Factorio 0.12.8 список изменений, скачать игру

Экспериментальная версия Factorio обновилась до 0.12.8!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.8(Changelog):

На Английском языке (оригинал)

Graphics:
— New graphics of the steel furnaces.
Bugfixes:
— Fixed that it was possible to spawn inside an entity in multiplayer (https://www.factorioforums.com/forum/viewtopic.php?p=106810).
— Fixed that the amount of slots shown in the right panel didn’t depend on its with. (Which is indirectly dependent on resolution and ui scale.)
(https://www.factorioforums.com/forum/viewtopic.php?t=15513)
— Fixed desync issue related to mod event registration and saving/loading.
— Fixed enemy units getting stuck on transport belts (https://www.factorioforums.com/forum/viewtopic.php?t=16148).
— Fixed a crash caused by icon = «» in a prototype definition (https://www.factorioforums.com/forum/viewtopic.php?t=16154).
— Fixed a crash related to assembling machine not being re-setup when recipe changes due to mod changes.
(https://www.factorioforums.com/forum/viewtopic.php?t=16108)
— Fixed LuaItemStack::set_blueprint_entities(nil) erasing tiles in blueprints.
— Fixed crash when fast-transferring ammo while in vehicles. (https://www.factorioforums.com/forum/viewtopic.php?t=16137)
— Fixed trains stopping on green signals (https://www.factorioforums.com/forum/viewtopic.php?t=16033).
— Fixed crash when changing the force of a player who is currently not connected (https://www.factorioforums.com/forum/viewtopic.php?p=107755).
— Fixed another problem with the missing maximise button after fullscreen. (https://www.factorioforums.com/forum/viewtopic.php?t=16123)
— Fixed desync problem related to duplicite order string in inventory groups leading to non-deterministic inventory sorting.
(https://www.factorioforums.com/forum/viewtopic.php?t=16041)
— Fixed putting a blueprint on transport belt could corrupt game save (https://www.factorioforums.com/forum/viewtopic.php?t=16186).
— Fixed CTD that could happen when removing focused widget (rarely). (https://www.factorioforums.com/forum/viewtopic.php?t=16129)
— Fixed that the tank tower rotation center wasn’t aligned with the visible rotation center. (https://www.factorioforums.com/forum/viewtopic.php?t=16312)
— Fixed wrong coordination of the tank cannon direction and shooting direction when aiming on near the tank.
(https://www.factorioforums.com/forum/viewtopic.php?t=16312)
Scripting:
— Beams can now be created via create_entity.
You need to specify source/source_position and target/target_position, you can also specify duration (ticks), max_length and source_offset (vector).
Position of the created entity does not matter.
— Added LuaItemStack::set_blueprint_tiles/get_blueprint_tiles — the counterpart to get/set_blueprint_entities.
— LuaEntity::insert/remove_item and LuaInventory::insert/remove now return counts of inserted/removed items.
— Added LuaTrain::insert, remove_item, get_contents, clear_items_inside, get_item_count methods which interact on the cargo wagons of the train.
— Added LuaItemStack::cost_to_build — the cost in items to build a given blueprint.
Modding:
— The minimal energy_required for a recipe is 0.001 to avoid wrong behavior with values close to 0.

На Русском языке(временно отсутствует)

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