Factorio 0.12.8 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.12.8!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.8(Changelog):

На Английском языке (оригинал)

Graphics:
– New graphics of the steel furnaces.
Bugfixes:
– Fixed that it was possible to spawn inside an entity in multiplayer (//www.factorioforums.com/forum/viewtopic.php?p=106810).
– Fixed that the amount of slots shown in the right panel didn’t depend on its with. (Which is indirectly dependent on resolution and ui scale.)
(//www.factorioforums.com/forum/viewtopic.php?t=15513)
– Fixed desync issue related to mod event registration and saving/loading.
– Fixed enemy units getting stuck on transport belts (//www.factorioforums.com/forum/viewtopic.php?t=16148).
– Fixed a crash caused by icon = “” in a prototype definition (//www.factorioforums.com/forum/viewtopic.php?t=16154).
– Fixed a crash related to assembling machine not being re-setup when recipe changes due to mod changes.
(//www.factorioforums.com/forum/viewtopic.php?t=16108)
– Fixed LuaItemStack::set_blueprint_entities(nil) erasing tiles in blueprints.
– Fixed crash when fast-transferring ammo while in vehicles. (//www.factorioforums.com/forum/viewtopic.php?t=16137)
– Fixed trains stopping on green signals (//www.factorioforums.com/forum/viewtopic.php?t=16033).
– Fixed crash when changing the force of a player who is currently not connected (//www.factorioforums.com/forum/viewtopic.php?p=107755).
– Fixed another problem with the missing maximise button after fullscreen. (//www.factorioforums.com/forum/viewtopic.php?t=16123)
– Fixed desync problem related to duplicite order string in inventory groups leading to non-deterministic inventory sorting.
(//www.factorioforums.com/forum/viewtopic.php?t=16041)
– Fixed putting a blueprint on transport belt could corrupt game save (//www.factorioforums.com/forum/viewtopic.php?t=16186).
– Fixed CTD that could happen when removing focused widget (rarely). (//www.factorioforums.com/forum/viewtopic.php?t=16129)
– Fixed that the tank tower rotation center wasn’t aligned with the visible rotation center. (//www.factorioforums.com/forum/viewtopic.php?t=16312)
– Fixed wrong coordination of the tank cannon direction and shooting direction when aiming on near the tank.
(//www.factorioforums.com/forum/viewtopic.php?t=16312)
Scripting:
– Beams can now be created via create_entity.
You need to specify source/source_position and target/target_position, you can also specify duration (ticks), max_length and source_offset (vector).
Position of the created entity does not matter.
– Added LuaItemStack::set_blueprint_tiles/get_blueprint_tiles – the counterpart to get/set_blueprint_entities.
– LuaEntity::insert/remove_item and LuaInventory::insert/remove now return counts of inserted/removed items.
– Added LuaTrain::insert, remove_item, get_contents, clear_items_inside, get_item_count methods which interact on the cargo wagons of the train.
– Added LuaItemStack::cost_to_build – the cost in items to build a given blueprint.
Modding:
– The minimal energy_required for a recipe is 0.001 to avoid wrong behavior with values close to 0.

На Русском языке(временно отсутствует)

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