Экспериментальная версия Factorio обновилась до 0.12.1!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.1(Changelog):

На Английском языке (оригинал)
Features:
– Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
Changes:
– Train station names use natural string comparing (station “Iron 10” comes after “Iron 9”, not after “Iron 1”).
– New command-line parameter: –latency-ms. Allows to set server latency in milliseconds rather than ticks
– You can copy paste circuit network conditions between Inserter, Lamp, Pump and Offshore Pump.
– The delete button in Load Game or Save Game dialogs now asks for confirmation before deleting
– Locomotive on schedule can’t be rotated while moving anymore.
– Changed fast inventory transfer from the main player inventory so ctrl+clicking empty slots doesn’t move items to the logistic trash slots.
– Changed Assembling machine’s auto-insertion behaviour when using speed module effects. Faster speed with fast recipes will insert more items sooner.
Bugfixes:
– Very rough support for RTL languages, the texts are no longer rendered backwards (but the gui still is and multiline text will cause problems).
– Fixed Rocket Silo rocket inventory tool tip sticking around when it shouldn’t (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13551).
– Fixed furnaces rendering light when inactive (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13532).
– Fixed transport belt to ground in blueprints when rotating crashing the game (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13572).
– Fixed LuaSurface::can_place_entity checks for rails (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13521).
– Fixed inserters putting items only on left line of underground belts. (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13519)
– Fixed ghost building concrete/stone not updating charting (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13675).
– Fixed ghost building concrete/stone distance being restricted (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13662).
– Fixed crash when leaving vehicle while on a transport belt entity (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13616).
– Fixed charging from primary and secondary energy sources (aka shield insta charge) (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13564,
//www.factorioforums.com/forum/viewtopic.php?f=7&t=13698).
– Fixed crash when trying to set filter on vehicle ammo inventories (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13684).
– Fixed mining concrete/tiles sometimes making water where it shouldn’t be (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13735).
– Fixed character-logistic-trash-slots-2 technology prequisite (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13596).
– Fixed crash when calling game.player.surface.set_multi_command (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13621)
– Fixed electric wire rendering on low graphics quality settings (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13520).
– Fixed unable to load 0.11 savegames with active combat robots (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13566).
– Fixed robots building paths over existing paths not mining the existing paths first (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13712).
– Fixed personal robots would sometimes follow player instead of stationing when they use up all material for terrain building.
– Fixed splitters/transport belts still running when marked for deconstruction (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13772).
– Fixed death after launching the rocket not ending the game in single player (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13701).
– Fixed crash when disconnecting character from player while crafting (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13561).
– Fixed inserters sometimes not loading Rocket Silo after launch (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13703).
– Fixed circuit network sometimes showing items with no number.
– Fixed crash when the game attempted to play a sound in headless mode (//www.factorioforums.com/forum/viewtopic.php?f=30&t=13720)
– Fixed incorrect gun turret health (//www.factorioforums.com/forum/viewtopic.php?f=30&t=13748)
– Copy pasting now works for Small pumps and Offshore Pumps.
– Fixed crash when loading single-player save in multiplayer without “Allow commands” checked
(//www.factorioforums.com/forum/viewtopic.php?f=30&t=13584).
– Fixed not being able to set the UI scale back to normal after accidentally setting it to 200%
(//www.factorioforums.com/forum/viewtopic.php?f=7&t=13750).
– Fixed locomotive lights and vehicle indicators being rendered across different surfaces (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13846).
– Fixed not being able to fast-transfer stone bricks and concrete into entities.
– Fixed splitters giving priority to one input belt (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13683&p=93380).
– Fixed actions during saves strangeness (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13830&p=93085#p93085).
– Fixed logistic inconsistency when removing mods that added logistic/construction robots (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13575).
– Fixed crash when removing mods that added biter spawners (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13575).
– Fixed crash related to changing forces on units (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13742&p=92486#p92486).
– Fixed assembling machines going to sleep when their fluid output had fluid but the ingredient slot didn’t have enough item ingredients.
– Fixed crash when trying to read LuaSurface from disconnected player through mods (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13910).
– Fixed train going into automatic mode when hitting something (again) (//www.factorioforums.com/forum/viewtopic.php?f=7&t=10220).
– Fixed laser turrets cause other eletric machines to drain more power from accumulators than they should.
