Factorio 0.13.1 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.1!
Скачать Factorio 0.13.1 можно на нашем сайте.

Список изменений версии 0.13.1(Changelog):

На Английском языке (оригинал)
Changes:
— Added /demote to demote players from admins
Bugfixes:
— Fixed crash when shift right clicking furnace fuel slots. (https://forums.factorio.com/27125)
— Fixed not being able to rename train stops. (https://forums.factorio.com/27129)
— Fixed stack filter inserters taking too many filters when building them by fast replace. (https://forums.factorio.com/27147)
— Fixed automatic insertion of satellites into rocket silos.
— Fixed flamethrower not unlocking on loading old saves in 0.13.
— Fixed map corruption and possible crashes when damaged stone rocks migrated from 0.12 saves got destroyed in 0.13. (https://forums.factorio.com/172634)
— Fixed that saving a map could crash under some circumstances. (https://forums.factorio.com/27226)
— Fixed that locomotives were not moving enough in reverse.
— Fixed that —create didn’t work with just a filename. (https://forums.factorio.com/27139)
— Fixed that disabled and invalid mods were still marking the game as modded for the achievements.
— Fixed headless server crashed when launched with closed stdin. (https://forums.factorio.com/27158)
— Fixed that stack transfering (shift clicking) armor off your player could end up deleting the armor if you lost inventory space. (https://forums.factorio.com/172689)
— Fixed the watch your step achievement.
— Fixed downloading mods crashed the game (https://forums.factorio.com/27109).
— Fixed that starting with modded game still activated achievements from steam. (https://forums.factorio.com/27313)
— Fixed the kick message. (https://forums.factorio.com/27310)
— Fixed technology effects translation of worker robot storage and speed.
— Fixed crash when the game tries to remove old version of mod that is unpacked directory instead of a zip package. (https://forums.factorio.com/27176)
— Fixed that max player count was ignored when joining multiplayer game.
— Fixed that attempting to connect with 0.12 client to a 0.13 server wouldn’t display the proper error message for the client and would display «unknown message type received» for the server. (https://forums.factorio.com/27322)
— Fixed too large capacity of internal pipe in flamethrower turret. (https://forums.factorio.com/27315)
— Fixed inserters and belts connected to circuit network turning on for one tick when something is disconnected or fast replaced in from the network. (https://forums.factorio.com/27251)
— Fixed that the technology description didn’t wrap when it was too long, which also made the research button unreachable. (https://forums.factorio.com/27106)
— Fixed that there were walls over water in the tight spot scenario. (https://forums.factorio.com/27344)
— Fixed that can_build_entity command didn’t check tile collisions.
— Fixed that the Research Finished text could flash too fast sometimes. (https://forums.factorio.com/27170)
— Fixed that failed attempt to determine public IP address crashes the headless server (https://forums.factorio.com/27166).
— Fixed graphical issue with lights when light render quality was set to low. (https://forums.factorio.com/27312)
— Fixed steel chests getting disabled when migrating 0.12 saves to 0.13 when the 0.12 save didn’t have smart chests unlocked. (https://forums.factorio.com/27208)
— Fixed crash when using LuaForce::entity_build_count_statistics. (https://forums.factorio.com/27348)
— Possibly fixed hang when closing the Steam overlay on some Linux systems. (https://forums.factorio.com/27275)
Modding:
— Added mandatory reversing_power_modifier property into locomotive prototype definition.
— Changed the logistic-robot-storage and logistic-robot-speed modifiers to worker-robot-storage and worker-robot-speed

На Русском языке(отсутствует)

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