or earlier. We suggest that you finish or cancel all your crafting before upgrading.
– Fixed crash related to custom units. (//forums.factorio.com/29202)
– Fixed mod enabling/disabling sometimes didn’t restart the game. (//forums.factorio.com/28738)
– Fixed several issues with buildability checks returning false but entities actually being buildable. (//forums.factorio.com/28883)
– Fix that aggroing a huge amount of biters would cause UPS drop for a long time. (//forums.factorio.com/29513)
– Fixed freeze when dragging sound sliders in some instances. (//forums.factorio.com/29441)
– Fixed bullet shooting speed not working properly. (//forums.factorio.com/28707)
Optimizations:
– Improved performance when building large electric poles in the latency state by click-and-drag. (//forums.factorio.com/29104)
– The game’s main loop has been rewritten. This should increase performance in some cases and fixes some freezes and stability issues.
For example game freezing when changing system time.
Modding:
– Starting area is now 1.5x the size in tiles (also affects tier_from_start).
– Fixed manually defining the localised_name of an item didn’t work correctly. (//forums.factorio.com/29148)
Scripting:
– Added LuaEntity::copy_settings() – copies settings from one entity to another as if the player did it.
– Changed LuaSurface::find_entities/count_entities/filtered to search the entire surface if the area isn’t defined.
– Fixed crash when trying to set compound command with missing list of commands. (//forums.factorio.com/29164)
– Fixed technology effects are now applied before the research_completed event is fired. (//forums.factorio.com/29451)
– Added LuaGameScript::direction_to_string(…) – converts a defines.direction to the string name.
– Added LuaPlayer::clean_cursor() – acts as if the player pressed the “clean cursor” key.
– Added LuaEntity::mining_target read.
– Added properties to LuaSurface::create_entity to make the creation act as fast-replace building.
– LuaGameScript::take_screenshot now has an additional field “by_player” that when set will cause the screenshot to only be taken on that players local game.
– Added LuaEntity::circuit_connected_entities – the entities directly connected to an entity by the circuit network.
– Added LuaEntity::circuit_connection_definitions – the connection definitions for all wires connected to an entity.

На Русском языке(краткий)
Небольшие изменения:
Планируемые изменения в локализации и Польский язык
Горизонтальная прокрутка колесиком мыши теперь переводится в вертикальную дабы исправить проблемы на OS X

Багфиксы:
Исправлен вылет на Linux после окончания ручного крафта
Исправлена возможность постройки помпы поверх помпы
Исправлена ошибка с полным истощением месторождений нефти (0.0/сек)
Исправлено неработающее “Показывать загрязнение на миникарте” если отключено “Показывать загрязнение на карте”
Исправлена прокрутка на OS X
Пофикшен эксплойт с подключением генератора энергии к нескольким сетям и соединение их через выключатель
Пофикшена невозможность забирания длинными манипуляторами предметов из концов вагона
Пофикшен краш игры при наличии технологии с неверным рецептом (?)

Изменения в скриптах:
Исправлено: Аккумуляторы, подключенные к логической сети, неверно работали если были экспортированы через get_blueprint_entities()
Изменено: LuaSurface::find_entities/filtered чтобы использовать и зону, и позицию (а не одну только зону) (?)
Добавлено LuaGroup::order


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