(//www.factorioforums.com/forum/viewtopic.php?f=7&t=13878).
– Fixed crashes when connecting to MP game on older ubuntu (and possibly other distributions;
//www.factorioforums.com/forum/viewtopic.php?f=7&t=13558&p=91574#p91574)
– Fixed crash when projectile with default maximum range doesn’t hit anything and flies forever
(//www.factorioforums.com/forum/viewtopic.php?f=7&t=13956).
Scripting:
– LuaSurface::set_multi_command now takes an optional third argument specifying the force to send the command to. Default is the enemy force
– Default mods are always enabled if mod-list.json is lost (even when enable new mods option is disabled).
– LuaSurface can be invalid when read from LuaPlayer and Player entity if the player is disconnected from the game (MP disconnect) – use LuaSurface.valid to
check.
Note: LuaSurface currently never switches between valid and not valid so the check only has to be done when it’s first read from the LuaPlayer.
– Changed default maximum range of projectiles from 10^308 to 1000.

На Русском языке(Автор перевода: MobButcher)

Для удобства чтения и из-за ненужности были удалены ссылки на форум. Их можно найти в оригинале, если вам сильно надо. (Там все на английском)

Нововведения:
— Burner inserters start with enough energy to pick up 1 item and fuel them selfs.
— Угольные манипуляторы при установке имеют достаточный запас энергии для поднятия 1 предмета и также могут самозаправляться
Изменения:
— Названия поездных станций используют естественное сравнение названий (Станция «Железо 10″ следует после «Железо 9″, а не после «Железо 1″)
— Новая отладочная команда: —latency-ms, которая позволяет установить задержку в миллисекундах, а не в тиках.
— Доступно копирование условий доставочной сети между Манипуляторами, Фонарями, Помпами и Оффшорными помпами (возможно, теми, что выкачивают воду из озер)
— Кнопка удаления карты теперь запрашивает подтверждения перед удалением
— Поезд с заданным маршрутом более не может быть развернут при движении
— Изменено быстрое перемещение предметов из основного инвентаря игрока так, что Ctrl+клик на пустых слотах более не перемещает предметы в «мусорные» логистические слоты
— Изменено поведение авто-вставки в Сборочный автомат при использовании Скоростных модулей. Повышенная скорость с быстрыми рецептами будет перемещать больше предметов быстрее
Исправления:
— Очень условная поддержка правосторонних языков, текст более не будет направлен в обратном направлении (но не в GUI, кроме того многострочный текст также может вызывать проблемыю)
— Исправлено ненужный вывод подсказки в инвентаре Ракетного силоса.
— Исправлено свечение неактивной печи.
— Исправлен вылет игры, вызванный поворотом Подземного конвейера в чертежах.
— Исправлены проверки LuaSurface::can_place_entity для железнодорожных путей
(Прим. пер.: Проверка на возможность установки сущности (путей))
— Исправлено размещение манипуляторами предметов только на левую сторону Подземных конвейеров.
— Исправлено призрачное построение бетона/камня не обновляющее графики (статистику)
— Исправлена блокировка призрачного построения бетона/камня
— Fixed crash when leaving vehicle while on a transport belt entity
— Исправлен вылет при выходе из транспортного средства, находящегося на сущности конвейера. (Пр. Пер.: Проще говоря — на конвейере)
— Исправлен процесс зарядки от первичных и вторичных энергетических источников (также известном как моментальный заряд щита)

— Исправлен вылет при попытке установки фильтра в патронном инвентаре т/с
— Исправлена добыча бетона/тайлов иногда приводящая к созданию воды там, где она не должна быть
— Исправлена предпосылка к исследованию character-logistic-trash-slots-2 (Мусорные-логистические-слоты-персонажа-2)
— Исправлен вылет при вызове game.player.surface.set_multi_command
— Исправлен показ электрических проводов на низких настройках графики
— Исправлена невозможность загрузки игры версии 0.11 с активными боевыми дронами
— Исправлено построение роботами новых путей без первоначального сноса старых
— Исправлено иногда возникающее преследование игрока роботами вместо возврата на станцию при полностью использованных материалов для построения местности
— Исправлено продолжение функционирования разделителей/конвейеров помеченных для деконструкции
— Исправлена ошибка, при которой смерть после запуска ракеты не приводила к окончанию игры в одиночной игре
— Исправлен вылет при отключении персонажа от игрока когда первый создавал предметы
(Прим. пер.: Возможно, имеется ввиду при отключении игрока из сервера, запущенного игроком, а не выделенным)
— Исправлена ошибка, иногда приводящая к непогрузке Ракетного Силоса после запуска
— Исправлена ошибка, иногда приводящая к показу предметов без номеров в цепной сети
— Исправлен вылет при попытке игры запустить звук в безголовом режиме
— Исправлен неправильный показ здоровья турели
— Копирование теперь работает для Маленьких и Оффшорных помп
— Исправлен вылет при загрузке одиночного сохранения в мультиплеере без включенного «Разрешить команды»
— Исправлена невозможность установки масштаба интерфейса после случайной установки его до 200%
— Исправлена обработка фонарей поезда и индикаторов т/с на разных поверхностях

— Fixed not being able to fast-transfer stone bricks and concrete into entities.
