Экспериментальная версия Factorio обновилась до 0.12.22!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.22(Changelog):

На Английском языке (оригинал)
– Fixed that save is not loadable when mod changes type of entity.
– Fixed that enemy train stops were visible in the rename station gui.
– Fixed freeze when there is no place to put character when he exits the vehicle and there is no exit point.
– Fixed internally inconsistent data state after cancelling deconstrution from script in a certain way.
– Fixed that map/minimap wasn’t updated when settiles was used.
– Fixed the graphics inconsistencies related to belt versus inserter drawing.
– Files starting with dot are ignored when opening locale files to ignore garbage files that mac is leaving around.
– Fixed the line trigger target specification.
– Fixed that neutral entities were shown red on the map. (Applies mainly in the campaign)
– Fixed sorting of item groups in the crafting window.

Список изменений версии 0.12.21(Changelog):

На Английском языке (оригинал)
– Dropped support for OS X 10.6 Snow Leopard.
– Fixed random crash with “Trying to make chunk at unreasonable position”
– Fixed crash when calling the set_tiles with non existent terrain parameter.
– Fixed that label could go out of the window in other settings.
– Fixed that the energy progress bar was missing on personal roboport equipment.
– Cannon shells will not have plural in the item name to be consistent with other items.
– Fixed slight direction bias with the flamethrower.
– Fixed items in logistic GUI sometimes disappearing or reappearing.
– Fixed copy&paste on linux, again.
– Fixed controls settings gui bad alignment in some situations.
– Fixed the scripting error in the 3rd level of the transport belt madness.
– Fixed various scripting errors in the tight-spot scenario.
– Fixed that enemy train stations were selectable when setting train destination.
– Fixed crash that could happen when logistic networks are disconnected.
– Fixed invalid gui pointing messages (visible namely in the first demo level).
– Fixed that entities could overlap wrongly in blueprint preview.
– Fixed that roboport sound continued even when it was out of power.
– Fixed that train could crash a gate by accelerating too fast.
– Fixed construction robots would lose their charging destination when roboport is activated/deactivated
– Fixed that entities marked for deconstruction would be instead rebuilt if they were destroyed before the actual deconstruction.
– Fixed undefined behaviour (crashes) when manually (from script) deactivated entity was killed and rebuilt by construction robot.
– Fixed the scripting bug in the first tutorial level.
– Fixed the defines.circuitconditionindex.inserter_logistic value (should be 2 not 1).
– Fixed crash when accessing item on the ground inserted into belt.
– When attacking a player in a tank, the tank will be attacked instead of the player directly
– Better error message when specifying list of filenames instead of one in rotated sprite.
На Русском языке(отсутствует)

В скором будущем нас ждёт новый элемент для управления энергосетью фабрик – выключатель.
Несложно догадаться, что благодаря ему мы сможем, к примеру, отключать определённые участки фабрик с высоким энергопотреблением на время обороны или нападения. Или создать автоматическую систему “переключения электричества” на альтернативный источник питания.

Художники уже закончили работу над выключателем, и сейчас он выглядит вот так:

Выключатель. Анимация работы

анимация работы выключателя

Управлять выключателем можно вручную, если он не подключён к логической сети.

Подробнее можно прочитать в блоге разработчиков(на Английском языке).

Экспериментальная версия Factorio обновилась до 0.12.20!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.20(Changelog):

На Английском языке (оригинал)
– Fixed crash when attempting to set font color on styles that don’t support it. (//www.factorioforums.com/forum/viewtopic.php?t=18051)
– Fixed Lua stack overflow when data.raw got too big (//www.factorioforums.com/forum/viewtopic.php?t=18106).
– Fixed units sometimes getting stuck at the end of their paths (//www.factorioforums.com/forum/viewtopic.php?t=18038).
– Fixed clicking on mod GUI in replay would crash the game (//www.factorioforums.com/forum/viewtopic.php?t=18057).
– Fixed inventory slots with filters did not have hover and click style (//www.factorioforums.com/forum/viewtopic.php?t=18087).
– Fixed the inconsitance between personal/normal roboport power consumption description. (//www.factorioforums.com/forum/viewtopic.php?t=18061)
– The right part of the research window is also scrollable when it doesn’t fit the screen. (//www.factorioforums.com/forum/viewtopic.php?t=18062)
– Fixed that the west/east rotation graphics of chemical was reversed. (//www.factorioforums.com/forum/viewtopic.php?t=18127)
– Fixed crash when merging a force with disconnected player (//www.factorioforums.com/forum/viewtopic.php?f=7&t=18154)
– Fixed Production/Electric network statistics windows resetting position every few seconds. (//www.factorioforums.com/forum/viewtopic.php?t=18144)
– Fixed the preview drawing boxes of some entities.
– Fixed chain signal not preventing crash when a train passed twice through one block (//www.factorioforums.com/forum/viewtopic.php?t=18036).
– Fixed crash when loading a game saved by the server with only one player that is currently disconnected.
– Technology prototypes now have optional integer property “icon_size”. Default value for non-base mods is 64 (and 128 for base mod).
На Русском языке(временно отсутствует)

В Factorio 0.13.x нас ожидает новая система строительства железных дорог, которая позволит быстро и эффективно строить жд пути.
Поиск оптимального пути происходит с помощью “Алгоритма поиска А*
На данный момент выглядит это примерно так:

Улучшенное строительство железных дорог

Поиск оптимального маршрута.

Подробнее можно прочитать в блоге разработчиков(На Английском языке):