Экспериментальная версия Factorio обновилась до 0.12.15!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.13 – 0.12.15(Changelog):

На Английском языке (оригинал)

0.12.15
Bugfixes:
– Fixed that it wasn’t possible to execute ui actions while the game was stopped (research, tips and trikcs etc.)
– Fix of fix of loading of game containing lua objects.

0.12.14
Graphics:
– Added new smoke graphics
Bugfixes:
– Fixed loading of game containing duplicate lua tables. (//www.factorioforums.com/forum/viewtopic.php?t=17275)
– Fixed flickering light intensity at the edge of the screen when moving.
– Fixed crash when pasting from empty clipboard into console on OS X.
– Fixed crash when reviving train stop that was connected to rail while destroyed while the rail no longer exists.
– Some ui actions made while the game was being saved were actually not executed altough it looked like it.
(//www.factorioforums.com/forum/viewtopic.php?t=16866)

0.12.13
Bugfixes:
– Fixed that blueprint gates were colliding with ghost gates with same type and direction. (//www.factorioforums.com/forum/viewtopic.php?t=17151)
– Fixed that LuaEntity::clear_request_slot and set_request_slot wouldn’t update the logistics GUI if it happened to be opened at the same time. This time it’s fixed for logistic chests as well. (//www.factorioforums.com/forum/viewtopic.php?t=17196)
– Fixed crash when trying to open car GUIs in the map editor. (//www.factorioforums.com/forum/viewtopic.php?t=17148)
– Fixed the desync issues related to converting floating point numbers to string in lua. (//www.factorioforums.com/forum/viewtopic.php?t=16638)
Note: until 0.13 other special values like nan, inf etc. are not solved properly, so they shouldn’t be used.
– Fixed crash when loading a savegame with self recursive table elements. (//www.factorioforums.com/forum/viewtopic.php?t=17204)
– Fixed that furnaces deactivated improperly when switching products. (//www.factorioforums.com/forum/viewtopic.php?t=17146)
– Fixed crashes on linux (when download failed, after Lua error, …)

На Русском языке(временно отсутствует)

Экспериментальная версия Factorio обновилась до 0.12.12!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.12(Changelog):

На Английском языке (оригинал)

Bugfixes:
– Fixed another solar panel counting error. (//www.factorioforums.com/forum/viewtopic.php?t=17138)
– Fixed that locale values in zip packages weren’t loaded. (//www.factorioforums.com/forum/posting.php?t=17098)
– Fixed pushing of compound localised strings into lua. (//www.factorioforums.com/forum/viewtopic.php?t=17134)
– Tweaked train path finding values for trains waiting on signals (//www.factorioforums.com/forum/viewtopic.php?t=17069).
Scripting:
– game.get_localised_entity_name is replaced by LuaEntityPrototype::localised_name read property. The same for technology and item.

На Русском языке(временно отсутствует)

Экспериментальная версия Factorio обновилась до 0.12.11!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.11(Changelog):

На Английском языке (оригинал)