— Исправлена невозможность быстрой вставки кирпичей и бетона в сущности (сундуки, манипуляторы, т/с и под.)
— Разделители более не будут давать приоритет к одному из конвейеров.
— Исправлена странность действий во время сохранения
— Исправлено несоответствие логистики при удалении модов, которые добавляли логистических/строительных роботов
— Исправлен вылет при удалении модов добавляющих спавн кусак
— Исправлен вылет связанный изменением единиц измерения сил
— Исправлен выход Сборочных автоматов в спящий режим, когда выход имел жидкость, но не было достаточно предметных ингредиентов.
— Исправлен вылет при попытке чтения через моды LuaSurface от отключившегося игрока
— Исправлен переход поездов при ударе об что-либо (снова)
— Исправлено повышенное потребление энергии электромашинами из аккумуляторов, вызванный лазерными турелями.
— Исправлен вылет при попытке подключения на мультиплеерную игру на более старую версию Ubuntu (и, возможно, других сборок)
— Исправлен вылет когда снаряд с стандартным радиусом полета не попадает во что-либо и продолжает лететь вечно
Скриптинг:
— LuaSurface::set_multi_command теперь принимает третий необязательный аргумент указывающий команду [игроки], посылаемую команде [системе]. Стандартное значение — вражеская команда.
— Стандартные моды теперь всегда включаются если mod-list.json утерян (даже если опция включения новых модов выключена)
— LuaSurface может быть недействующим при чтении из существ LuaPlayer и Player если игрок отключен из мультиплеерной игры. Используйте LuaSurface.valid для проверки.
Заметка: LuaSurface на данный момент никогда не переключается между действительным и недействительным состоянием, так что проверка должна проводиться в первое чтение из LuaPlayer.
— Changed default maximum range of projectiles from 10^308 to 1000.
— Изменен стандартный максимальный радиус полета снарядов с 10^308 до 1000


Экспериментальная версия Factorio обновилась до 0.12.0!
Скачать игру можно на нашем сайте.

Список изменений версии 0.12.0(Changelog):

На Английском языке (оригинал)
Features:
– The game is now finished by launching the rocket with satellite.
– Added chain signals, they can be used to make more complicated junctions and stations without deadlocks.
– Added personal roboport as modular armor equipment.
Once it is active, it uses the materials and robots in the players inventory.
It supports all the tasks construction robots can do like building blueprints, repairing structures, deconstruction etc.
– Added logistic trash fields to the character gui.
They supply items into the logistic system in the same way active provider chests do.
– Added combinators (Arithmetic Combinator, Decider Combinator and Constant combinator).
These allow more advanced manipulation with the circuit network logic (//www.factorio.com/blog/post/fff-88)
– The Lamp, Storage Tank, Small Pump and Offshore Pump can be connected to the circuit network.
– Multiplayer latency hiding (gives impression that some common tasks are performed immediately)
Applies to character movement, mining buildings, building, fast replacing, opening guis, etc.
– Stone brick can be used to build stone path. (30% walking speed increase).
– Concrete can be created.
The concrete can be used to build concrete floors (40% walking speed increase).
– Terrain modifies vehicle friction force (sand: 1.8, grass: 1.6, dirt: 1.4, stone path: 1.1, concrete: 0.8).
– Trees degenerate slowly when there high pollution levels.
– Lab research is now continuous. Science packs have progress bars of usage.
