Factorio 0.12.27 список изменений, скачать игру

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Стабильная версия Factorio обновилась до 0.12.27!
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Список изменений версии 0.12.27(Changelog):

На Английском языке (оригинал)
Changes:
– The area of 400X400 tiles is explored when the game starts.
Bufixes:
– Fixed that merging two electric network didn’t merge the statistics.
– Fixed the cyclic/overlaping win/lost sound sample when the game is finished in multiplayer.
– Fixed that extra pipe covers could be drawn on top of connected pipes.
– Fixed misaligned turrets in the 4. New hope mission.
– Fixed some inconsistencies related to zero-signals in circuit networks.
– Fixed inconstency between the way inserters and logistic robots picked items from inventories.
Logistic robots now prefer items at the end of the inventory and ignore inventory limit.
– Fixed LuaForce::clear_chart() would crash game.
– The report of different mods when trying to connect to multiplayer game is now scrollable when needed.
– Fixed Cargo Wagon Inserter input output inconsistency. (//forums.factorio.com/19604)
– Fixed the mod difference reporting when connecting to multiplayer game. (//forums.factorio.com/21035)
– Found workaround for issue in Visual C++ math library that was causing crashes on unpatched Windows 7. Service Pack 1 for Windows 7 is no longer required.
– Fixed that placing a rotated blueprint containing a splitter was not possible in some cases.
– Fixed crash after revive by player port when personal roboport is equipped.
– Optimised the map bitmap refresh logic 16 times. (the freeze after loading a game or resizing window while playing big saves).
– Fixed that the “you joined a paused game” message would display on all peers, rather than just the peer who just joined.
– Fixed slow sprite loading on Direct3D.
– Fixed the documentation of LuaGameScript::show_message_dialog.
– Fixed the order of parameters of some functions in the documentation.
– Fixed that the research screen would pre-select Automation even though it was disabled.
– Fixed rare crash that could happen when assembling machine recipe was reset the same tick as autosave started.
– Fixed the laser/discharge defense names in the set filter dialog.
– Better error when wrong bounding box definition is given.
– Creating message dialog with non existent image doesn’t crash the game anymore.
– Localisation errors will no longer stop the game, the result string will just contain the error.
– Fixed that the stone wall research was disabled in the New hope campaign level 4, so gates weren’t researchable.
– The starting value of text property of textfield is properly set based on the input.
– Fixed that changing request slots of opened entity through script didn’t update the ui.
– Fixed map exchange string problems with mods.
– Fixed freezes on exit with recent NVidia drivers on Gentoo and Arch Linux
– Proper notification when quick bar slot can’t be selected as there is no place to put the item in the cursor.
– Fixed crash on Linux after running xrandr –off.
– Fixed Rocket Silo GUI skipping 53%.
– Another attempt at fixing X11 copy/paste.
– Better message when the server leaves a multiplayer game.
– Fixed the bad values of defines.furnace_source, defines.furnace_result and added missing efines.furnace_modules.
– Fixed that modded saves could get unloadable without mods when they have entities removed in the loading transitions that were in more than one network.
– Fixed that it was possible to have unlimited range with melee weapon after running out of ammo.
– Fixed that LuaPlayer::remove_item didn’t remove from cursor stack when the player was using god controller.
This also fixes the bug in the tight spot scenario.
– Fixed black screen after UAC poped up in main menu
Scripting:
– Documented extra unit group status return values.
Modding:
– Added action_range to mining tool prototype (with the default of 1.5).
На Русском языке(отсутствует)

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