Factorio 0.13.1 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.1!
Скачать Factorio 0.13.1 можно на нашем сайте.

Список изменений версии 0.13.1(Changelog):

На Английском языке (оригинал)
Changes:
– Added /demote to demote players from admins
Bugfixes:
– Fixed crash when shift right clicking furnace fuel slots. (//forums.factorio.com/27125)
– Fixed not being able to rename train stops. (//forums.factorio.com/27129)
– Fixed stack filter inserters taking too many filters when building them by fast replace. (//forums.factorio.com/27147)
– Fixed automatic insertion of satellites into rocket silos.
– Fixed flamethrower not unlocking on loading old saves in 0.13.
– Fixed map corruption and possible crashes when damaged stone rocks migrated from 0.12 saves got destroyed in 0.13. (//forums.factorio.com/172634)
– Fixed that saving a map could crash under some circumstances. (//forums.factorio.com/27226)
– Fixed that locomotives were not moving enough in reverse.
– Fixed that –create didn’t work with just a filename. (//forums.factorio.com/27139)
– Fixed that disabled and invalid mods were still marking the game as modded for the achievements.
– Fixed headless server crashed when launched with closed stdin. (//forums.factorio.com/27158)
– Fixed that stack transfering (shift clicking) armor off your player could end up deleting the armor if you lost inventory space. (//forums.factorio.com/172689)
– Fixed the watch your step achievement.
– Fixed downloading mods crashed the game (//forums.factorio.com/27109).
– Fixed that starting with modded game still activated achievements from steam. (//forums.factorio.com/27313)
– Fixed the kick message. (//forums.factorio.com/27310)
– Fixed technology effects translation of worker robot storage and speed.
– Fixed crash when the game tries to remove old version of mod that is unpacked directory instead of a zip package. (//forums.factorio.com/27176)
– Fixed that max player count was ignored when joining multiplayer game.
– Fixed that attempting to connect with 0.12 client to a 0.13 server wouldn’t display the proper error message for the client and would display “unknown message type received” for the server. (//forums.factorio.com/27322)
– Fixed too large capacity of internal pipe in flamethrower turret. (//forums.factorio.com/27315)
– Fixed inserters and belts connected to circuit network turning on for one tick when something is disconnected or fast replaced in from the network. (//forums.factorio.com/27251)
– Fixed that the technology description didn’t wrap when it was too long, which also made the research button unreachable. (//forums.factorio.com/27106)
– Fixed that there were walls over water in the tight spot scenario. (//forums.factorio.com/27344)
– Fixed that can_build_entity command didn’t check tile collisions.
– Fixed that the Research Finished text could flash too fast sometimes. (//forums.factorio.com/27170)
– Fixed that failed attempt to determine public IP address crashes the headless server (//forums.factorio.com/27166).
– Fixed graphical issue with lights when light render quality was set to low. (//forums.factorio.com/27312)
– Fixed steel chests getting disabled when migrating 0.12 saves to 0.13 when the 0.12 save didn’t have smart chests unlocked. (//forums.factorio.com/27208)
– Fixed crash when using LuaForce::entity_build_count_statistics. (//forums.factorio.com/27348)
– Possibly fixed hang when closing the Steam overlay on some Linux systems. (//forums.factorio.com/27275)
Modding:
– Added mandatory reversing_power_modifier property into locomotive prototype definition.
– Changed the logistic-robot-storage and logistic-robot-speed modifiers to worker-robot-storage and worker-robot-speed

На Русском языке(отсутствует)

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