Factorio 0.12.11 список изменений, скачать игру

Экспериментальная версия Factorio обновилась до 0.12.11!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.11(Changelog):

На Английском языке (оригинал)

Features:
— Added —no-auto-pause: When running as a server, —no-auto-pause will prevent stopping the game when no players are connected.
Optimisations:
— Optimised the particle performance. Helps during heavy fights.
Changes:
— Showing the log file location when the game crashes, so it is eaiser to find when reporting the bug.
— The «graphics.force-opengl» option default value is true when AMD graphics card is present.
Bugfixes:
— Fixed that multiple electric networks connected to a solar panel could be exploited to generate more energy. (https://www.factorioforums.com/forum/viewtopic.php?t=16778)
The energy of the solar panel is now fractioned between all the networks it is connected to.
— Fixed character entities disconnected from players not working correctly when in vehicles. (https://www.factorioforums.com/forum/viewtopic.php?t=16812)
— Fixed small-pump and offshore-pump not saving/restoring circuit conditions in LuaItemStack::get_blueprint_entities/set_blueprint_entities. (https://www.factorioforums.com/forum/viewtopic.php?t=16715)
— Fixed threading issue when loading games. (https://www.factorioforums.com/forum/viewtopic.php?t=16808)
— Fixed OS X Finder argument crashing the game on startup (https://www.factorioforums.com/forum/viewtopic.php?t=16719).
— Burner inserter now grabs fuel for itself even if the target doesn’t need it (https://www.factorioforums.com/forum/viewtopic.php?p=111765).
— Fixed active sound playing on machines without power (https://www.factorioforums.com/forum/viewtopic.php?t=16754).
— Fixed empty unit groups crashing the game (https://www.factorioforums.com/forum/viewtopic.php?t=16371).
— Fixed crash when building locomotives in latency hiding.
— Fixed cannot load save with modded rails when a rail mod is disabled (will work only on 0.12.11+ saves) (https://www.factorioforums.com/forum/viewtopic.php?t=16834).
— Fixed crash when setting filters in the tank/car while riding in them. (https://www.factorioforums.com/forum/viewtopic.php?t=16910)
— Fixed crash when migrating/removing entities marked for deconstruction. (https://www.factorioforums.com/forum/viewtopic.php?&t=16726)
— Removed one possible logical deadlock in the tutorial. (https://www.factorioforums.com/forum/viewtopic.php?t=16980)
— Fixed that remove_item didn’t remove from player ammo, gun, tool and armor slots. (https://www.factorioforums.com/forum/viewtopic.php?t=16960)
Scripting:
— Changed LuaSurface::set_multi_command signature. Now the function takes a table with following keys:
command(required), unit_count(required), force(optional), unit_search_distance(optional)
This solves issue with not finding any enemies to attack: https://www.factorioforums.com/forum/viewtopic.php?f=7&t=16541
— Removed game.on_save function. There should be no need for it and it was causing too many problems.
— Lua on_load function is not called when saving the game anymore. It is called only on actual load now.
— Lua API calls on_load, on_init, on_configuration_changed, on_event and generate_event_name
have been moved to a new namespace called script (so from now use script.on_load(…)). This will break many mods!
The callback registered in on_load function doesn’t have access to the game API. This is to avoid common desyncs.
The on_init and on_configuration_changed still retain the access to the game API.
— on_configuration_changed is fired when the map version changes, a mod version changes, a mod is added, or a mod is removed and passes «data»:
Pushes old_version=»x.x.x», new_version=»x.x.x» when loading map versions other than the current version
When a mod version is changed it appears as a table of mod changes: {[«Mod name»] = {old_version=»x.x.x», new_version=»x.x.x»}, …}
When a mod is added it appears as: [«Mod name»] = {old_version=nil, new_version=»x.x.x»}
When a mod is removed it appears as: [«Mod name»] = {old_version=»x.x.x», new_version=nil}
— Changed LuaGameScript::makefile to LuaGameScript::write_file and added an optional third parameter bool to append.
Modding:
— Replaced entity type «rail» with types «straight-rail» and «curved-rail». Property «bending_type» is optional for rail entities,
but is still mandatory for rail remnants.

На Русском языке(временно отсутствует)

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