Factorio 0.12.11 список изменений, скачать игру


Экспериментальная версия Factorio обновилась до 0.12.11!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.11(Changelog):

На Английском языке (оригинал)

– Added –no-auto-pause: When running as a server, –no-auto-pause will prevent stopping the game when no players are connected.
– Optimised the particle performance. Helps during heavy fights.
– Showing the log file location when the game crashes, so it is eaiser to find when reporting the bug.
– The “graphics.force-opengl” option default value is true when AMD graphics card is present.
– Fixed that multiple electric networks connected to a solar panel could be exploited to generate more energy. (//www.factorioforums.com/forum/viewtopic.php?t=16778)
The energy of the solar panel is now fractioned between all the networks it is connected to.
– Fixed character entities disconnected from players not working correctly when in vehicles. (//www.factorioforums.com/forum/viewtopic.php?t=16812)
– Fixed small-pump and offshore-pump not saving/restoring circuit conditions in LuaItemStack::get_blueprint_entities/set_blueprint_entities. (//www.factorioforums.com/forum/viewtopic.php?t=16715)
– Fixed threading issue when loading games. (//www.factorioforums.com/forum/viewtopic.php?t=16808)
– Fixed OS X Finder argument crashing the game on startup (//www.factorioforums.com/forum/viewtopic.php?t=16719).
– Burner inserter now grabs fuel for itself even if the target doesn’t need it (//www.factorioforums.com/forum/viewtopic.php?p=111765).
– Fixed active sound playing on machines without power (//www.factorioforums.com/forum/viewtopic.php?t=16754).
– Fixed empty unit groups crashing the game (//www.factorioforums.com/forum/viewtopic.php?t=16371).
– Fixed crash when building locomotives in latency hiding.
– Fixed cannot load save with modded rails when a rail mod is disabled (will work only on 0.12.11+ saves) (//www.factorioforums.com/forum/viewtopic.php?t=16834).
– Fixed crash when setting filters in the tank/car while riding in them. (//www.factorioforums.com/forum/viewtopic.php?t=16910)
– Fixed crash when migrating/removing entities marked for deconstruction. (//www.factorioforums.com/forum/viewtopic.php?&t=16726)
– Removed one possible logical deadlock in the tutorial. (//www.factorioforums.com/forum/viewtopic.php?t=16980)
– Fixed that remove_item didn’t remove from player ammo, gun, tool and armor slots. (//www.factorioforums.com/forum/viewtopic.php?t=16960)
– Changed LuaSurface::set_multi_command signature. Now the function takes a table with following keys:
command(required), unit_count(required), force(optional), unit_search_distance(optional)
This solves issue with not finding any enemies to attack: //www.factorioforums.com/forum/viewtopic.php?f=7&t=16541
– Removed game.on_save function. There should be no need for it and it was causing too many problems.
– Lua on_load function is not called when saving the game anymore. It is called only on actual load now.
– Lua API calls on_load, on_init, on_configuration_changed, on_event and generate_event_name
have been moved to a new namespace called script (so from now use script.on_load(…)). This will break many mods!
The callback registered in on_load function doesn’t have access to the game API. This is to avoid common desyncs.
The on_init and on_configuration_changed still retain the access to the game API.
– on_configuration_changed is fired when the map version changes, a mod version changes, a mod is added, or a mod is removed and passes “data”:
Pushes old_version=”x.x.x”, new_version=”x.x.x” when loading map versions other than the current version
When a mod version is changed it appears as a table of mod changes: {[“Mod name”] = {old_version=”x.x.x”, new_version=”x.x.x”}, …}
When a mod is added it appears as: [“Mod name”] = {old_version=nil, new_version=”x.x.x”}
When a mod is removed it appears as: [“Mod name”] = {old_version=”x.x.x”, new_version=nil}
– Changed LuaGameScript::makefile to LuaGameScript::write_file and added an optional third parameter bool to append.
– Replaced entity type “rail” with types “straight-rail” and “curved-rail”. Property “bending_type” is optional for rail entities,
but is still mandatory for rail remnants.

На Русском языке(временно отсутствует)



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