This means that 20 labs doing research with 10 units will still be faster than 10
labs and the science packs aren’t wasted.
– Assembling machine input slot can contain more than the usual stack size when the recipe requirement demands it (3 X recipe demand).
Example: The rocket silo requires 1000 steel, while the stack size is 100, but the input stack can hold enough.
– Added / updated sounds for biters, spitters, worm, spawner, flamethrower, tank, lasers, etc.
– New ambient soundtrack added.
Added mechanism that prevents playing track that was played recently.
The ambient player alternates between neutral wind/environment sounds and soundtrack songs.
– Mousing over a train will show you its current path and blocks it can’t enter.
– Locomotives now show the contents of attached cargo wagons in their tooltip.
– Trees regenerate health slowly.
– Added support for transferring contents/settings when fast-replacing all entity types.
– Added modules to the alt-view for entities that support modules.
– Factorio can run as a dedicated server without graphics (//www.factorioforums.com/wiki/index.php?title=Multiplayer#Headless_server).
– Basic PvP: New forces can now be created and merged back together; a cease-fire can be agreed upon between forces
– IPv6 support for multiplayer.
– DNS names can be used when connecting to multiplayer game.
– Enabled mining trees/ghosts while holding blueprints to be built.
– Added explosive cannon shells.
– Building blueprints over existing ghosts restores the ghost time to live to full.
Changes:
– Disabled loading of saves before 0.9.0 version (You can use 0.9.8 to load older saves and re-save them).
– Removed rocket defense entity.
– Items on transport belts don’t go off the belt at the end, so the transport belt has
to go directly in front of the required inserter.
– Reduced number of rendered Roboport connections.
– The trade in the marketplace only happens if the player can accept the trade items.
– Inserters can now extract from Roboports and Beacons.
– Inserters now take items from right behind them, not from the center of the pickup target entity.
– Copy entity settings mechanism now remembers only the last entity copied from.
Also mechanism allows copy/paste across different entities of the same type (i.e. assembling machine 1 -> assembling machine 2) and
from assembling machines to requester chests (sets filters to 2 x requirements of the assembling machine).
– Trees have generally smaller bounding boxes, so it is easier to walk through forest.
– Power armor modules generate and consume 100 times more power in order to be able to charge construction robots.
– The construction robots don’t build gate in the gap between the rolling stock vehicles. They wait for the train to get away.
– Player’s logistic filters are now remembered after respawn in multiplayer
– All turrets are now 4×4; laser turrets are 4x more expensive and powerful, gun turrets are 2x more expensive
– Roboport tooltip now shows correct numbers of contruction and logistic robots separately.
– When a train loses a path and cannot find a new one, it stops immediately. This prevents it from riding into parts of the rail network, from where it can’t find a path.
– Improvements to circuit network wire connection. You can connect multiple wires of the same color to the same entity.
– The autosave dialog no longer cancels an active blueprint or deconstruction planner selection if the mouse button is still held after the autosave finishes
– Number of autosave slots is now configurable through config.ini (no GUI).
Optimisations:
– Overall optimisation of train + belt heavy factories is roughly 66% compared to 0.11,
this means that the game runs 3 times faster.
– Optimised the transport belt movement.
– Optimised the rotated bounding box collisions checks (trains).
– Optimised the smoke update.
– Optimised the solar panel, all the solar panel input is merged, so the count doesn’t matter.
– Optimised the accumulators by merging then into groups, where typical factory has 1 group per network.
– Optimised the land mine activation mechanism.
– Smaller multiplayer heartbeat packet size.
– Optimised adding/removing of roboport, robots keep their tasks if they can.
– Path finder will terminate when search is too long. This avoids save explosions (see //www.factorioforums.com/forum/viewtopic.php?f=7&t=12580).
– Optimised rendering for large logistic networks.
– Fixed that the graphics were saved twice in the RAM memory.
Graphics:
– New graphics of the combat robots.
– New graphics of the laser/gun turrets, their color is now player/force dependent.
– New graphics of muzzle flash for player, car, tank and turrets.
– New tree graphics. Trees have 4 levels of leafes and the leafs are colorable.
– Trees emit leaves (based on the tree color) when being mined and destroyed.
– Trees emit branches when mined or destroyed.
– Storage tank has a small window showing the liquid inside.
