Factorio 0.12.30 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.12.30!
Скачать Factorio 0.12.30 можно на нашем сайте.

Список изменений версии 0.12.30(Changelog):

На Английском языке (оригинал)
Changes:
– Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.
Bufixes:
– Fixed strange outer corner rendering for terrains with the same layer.
– Fixed Factorio timing out of a multiplayer game when closed by pressing the X button.
– Building things after quitting a multiplayer game is no longer possible and no longer crashes the game.
– Fixed memory leak with special signals in the circuit network.
– Fixed crash when killing the player in on_built_entity.
– Fixed crash when making blueprints of ghosts with some now-invalid circuit connections to other ghosts.
– Fixed player’s shooting target not updating properly when the target’s force became friendly
– Fixed the documentation of CircuitCondition
– Fixed that the ignore_planner field of Command would expect an integer instead of a boolean.
– Starting value of progress bar is now properly set based on the input.
– Fixed crash when destroying entity with empty corpse string.
– Fixed mining drills getting stuck when built pointing at rails and then rotated.
– Fixed remote.call() within the same mod passing invalid data.
– Fixed the typo in the error “mulitplayer.cannot-load-downloaded-map”, the cause of the error wasn’t displayed because of it.
– Fixed that the server could get desynced and in a state where he has no one to download from.
– Fixed that the train tooltip was showing the current station as the next one when in the station.
– Fixed crash when a Lua function was used as a value in a table in data.raw.
– Fixed the tooltip of the inventory limit feature to “Limit the inventory part to be filled by machines.”,
so it is clear, it limits only input, but not output.
– Fixed that cancelling a recipe in the crafting queue would reset the crafting timer unnecessarily.
– Fixed crash when a force other than player, enemy or neutral was used in autoplace specification.
– Fixed crash when a network interface is deactivated during multiplayer game (//forums.factorio.com/20078)
– Fixed white bar on top of the screen was sometimes present in fullscreen on OS X (//forums.factorio.com/16720).
– Unified the processing of savegame name in –load-game –start-server and –mp-load-game. It can all be supplied with or without the .zip
– Fixed that collision with point wasn’t working properly for curved rail.
Modding:
– Added LuaEntity::unit_group read-only attribute
– Proper error message when subgroup specified by empty string.
– Fixed projectiles with negative acceleration would turn around, fly back and break the game.
На Русском языке(отсутствует)

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