Factorio 0.12.21 — 0.12.22 список изменений, скачать игру

Экспериментальная версия Factorio обновилась до 0.12.22!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.22(Changelog):

На Английском языке (оригинал)
Bugfixes:
— Fixed that save is not loadable when mod changes type of entity.
— Fixed that enemy train stops were visible in the rename station gui.
— Fixed freeze when there is no place to put character when he exits the vehicle and there is no exit point.
— Fixed internally inconsistent data state after cancelling deconstrution from script in a certain way.
— Fixed that map/minimap wasn’t updated when settiles was used.
— Fixed the graphics inconsistencies related to belt versus inserter drawing.
— Files starting with dot are ignored when opening locale files to ignore garbage files that mac is leaving around.
— Fixed the line trigger target specification.
— Fixed that neutral entities were shown red on the map. (Applies mainly in the campaign)
— Fixed sorting of item groups in the crafting window.

Список изменений версии 0.12.21(Changelog):

На Английском языке (оригинал)
Changes:
— Dropped support for OS X 10.6 Snow Leopard.
Bugfixes:
— Fixed random crash with «Trying to make chunk at unreasonable position»
— Fixed crash when calling the set_tiles with non existent terrain parameter.
— Fixed that label could go out of the window in other settings.
— Fixed that the energy progress bar was missing on personal roboport equipment.
— Cannon shells will not have plural in the item name to be consistent with other items.
— Fixed slight direction bias with the flamethrower.
— Fixed items in logistic GUI sometimes disappearing or reappearing.
— Fixed copy&paste on linux, again.
— Fixed controls settings gui bad alignment in some situations.
— Fixed the scripting error in the 3rd level of the transport belt madness.
— Fixed various scripting errors in the tight-spot scenario.
— Fixed that enemy train stations were selectable when setting train destination.
— Fixed crash that could happen when logistic networks are disconnected.
— Fixed invalid gui pointing messages (visible namely in the first demo level).
— Fixed that entities could overlap wrongly in blueprint preview.
— Fixed that roboport sound continued even when it was out of power.
— Fixed that train could crash a gate by accelerating too fast.
— Fixed construction robots would lose their charging destination when roboport is activated/deactivated
— Fixed that entities marked for deconstruction would be instead rebuilt if they were destroyed before the actual deconstruction.
— Fixed undefined behaviour (crashes) when manually (from script) deactivated entity was killed and rebuilt by construction robot.
— Fixed the scripting bug in the first tutorial level.
Scripting:
— Fixed the defines.circuitconditionindex.inserter_logistic value (should be 2 not 1).
— Fixed crash when accessing item on the ground inserted into belt.
— When attacking a player in a tank, the tank will be attacked instead of the player directly
Modding:
— Better error message when specifying list of filenames instead of one in rotated sprite.
На Русском языке(отсутствует)

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