– Combat robots attack beam (//www.factorio.com/blog/post/fff-84)
– New GUI icons: Weapons, ammo, status icons such as out-of-ammo or out-of-electricity
Bugfixes:
– Fixed wrong item count in the logistic system when handling partially-filled magazines, repair packs or other items with durability
– Fixed the choppy (not smooth) movement when using the exoskeleton equipment.
– item-description localization now displays correctly when previewing recipes.
– entity-description localization now displays on entities.
– Proper blueprint centering. It is based on the included entities rather then the selection rectangle when the blueprint is created.
– Very big entities no longer disappear at the edge of the screen
– When putting things on ground, the first item was never put exactly under the cursor even when the place was empty.
– Fixed that it wasn’t possible to swap stacks of the same items with different health.
– Fixed strange behavior of tank/car entering sound.
– Fixed LuaFluidBox crashing the game when attempting to read fluid from an entity that previously had fluidboxes.
– Car / Tank ammo inventory is refilled from the trunk / player inventory when exhausted.
– Fixed writing invalid LuaEntity::selected_gun_index crashing the game.
– Fixed the power armor battery level indicator getting drawn on top of everything else (//www.factorioforums.com/forum/viewtopic.php?f=48&t=8206).
– Fixed that following robots created through trigger crashed the game.
– Fixed the train pathfinding issue when the train crashes to something while stopping for signal or station in front of a junction.
– Fixed that crashing to something while in manual mode in train could switch it to automatic mode.
– Fixed crashing when setting modded GUI styles in Multiplayer.
– Fixed crash when trying to read LuaPlayer::opened on a dead player.
– Fixed crash when canceling deconstruction of a logistic container that was marked for deconstruction after the logistic network it was in lost power
and then regained power (//www.factorioforums.com/forum/viewtopic.php?f=7&t=10143).
– Fixed LuaSurface::can_place_entity returning true when checking item-on-ground against item-on-ground (//www.factorioforums.com/forum/viewtopic.php?f=7&t=9247).
– Turrets can now be modded to use shotgun (and other not guided) ammo.
– Fixed research window appearing behind the selection/minimap pane when shown from research completion (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13235).
– Fix inability to bind some OEM keys on Windows. Added the ability to bind more keys including multimedia keys. (//www.factorioforums.com/forum/viewtopic.php?t=10027)
– Fixed marking a ton of entities for deconstruction outside the construction range of roboports slowing down normal deconstruction rates.
– Fixed crash when removing electric poles from electric networks or circuit networks with large amounts of poles (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13368).
– Fixed video-memory-usage option on Windows. It is possible to run Factorio on configurations with low VRAM (less then 512MB). Other platforms don’t have this issue.
– Fixed that control-clicking entire inventory into a machine installed modules.
– Fixed another instance of the “Trying to make chunk at unreasonable position” bug (//www.factorioforums.com/forum/viewtopic.php?f=7&t=13399).
– Requester chests no longer request more than they can store. E.g. if a requester chest only has one free slot and the requester slider is set to request 20000 iron ore, the chest will only request one stack from the network (//www.factorioforums.com/forum/viewtopic.php?f=30&t=4604)
– Console no longer loses focus after an autosave (//www.factorioforums.com/forum/viewtopic.php?f=30&t=10025)
– Fixed wrong highlight when crafting ammo in vehicles (//www.factorioforums.com/forum/viewtopic.php?f=30&t=9620)
Modding:
– Ambient sounds are specified as prototypes so they can be extended and modified by mods.
Scripting:
– Changed all the identifiers/methods/events/parameters. Underscores are used as word delimiter (findentities -> find_entities).
– Changed glob to global.
– New object LuaSurface, accessible from player/entity as read property surface.
– Some commands moved from LuaGame to LuaSurface: get_pollution, can_place_entity, find_entity, find_entities, find_entities_filtered,
find_non_colliding_position, find_enemy_units, find_nearest_enemy, set_multi_command, create_entity, create_unit_group, build_enemy_base,
get_tile, get_tileproperties, set_tiles, pollute, get_chunks, is_chunk_generated
– Added LuaGame::local_player console command: when entered through the console it will reference the local player doing the console command. Only works when run through the console.
– Added LuaFluidPrototype – similar to LuaItemPrototype but for fluids.
– math.random can now accept negative values for ranges eg x + math.random(-10, 10)
– Added LuaRecipe::hidden and energy read.
