Factorio 0.12.31 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.12.31!
Скачать Factorio 0.12.31 можно на нашем сайте.

Список изменений версии 0.12.31(Changelog):

На Английском языке (оригинал)
Bugfixes:
– Fixed crash when script errors occurs while loading game while in game. (//forums.factorio.com/23222)
– Fixed that attempting to connect to Factorio 0.12.30 with an old client wouldn’t produce the correct error message. (//forums.factorio.com/23177)
– Fixed that modded roboports with no charging slots were still considering as charging candidates. (//forums.factorio.com/23289)
– Fixed that item icon variant for dark background was not used when showing cargo of logistic robots. (//forums.factorio.com/23286)
– Fixed crash with “Unblock sendto failed: The operation completed successfully.” (//forums.factorio.com/23206)
– Human readable error notice when multiplayer connection wasn’t successful. (//forums.factorio.com/23132)
– Fixed that headless server wouldn’t save the map after Control-C. (//forums.factorio.com/23342)
– Fixed that attacking biters with a mining tool wouldn’t aggro them.
– Improved map download speed when connecting to multiplayer game. (//forums.factorio.com/20532)
– Fixed that assigning units to a unit group of a different force would corrupt the save. (//forums.factorio.com/23699)
– Fixed crash when using can_insert on the quickbar from the Lua APi.
– Fixed tight spot scenario crash. (//forums.factorio.com/23731)
– Fixed sort order for recipes in the recipe display.
– Fixed incorrect error message, when setting the number of filters on an inserter. (//forums.factorio.com/23496)
– Fixed flame from rafineries that are marked for deconstruction was frozen in mid air. (//forums.factorio.com/23733)
– Fixed that odd sized blueprints were shifted when rotated. (//forums.factorio.com/24036)
– Fixed crash when clearing modded blueprint that doesn’t need item to be cleared. (//forums.factorio.com/24035)
– Fixed crash in arithmetic combinator when calculating -2147483648/-1. (//forums.factorio.com/23551)
– Fixed crash when assigning a character as a passenger of a vehicle when that character already is a passenger of another vehicle. (//forums.factorio.com/24142)
– Fixed dealing damage could sometimes corrupt game state and saves. (//forums.factorio.com/23965)
– Fixed modded save could not be loaded when a modded inserter gained abilities of smart inserter. (//forums.factorio.com/23698)
– Fixed unknown-key message on the third level of first-steps. (//forums.factorio.com/23362)
– Fixed cursor-split transfer (right click) not working when putting items into assembling machine stacks over normal stack size. (//forums.factorio.com/23771)
– Fixed remote.call() from within the same mod. (//forums.factorio.com/23587)
– Fixed inconsistent inserter behaviour when inserting into a splitter from the side. (//forums.factorio.com/23669)
– Fixed train trying to turn around on a single rail. (//forums.factorio.com/23371)
– Fixed internal electric network problems when mod specified irregular number as supply reach of power pole. (//forums.factorio.com/23524)
– Fixed crash when lua script appears in specific state in multiplayer. (//forums.factorio.com/23568)
– Fixed another crash than can happen when train destroys itself. (//forums.factorio.com/23416)
– Fixed rare multiplayer crash “server is missing in the crcs”. (//forums.factorio.com/23376)
– Fixed several GUI problems on high DPI displays (//forums.factorio.com/23593)
Optimisations:
– Improved performance when using landmines. (//forums.factorio.com/23267)
Scripting:
– LuaUnitGroup::add_member now requires that the new member’s force be the same as the UnitGroup’s.
– Added LuaUnitGroup::force read-only attribute.
На Русском языке(отсутствует)

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