Features:
– Added –no-auto-pause: When running as a server, –no-auto-pause will prevent stopping the game when no players are connected.
Optimisations:
– Optimised the particle performance. Helps during heavy fights.
Changes:
– Showing the log file location when the game crashes, so it is eaiser to find when reporting the bug.
– The “graphics.force-opengl” option default value is true when AMD graphics card is present.
Bugfixes:
– Fixed that multiple electric networks connected to a solar panel could be exploited to generate more energy. (//www.factorioforums.com/forum/viewtopic.php?t=16778)
The energy of the solar panel is now fractioned between all the networks it is connected to.
– Fixed character entities disconnected from players not working correctly when in vehicles. (//www.factorioforums.com/forum/viewtopic.php?t=16812)
– Fixed small-pump and offshore-pump not saving/restoring circuit conditions in LuaItemStack::get_blueprint_entities/set_blueprint_entities. (//www.factorioforums.com/forum/viewtopic.php?t=16715)
– Fixed threading issue when loading games. (//www.factorioforums.com/forum/viewtopic.php?t=16808)
– Fixed OS X Finder argument crashing the game on startup (//www.factorioforums.com/forum/viewtopic.php?t=16719).
– Burner inserter now grabs fuel for itself even if the target doesn’t need it (//www.factorioforums.com/forum/viewtopic.php?p=111765).
– Fixed active sound playing on machines without power (//www.factorioforums.com/forum/viewtopic.php?t=16754).
– Fixed empty unit groups crashing the game (//www.factorioforums.com/forum/viewtopic.php?t=16371).
– Fixed crash when building locomotives in latency hiding.
– Fixed cannot load save with modded rails when a rail mod is disabled (will work only on 0.12.11+ saves) (//www.factorioforums.com/forum/viewtopic.php?t=16834).
– Fixed crash when setting filters in the tank/car while riding in them. (//www.factorioforums.com/forum/viewtopic.php?t=16910)
– Fixed crash when migrating/removing entities marked for deconstruction. (//www.factorioforums.com/forum/viewtopic.php?&t=16726)
– Removed one possible logical deadlock in the tutorial. (//www.factorioforums.com/forum/viewtopic.php?t=16980)
– Fixed that remove_item didn’t remove from player ammo, gun, tool and armor slots. (//www.factorioforums.com/forum/viewtopic.php?t=16960)
Scripting:
– Changed LuaSurface::set_multi_command signature. Now the function takes a table with following keys:
command(required), unit_count(required), force(optional), unit_search_distance(optional)
This solves issue with not finding any enemies to attack: //www.factorioforums.com/forum/viewtopic.php?f=7&t=16541
– Removed game.on_save function. There should be no need for it and it was causing too many problems.
– Lua on_load function is not called when saving the game anymore. It is called only on actual load now.
– Lua API calls on_load, on_init, on_configuration_changed, on_event and generate_event_name
have been moved to a new namespace called script (so from now use script.on_load(…)). This will break many mods!
The callback registered in on_load function doesn’t have access to the game API. This is to avoid common desyncs.
The on_init and on_configuration_changed still retain the access to the game API.
– on_configuration_changed is fired when the map version changes, a mod version changes, a mod is added, or a mod is removed and passes “data”:
Pushes old_version=”x.x.x”, new_version=”x.x.x” when loading map versions other than the current version
When a mod version is changed it appears as a table of mod changes: {[“Mod name”] = {old_version=”x.x.x”, new_version=”x.x.x”}, …}
When a mod is added it appears as: [“Mod name”] = {old_version=nil, new_version=”x.x.x”}
When a mod is removed it appears as: [“Mod name”] = {old_version=”x.x.x”, new_version=nil}
– Changed LuaGameScript::makefile to LuaGameScript::write_file and added an optional third parameter bool to append.
Modding:
– Replaced entity type “rail” with types “straight-rail” and “curved-rail”. Property “bending_type” is optional for rail entities,
but is still mandatory for rail remnants.

На Русском языке(временно отсутствует)

Экспериментальная версия Factorio обновилась до 0.12.10!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.10 и 0.12.9(Changelog):

На Английском языке (оригинал)

Version: 0.12.10
Date: 02. 10. 2015
Changes:
– Script created beam entities will now destroy themselves when the source or target entity becomes invalid.
Bugfixes:
– Fixed crash when research completed in the same tick as inserting equipment into power armor. (//www.factorioforums.com/forum/viewtopic.php?t=16545)
– Fixed hand not refilling with repair packs after a repair pack was consumed (//www.factorioforums.com/forum/viewtopic.php?t=16714).
– Fixed small pump not saving its condition in a blueprint (//www.factorioforums.com/forum/viewtopic.php?t=16715).
– Fixed rocket silo GUI bug. (//www.factorioforums.com/forum/viewtopic.php?f=7&t=16707)
– Fixed “failed to create display” error on systems with multiple graphics devices (//www.factorioforums.com/forum/viewtopic.php?t=16730).
– Fixed the blinking problem in the multiplayer. (//www.factorioforums.com/forum/viewtopic.php?t=16724)

 

Version: 0.12.9
Date: 30. 09. 2015
Features:
– Added reset button to the control settings dialog. It will set the controls back to the default.
Graphics:
– Destroyer electric beams now use soft additive blend mode.
Changes:
– Added –load-game: Will automatically load a save after initialising Factorio and go straight to the game, skipping main menu.
– Moved MP / autosave information dialogs to the top half (better visibility of what is happening in the game) and added screen fading.
– Implemented time-to-live for deconstruction order, if an order is not assigned for 1 hour, it is removed.
– game.print_entity_statistics() has been moved to player.print_entity_statistics(). (//www.factorioforums.com/forum/viewtopic.php?t=16520)
– Updated the tips and tricks pictures. (+added copy paste)
– Smoothed map scrolling speed on different zoom levels.
– Added Resume button to multiplayer game menu.
Optimisations:
– Dramatic speedup of loading packages (mods) from the zip files.
It is recommended to used only zipped mods from now on, as on non ssd discs, it might even speed up the startup time.
– Added FPS limiter to main menu screen.
Bugfixes:
– Fixed the shotgun shooting. (//www.factorioforums.com/forum/viewtopic.php?t=16321)
– Fixed the game could get stuck during start on systems with multiple display adapters.
– Fixed train GUI closing immediately after opening in multiplayer when the player is riding on the train.
– Fixed train GUI not containing the wait time slider until a station was explicitly selected (//www.factorioforums.com/forum/viewtopic.php?t=16360).
– Fixed production GUI jumping to undesirable places when resized (//www.factorioforums.com/forum/viewtopic.php?t=16356).
– Construction robots will be transferred to appropriate network when a logistic network splits (//www.factorioforums.com/forum/viewtopic.php?t=16147).
– Fixed crash when auto-re-filling ammo in tanks/cars (//www.factorioforums.com/forum/viewtopic.php?t=16375).
– Fixed wait slider in train GUI editing after deleting a station (//www.factorioforums.com/forum/viewtopic.php?t=16471).
– Fixed that negative emissions of power source (air filtering mod) could result into negative evolution factor.
– Fixed the game could hang when writing a message to log (//www.factorioforums.com/forum/viewtopic.php?f=7&t=16342).
– Fixed next save not being selected properly after clicking the Delete Save button (//www.factorioforums.com/forum/viewtopic.php?t=16498).
– Fixed module icons not showing in alt-view on rocket silos (//www.factorioforums.com/forum/viewtopic.php?t=16381).
– Fixed mining progress bar staying on screen when not mining in certain situations (//www.factorioforums.com/forum/viewtopic.php?t=16448).
– Fixed crash when loading 0.10 or older saves (//www.factorioforums.com/forum/viewtopic.php?t=16442).
– Fixed crash when loading pre-12.7 scenarios with redefined spawn location (//www.factorioforums.com/forum/viewtopic.php?t=16569).
– Fixed trains sometimes stopping on signals they reserved.
– Fixed personal roboport taking forever to deconstruct when there are a lot of deconstruction orders.
– Fixed a crash where the Lua stack would overflow and corrupt Factorio memory (//www.factorioforums.com/forum/viewtopic.php?t=16578).
– Fixed crash when using player.inventory.clear(). (//www.factorioforums.com/forum/viewtopic.php?t=16579)
– Fixed that –create wouldn’t create a control.lua, causing the victory dialog not being shown after launching the rocket, or creating new players without giving them the initial inventory (//www.factorioforums.com/forum/viewtopic.php?t=16619).
– Player <> entity transfer now ignores modules only when the entity has module inventory.
– Fixed beacons affected steel furnaces (//www.factorioforums.com/forum/viewtopic.php?t=16634).
– Fixed car starting sound playing when opening it’s gui.
– Fixed crash when fast replacing a beacon (modded game only) (//www.factorioforums.com/forum/viewtopic.php?t=16677).
– Fixed train station names appearing on minimap with certain GUI scale settings.
– Fixed crash when zooming in the map all the way with the keyboard (//www.factorioforums.com/forum/viewtopic.php?t=16643).
– Fixed that LuaEntity::clear_request_slot and set_request_slot wouldn’t update the logistics GUI if it happened to be opened at the same time (//www.factorioforums.com/forum/viewtopic.php?t=16660).
– Fixed width of some progress bars did not respect UI scale configuration (//www.factorioforums.com/forum/viewtopic.php?t=16518).
Modding:
– Fixed projectiles with direction_only = false didn’t respect direction_deviation configuration.
– Fixed entity dying explosion with “rotated = true” caused crash (//www.factorioforums.com/forum/viewtopic.php?t=16652).
Scripting:
– Added LuaEntity::get_connected_rail. It takes a table with rail_direction (0 front, 1 back) and rail_connection_direction (0 left, 1 straight, 2 right)
and returns a new rail (or nil) following that specification from the given rail entity.
– LuaTrain::front_rail, LuaTrain::back_rail, LuaTrain::rail_direction_from_front_rail and LuaTrain::rail_direction_from_back_rail
None of the methods takes any parameters.
– LuaEntity::get_output_inventory now returns nil when the inventory doesn’t exist (doesn’t raise an exception as before).

На Русском языке(временно отсутствует)