– New object LuaGroup, accessible from LuaEntityPrototype as read property group/subgroup.
LuaGroup contains: name, type, inventory_order, group, subgroups
– Added several new options to LuaEntityPrototype: mineable_properties, items_to_place_this, collision_box, selection_box, order,
group, subgroup, healing_per_tick, emissions_per_tick, corpses, selectable_in_game, weight, resistances, fast_replaceable_group,
loot, repair_speed_modifier
– LuaItemPrototype::group now returns the new LuaGroup object.
– Added LuaEntity::is_crafting() – returns true/false if the assembling machine or furnace is currently crafting a recipe.
– Added LuaEntity::crafting_progress/bonus_progress – a percent of 1: the current crafting progress or bonus progress.
– Added the ability to compare LuaObjects using “==” as in: “if game.player == game.players[1]” for all LuaObjects.
– Removed all LuaObject::equals(): the == operator can be used in its place.
– Added new blend modes for sprites using “blend_mode” property. Possible values: “normal”, “additive”, “multiplicative”.
– Added on_player_driving_changed_state event – passes the player_index who’s driving state changed.
– Added LuaEntity::belt_to_ground_type – returns the type “input”/”output” of the transport-belt-to-ground.
– Added several methods for manipulating gates: is_opened, is_opening, is_closed, is_closing, request_to_open, request_to_close.
– Changed LuaEntity::neighbours:
For electric poles: the wire connections: {copper={}, red={}, green={}}
For transport-belt-to-ground: the input/output entity it’s connected to (or none)
For entities with fluid – the entities the fluid connections connect to indexed by the fluid connection
– #entity.fluidbox can now be read from any entity and will return the number of fluidboxes the entity has (0 for non-fluid handling entities).
– Added the ability to specify map colors for all entities: map_color, friendly_map_color, and enemy_map_color
– Added the ability to disable drawing the station name for train-stop type entities: chart_name = “false” in the prototype.
– LuaEntity::backer_name can now be read/written for all entities that support backer names (furnace, assembling machine, lab, locomotive, radar, roboport, trainstop).
– LuaEntity::recipe can now be set to nil to remove the recipe from an assembling machine.
– Added LuaItemPrototype default_request_amount, resistances, item_to_clear.
– Added LuaChart::chart_all (charts all the generated parts of the map).
– Expanded LuaEntity::get_item_count and LuaEntity::clear to work with all transport belt entities.
– New object LuaTransportLine, accessible from entity as read method get_transport_line(index) – an interface to the items on transport belts.
– Added LuaSurface::count_entities_filtered – the same as find_entities_filtered but simply returns a count. The benefits being: it’s much faster
than find_entities_filtered when the entity references aren’t desired.
– Added LuaForce::enable_research() – enables research for the force if it was disabled.
– Added LuaSurface::spill_item_stack() – takes a item_stack and position and drops the items on the ground item bomb style.
– Changed LuaEntity::stack, LuaEntity::held_stack and LuaPlayer::cursor_stack to return LuaItemStack objects.
– Changed LuaItemStack to allow reading any inventory slot even when the item in the slot is invalid. LuaItemStack::valid_for_read should be used
before accessing the normal properties/methods for a given LuaItemStack.
– Removed LuaEntity::clear_circuit_condition() – LuaEntity::set_circuit_condition(index, nil) can be used instead.
– Added “force” option to LuaSurface::find_entities_filtered/count_entities_filtered.
– ItemStack counts can be excluded and defaults to 1, ItemStacks can be strings and default to a full stack.
– Added LuaItemStack::count write support.
– Added LuaItemStack::can_set_stack(), set_stack(), clear() – write support to a specific item stack.
– Removed LuaEntity::stack, held_stack write support – LuaItemStack::set_stack() can be used.
– Removed LuaPlayer::cursor_stack write support – LuaItemStack::set_stack() can be used.
– Added LuaTrain::cargo_wagons read – returns only the cargo wagons for the given train.
– Added LuaEntity::remove_market_item – takes an index to remove from a Market entity offer list.
– Added LuaEntity::get_market_items – returns a table of offers the Market entity offers.
– Added LuaForce::research_progress read/write – a percent of 1 – the current research progress (0 if no research).
– Added LuaEntityPrototype::turret_range read – the range of a given turret entity prototype.
– