Экспериментальная версия Factorio обновилась до 0.12.17!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.16- 0.12.17(Changelog):

На Английском языке (оригинал)

Version: 0.12.17
Date: 12. 11. 2015
Graphics:
– New technology Icons!
– New item group icons.
– Updated the icons of rocket silo, beacon, sulfur, armors, stone brick and radar.
Bugfixes:
– Fixed that assembling machines/furnaces could get stuck after changing mod configuration that affects their recipe.
(//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed that the window title was “Allegro” on mac os. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed crash on exit with Steam overlay. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed displaying of update unavailable message with disabled experimental updates.
– Added workaround for problem with AMD drivers that could cause missing or corrupted textures on some systems.
(//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed that making a blueprint of a ghost was not saving circuit connections.
– Fixed occasional crash during update after UAC dialog pops-up. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed that the value of the checkbox in tips and tricks wasn’t set up properly.(//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed that rocket silo electric energy drain was applied twice. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed chain signals getting stuck on red (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed crash while rotating locomotives that crashed into something (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed an issue causing desync. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed crash when loading save with lua tables that are nested more than expected. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
Scripting:
– Added global log method that can be used to debug script problems.
– Added LuaFluidPrototype::localised_name property.
– Fixed that LuaInventory::insert didn’t follow the slot restrictions. (//www.factorioforums.com/forum/viewtopic.php?t=1..)

Version: 0.12.16
Date: 30. 10. 2015
Bugfixes:
– Fixed chain signal state propagation (//www.factorioforums.com/forum/viewtopic.php?t=1..).
– Added “markers” that will be recognized by nVidia and AMD drivers as hints to run Factorio on high performance GPU if switchable graphics technology is
present.
(//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Improved burner inserter’s fuel searching logic; it will now search both transport belt lines for fuel
(//www.factorioforums.com/forum/viewtopic.php?t=1..).
– Fixed crash when building locomotive on the junction. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed crash when the first lab is built by construction robots. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed crash related to train stopping for auto control. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Removed the limit of 800 pixels height of the recipe gui. (//www.factorioforums.com/forum/viewtopic.php?t=1..)
– Fixed problems with too big character windows with too big inventory (modded) on screens that can’t hold it, by making it scrollable.
– Fixed problem with night vision effect on some PC configurations. (//www.factorioforums.com/forum/viewtopic.php?t=1..)

На Русском языке(временно отсутствует)

Экспериментальная версия Factorio обновилась до 0.12.15!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.13 – 0.12.15(Changelog):

На Английском языке (оригинал)

0.12.15
Bugfixes:
– Fixed that it wasn’t possible to execute ui actions while the game was stopped (research, tips and trikcs etc.)
– Fix of fix of loading of game containing lua objects.

0.12.14
Graphics:
– Added new smoke graphics
Bugfixes:
– Fixed loading of game containing duplicate lua tables. (//www.factorioforums.com/forum/viewtopic.php?t=17275)
– Fixed flickering light intensity at the edge of the screen when moving.
– Fixed crash when pasting from empty clipboard into console on OS X.
– Fixed crash when reviving train stop that was connected to rail while destroyed while the rail no longer exists.
– Some ui actions made while the game was being saved were actually not executed altough it looked like it.
(//www.factorioforums.com/forum/viewtopic.php?t=16866)

0.12.13
Bugfixes:
– Fixed that blueprint gates were colliding with ghost gates with same type and direction. (//www.factorioforums.com/forum/viewtopic.php?t=17151)
– Fixed that LuaEntity::clear_request_slot and set_request_slot wouldn’t update the logistics GUI if it happened to be opened at the same time. This time it’s fixed for logistic chests as well. (//www.factorioforums.com/forum/viewtopic.php?t=17196)
– Fixed crash when trying to open car GUIs in the map editor. (//www.factorioforums.com/forum/viewtopic.php?t=17148)
– Fixed the desync issues related to converting floating point numbers to string in lua. (//www.factorioforums.com/forum/viewtopic.php?t=16638)
Note: until 0.13 other special values like nan, inf etc. are not solved properly, so they shouldn’t be used.
– Fixed crash when loading a savegame with self recursive table elements. (//www.factorioforums.com/forum/viewtopic.php?t=17204)
– Fixed that furnaces deactivated improperly when switching products. (//www.factorioforums.com/forum/viewtopic.php?t=17146)
– Fixed crashes on linux (when download failed, after Lua error, …)

На Русском языке(временно отсутствует)

Экспериментальная версия Factorio обновилась до 0.12.12!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.12(Changelog):

На Английском языке (оригинал)

Bugfixes:
– Fixed another solar panel counting error. (//www.factorioforums.com/forum/viewtopic.php?t=17138)
– Fixed that locale values in zip packages weren’t loaded. (//www.factorioforums.com/forum/posting.php?t=17098)
– Fixed pushing of compound localised strings into lua. (//www.factorioforums.com/forum/viewtopic.php?t=17134)
– Tweaked train path finding values for trains waiting on signals (//www.factorioforums.com/forum/viewtopic.php?t=17069).
Scripting:
– game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item.

На Русском языке(временно отсутствует)