Экспериментальная версия Factorio обновилась до 0.13.11!
Скачать Factorio 0.13.11 можно на нашем сайте.
Список изменений версии 0.13.10 — 0.13.11(Changelog):
Small changes:
— Further locale changes and polish.
— Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X.
OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to vertical.
Bugfixes:
— Fixed that the Linux binaries would crash after handcrafting finishes. (https://forums.factorio.com/29614)
— Fixed offshore pump could be built on top of other offshore pumps. (https://forums.factorio.com/29705)
— Fixed pumjack output would show 0.0/s. (https://forums.factorio.com/29650)
— Fixed that «show pollution on minimap» didn’t work when «show pollution on map» was not enabled. (https://forums.factorio.com/29651)
— Fixed scrolling on OS X.
— Fixed exploit of connecting energy producer to more networks and connecting them by switches. (https://forums.factorio.com/28249)
— Fixed long handed inserters couldn’t pick up from the ends of cargo wagons. (https://forums.factorio.com/29343)
— Fixed that when a mod defined a technology with an invalid recipe, it could crash the game. (https://forums.factorio.com/29701)
Scripting:
— Fixed accumulators with circuit connectors not working correctly when exported through get_blueprint_entities(). (https://forums.factorio.com/29727)
— Changed LuaSurface::find_entities/filtered to take either area, position, or neither instead of just area.
— Added LuaGroup::order read.
Version: 0.13.10
Minor Features:
— Added logistics auto-trash slots: the opposite of logistic request slots.
— Added —mod-directory: Specifies which mod directory to use
Changes:
— Increased the size of the curved rail bounding boxes slightly so trains won’t damage things built next to them.
— Server stdout messages now contain timestamps and message-type tags
— Biters and other units won’t become aggressive as a result of friendly-fire.
Bugfixes:
— Fixed golem achievement incorrectly showing as not-obtained when loading pre 0.13.9 saves in 0.13.9. (https://forums.factorio.com/29121)
— Fixed crash related to wire rendering after switching to copper wire while dragging wire. (https://forums.factorio.com/29216)
— Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
— Fixed chat message rainbow when the game tick would go past 2147483648. (https://forums.factorio.com/29307)
— Fixed password field not being focused when connecting to a game. (https://forums.factorio.com/29175)
— Fixed rocket silo moving slow when using efficiency modules.(https://forums.factorio.com/29108)
— Fixed pressing Escape in multiplayer connect password dialog closed all gui windows. (https://forums.factorio.com/29176)
— Fixed gates sometimes not opening soon enough. (https://forums.factorio.com/28593)
— Fixed side menu buttons being focusable. (https://forums.factorio.com/27575)
— Fixed numbers display rounding up when it shouldn’t. (https://forums.factorio.com/29184)
— Fixed constant combinator GUI slider sometimes showing different value than the number of items. (https://forums.factorio.com/28637)
— Fixed assembling machine GUI progress bars not sizing correctly. (https://forums.factorio.com/28980)
— Fixed tight-spot scenario missing walls around trees. (https://forums.factorio.com/26922)
— Narrower descriptions with more line breaking opportunities (mod list, roboport). (https://forums.factorio.com/29348)
— Fixed that cunning cancellation of crafting orders could result in free items. (https://forums.factorio.com/27459)
As a result of this fix, your entire crafting queue will be lost when loading a save from 0.13.9 or earlier. We suggest that you finish or cancel all your crafting before upgrading.
— Fixed crash related to custom units. (https://forums.factorio.com/29202)
— Fixed mod enabling/disabling sometimes didn’t restart the game. (https://forums.factorio.com/28738)
— Fixed several issues with buildability checks returning false but entities actually being buildable. (https://forums.factorio.com/28883)
— Fix that aggroing a huge amount of biters would cause UPS drop for a long time. (https://forums.factorio.com/29513)
— Fixed freeze when dragging sound sliders in some instances. (https://forums.factorio.com/29441)
— Fixed bullet shooting speed not working properly. (https://forums.factorio.com/28707)
Optimizations:
— Improved performance when building large electric poles in the latency state by click-and-drag. (https://forums.factorio.com/29104)
— The game’s main loop has been rewritten. This should increase performance in some cases and fixes some freezes and stability issues.
For example game freezing when changing system time.
Modding:
— Starting area is now 1.5x the size in tiles (also affects tier_from_start).
— Fixed manually defining the localised_name of an item didn’t work correctly. (https://forums.factorio.com/29148)
Scripting:
— Added LuaEntity::copy_settings() — copies settings from one entity to another as if the player did it.
— Changed LuaSurface::find_entities/count_entities/filtered to search the entire surface if the area isn’t defined.
— Fixed crash when trying to set compound command with missing list of commands. (https://forums.factorio.com/29164)
— Fixed technology effects are now applied before the research_completed event is fired. (https://forums.factorio.com/29451)
— Added LuaGameScript::direction_to_string(…) — converts a defines.direction to the string name.
— Added LuaPlayer::clean_cursor() — acts as if the player pressed the «clean cursor» key.
— Added LuaEntity::mining_target read.
— Added properties to LuaSurface::create_entity to make the creation act as fast-replace building.
— LuaGameScript::take_screenshot now has an additional field «by_player» that when set will cause the screenshot to only be taken on that players local game.
— Added LuaEntity::circuit_connected_entities — the entities directly connected to an entity by the circuit network.
— Added LuaEntity::circuit_connection_definitions — the connection definitions for all wires connected to an entity.
Планируемые изменения в локализации и Польский язык
Горизонтальная прокрутка колесиком мыши теперь переводится в вертикальную дабы исправить проблемы на OS X
Багфиксы:
Исправлен вылет на Linux после окончания ручного крафта
Исправлена возможность постройки помпы поверх помпы
Исправлена ошибка с полным истощением месторождений нефти (0.0/сек)
Исправлено неработающее «Показывать загрязнение на миникарте» если отключено «Показывать загрязнение на карте»
Исправлена прокрутка на OS X
Пофикшен эксплойт с подключением генератора энергии к нескольким сетям и соединение их через выключатель
Пофикшена невозможность забирания длинными манипуляторами предметов из концов вагона
Пофикшен краш игры при наличии технологии с неверным рецептом (?)
Изменения в скриптах:
Исправлено: Аккумуляторы, подключенные к логической сети, неверно работали если были экспортированы через get_blueprint_entities()
Изменено: LuaSurface::find_entities/filtered чтобы использовать и зону, и позицию (а не одну только зону) (?)
Добавлено LuaGroup::order
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