Factorio 0.12.31 список изменений, скачать игру

Экспериментальная версия Factorio обновилась до 0.12.31!
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Список изменений версии 0.12.31(Changelog):

На Английском языке (оригинал)
Bugfixes:
— Fixed crash when script errors occurs while loading game while in game. (https://forums.factorio.com/23222)
— Fixed that attempting to connect to Factorio 0.12.30 with an old client wouldn’t produce the correct error message. (https://forums.factorio.com/23177)
— Fixed that modded roboports with no charging slots were still considering as charging candidates. (https://forums.factorio.com/23289)
— Fixed that item icon variant for dark background was not used when showing cargo of logistic robots. (https://forums.factorio.com/23286)
— Fixed crash with «Unblock sendto failed: The operation completed successfully.» (https://forums.factorio.com/23206)
— Human readable error notice when multiplayer connection wasn’t successful. (https://forums.factorio.com/23132)
— Fixed that headless server wouldn’t save the map after Control-C. (https://forums.factorio.com/23342)
— Fixed that attacking biters with a mining tool wouldn’t aggro them.
— Improved map download speed when connecting to multiplayer game. (https://forums.factorio.com/20532)
— Fixed that assigning units to a unit group of a different force would corrupt the save. (https://forums.factorio.com/23699)
— Fixed crash when using can_insert on the quickbar from the Lua APi.
— Fixed tight spot scenario crash. (https://forums.factorio.com/23731)
— Fixed sort order for recipes in the recipe display.
— Fixed incorrect error message, when setting the number of filters on an inserter. (https://forums.factorio.com/23496)
— Fixed flame from rafineries that are marked for deconstruction was frozen in mid air. (https://forums.factorio.com/23733)
— Fixed that odd sized blueprints were shifted when rotated. (https://forums.factorio.com/24036)
— Fixed crash when clearing modded blueprint that doesn’t need item to be cleared. (https://forums.factorio.com/24035)
— Fixed crash in arithmetic combinator when calculating -2147483648/-1. (https://forums.factorio.com/23551)
— Fixed crash when assigning a character as a passenger of a vehicle when that character already is a passenger of another vehicle. (https://forums.factorio.com/24142)
— Fixed dealing damage could sometimes corrupt game state and saves. (https://forums.factorio.com/23965)
— Fixed modded save could not be loaded when a modded inserter gained abilities of smart inserter. (https://forums.factorio.com/23698)
— Fixed unknown-key message on the third level of first-steps. (https://forums.factorio.com/23362)
— Fixed cursor-split transfer (right click) not working when putting items into assembling machine stacks over normal stack size. (https://forums.factorio.com/23771)
— Fixed remote.call() from within the same mod. (https://forums.factorio.com/23587)
— Fixed inconsistent inserter behaviour when inserting into a splitter from the side. (https://forums.factorio.com/23669)
— Fixed train trying to turn around on a single rail. (https://forums.factorio.com/23371)
— Fixed internal electric network problems when mod specified irregular number as supply reach of power pole. (https://forums.factorio.com/23524)
— Fixed crash when lua script appears in specific state in multiplayer. (https://forums.factorio.com/23568)
— Fixed another crash than can happen when train destroys itself. (https://forums.factorio.com/23416)
— Fixed rare multiplayer crash «server is missing in the crcs». (https://forums.factorio.com/23376)
— Fixed several GUI problems on high DPI displays (https://forums.factorio.com/23593)
Optimisations:
— Improved performance when using landmines. (https://forums.factorio.com/23267)
Scripting:
— LuaUnitGroup::add_member now requires that the new member’s force be the same as the UnitGroup’s.
— Added LuaUnitGroup::force read-only attribute.
На Русском языке(отсутствует)

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