Factorio 0.12.6 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.12.6!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.5 и 0.12.6(Changelog):

На Английском языке (оригинал)

Version: 0.12.5

Features:
– The armor window opening is included in the latency hiding.
– Multiplayer broadcast (heartbeats) is done via a single message when not using peer2peer.
– Added some new ambient sounds (wind, slow tunes).
– Combinators blinking emit light.
Changes:
– Pasting newlines and tabs into Factorio console now no longer strips them. Instead they are replaced by spaces.
– Continuous zoom is much slower in the chart mode.
Only applicable when the zoom is setup to keys rather then scroll wheel. (//www.factorioforums.com/forum/posting.php?t=14985)
– Changed open/save dialog and the rail station list to use case insensitive natural ordering.
– Inserter stack size bonus is added to the assembling machine stack limit, to avoid inserters being stuck in certain situations.
(//www.factorioforums.com/forum/viewtopic.php?t=15219)
– Robots can charge from closer roboport when heading to distant roboport for stationing. (//www.factorioforums.com/forum/viewtopic.php?f=7&t=15234)
Optimizations:
– Further optimizations in size of the Multiplayer heartbeat (message sent every tick).
Bugfixes:
– Fixed that editing tiles in the map editor on the edge of currently generated map could result in a corrupted scenario.
– Fixed potential stability problems when fast-replacing roboports (mod related).
– Fixed non-deterministic armor sorting which could cause desyncs. (//www.factorioforums.com/forum/viewtopic.php?t=14892)
– Fixed crash related to changing recipe prototypes used by entities in inactive chunks. (//www.factorioforums.com/forum/viewtopic.php?t=14713)
– Fixed circuit network contents sometimes being reset when removing connections or merging networks.
(//www.factorioforums.com/forum/viewtopic.php?t=14908)
– Fixed crash when Ctrl-clicking items to the player’s main inventory when no character is attached
(//www.factorioforums.com/forum/viewtopic.php?t=14952).
– LatencyState is suspended when player is killed (and waiting for respawn) in the Multiplayer.
– Fixed crash after finishing the game in MP with headless server (//www.factorioforums.com/forum/viewtopic.php?t=14963).
– Fixed crash related to displaying alerts from other surfaces (//www.factorioforums.com/forum/viewtopic.php?t=15000).
– Continuous zoom speed is independent of the game speed (//www.factorioforums.com/forum/viewtopic.php?t=14985).
– Fixed that it was possible to stack blueprints by inserting them into an assembling machine (//www.factorioforums.com/forum/viewtopic.php?t=14999).
– Fixed enemy expansion chunks not being updated properly (//www.factorioforums.com/forum/viewtopic.php?t=14980).
– Fixed trains changing state unnecessarily when reserving a signal when arriving to a station (//www.factorioforums.com/forum/viewtopic.php?t=14758).
– Fixed smart inserter not waking up when its filter was set from a script (//www.factorioforums.com/forum/viewtopic.php?t=15172).
– Fixed signal placement problems with diagonal rails (//www.factorioforums.com/forum/viewtopic.php?t=14991
//www.factorioforums.com/forum/viewtopic.php?t=14347).
– Fixed last wagon of long train did not wake up inserter at its end (//www.factorioforums.com/forum/viewtopic.php?f=7&t=14042).
– Additional fix of the puff smoke appering on different surface. (//www.factorioforums.com/forum/viewtopic.php?t=15117)
– Fixed portions of previous surface visible after respawn when the player died on a different surface than is their spawn surface
(//www.factorioforums.com/forum/viewtopic.php?t=15118).
– Fixed internal roboport connection inconsistency that could happen when migrating from 0.11 version.
(//www.factorioforums.com/forum/viewtopic.php?t=14723)
– Fixed train still having path while being in NO_SCHEDULE state (//www.factorioforums.com/forum/viewtopic.php?t=15226).
– Fixed disconnecting roboport from roboport network caused all construction robots in the network to cancel orders
(//www.factorioforums.com/forum/viewtopic.php?f=7&t=15187).
– Fixed that the game could crash when some mod tried to modify the gui in the on_save event.
The game now disallows these kind of modifications while processing the on_save event. (//www.factorioforums.com/forum/viewtopic.php?t=15066)
– Fixed crash when changing recipes (mod related). (//www.factorioforums.com/forum/viewtopic.php?t=15166)
– Fixed solar energy source was not included in electric demand satisfaction. (//www.factorioforums.com/forum/viewtopic.php?f=7&t=14927)
– Finishing research should no longer interrupt GUI when “Singleplayer game stops when research is completed” is turned off
(//www.factorioforums.com/forum/viewtopic.php?t=14967).
– Fixed Underground Belts graphics not tiling correctly.
– Fixed recipes not displaying in the correct sort order when adding and removing mods from an existing game.
– Fixed pathfinding penalty for trains with 1 stop in their schedule (//www.factorioforums.com/forum/viewtopic.php?t=15241).
– Fixed electric furnace still glowing with no power. (//www.factorioforums.com/forum/viewtopic.php?t=15126)
– Fix of loading a map that contains mod with tiles, while the mod is no longer present.
– Fixed that it was not possible to use fast-replace when player was very close to the building.
(//www.factorioforums.com/forum/viewtopic.php?t=8144)
– Right side selection info GUI has fixed size. Description and text properties properly wrap.
(//www.factorioforums.com/forum/viewtopic.php?t=15139)
Scripting:
– LuaForce::chart now creates a new chart if one doesn’t exist yet, instead of erroring out (//www.factorioforums.com/forum/viewtopic.php?t=15021).
– Items now have a new optional attribute “stackable”: When set to false, assembling machines won’t be allowed to create stacks of the item.
Currently only used with blueprints, to fix the “crafting machine stacks blueprints” bug.
– Added LuaEntity::rocket_parts read/write, usable on Rocket Silo.
– Added LuaEntity::launch_rocket(), usable on Rocket Silo.
– Added LuaLogisticNetwork – an interface to logistic networks.
– Added LuaLogisticCell – an interface to logistic cells (roboport/player logistic information).
– Added LuaTransportLine::get_contents().
– Added LuaPlayer::connected read – true/false if the player is currently connected to the game.
– Added LuaForce::kill_counts read, set_kill_count/get_kill_count methods to access and manipulate kill counts per force.
– Constant combinators now export their wire connections in LuaItemStack::get_blueprint_entities.
(//www.factorioforums.com/forum/viewtopic.php?t=15189)
– Added Prototype::order/group/subgroup read + LuaTechnology::order read.
– Added LuaRecipe::force read – the force that owns recipe reference.
– Added LuaEntity::chain_signal_state read – the chain state of chain signals.
– Added LuaEntity::speed read/write – the speed of a car/tank.

Version: 0.12.6

Changes:
– Smaller breaks between ambient music tracks, some volume tweaks and moved a few tracks to the interlude category.
– Ambient settings can be controlled from the config file.
By using: sound.ambient_music_pause_mean_seconds (default 60), sound.ambient_music_pause_variance_seconds (default 30)
and ambient_music_mode: possible values are main-tracks-only, interleave-main-tracks-with-interludes, randomize-all (default is interleave)
Bugfixes:
– Fixed setting circuit conditions desyncing/crashing multiplayer games. (//www.factorioforums.com/forum/viewtopic.php?t=15317)
– Fixed reading logistic_network from entities that didn’t have logistic networks returning unknown results.
(//www.factorioforums.com/forum/viewtopic.php?t=15360)
– Fixed that opening the Save Game menu after the last used saved was deleted would terminate Factorio
(//www.factorioforums.com/forum/viewtopic.php?t=15363).
– Fixed the behaviour of item on ground, that was created using script to contain many items.
The inserter takes only the amount it can hold, and the stack stays there if it contains more (//www.factorioforums.com/forum/viewtopic.php?t=15318)
– Fixed destroying rail with gate would corrupt save file. (//www.factorioforums.com/forum/viewtopic.php?f=7&t=15348)
– Fixed two different problems related to loading map with different mod set. (//www.factorioforums.com/forum/viewtopic.php?t=15367)
– Fixed game freeze after desync happens for multiple players in server client mode.
– Fixed bug with ambient ocasionally taking toooo looooong.
– The rotation of cargo wagon player is riding doesn’t affect the riding direction. (While it still affects it while being in locomotive).
(//www.factorioforums.com/forum/viewtopic.php?t=15292)
Changes:
– Smaller breaks between ambient music tracks, some volume tweaks and moved a few tracks to the interlude category.
– Ambient settings can be controlled from the config file.
By using: sound.ambient_music_pause_mean_seconds (default 30), sound.ambient_music_pause_variance_seconds (default 30)
and ambient_music_mode: possible values are main-tracks-only, interleave-main-tracks-with-interludes, randomize-all (default is interleave)
– Fixed a performance problem in the pathfinder that would cause complete lack of enemy attacks in certain situations
(//www.factorioforums.com/forum/viewtopic.php?t=15238).
Scripting:
– Added LuaItemPrototype::module_effects read.
– LuaSurface::spill_item_stack will now additionally accept LuaItemStack objects as the stack to drop.
Modding:
– Lab’s researching speed is now independent of it’s power consumption and can be changed using “researching_speed”.
(//www.factorioforums.com/forum/viewtopic.php?t=15350)

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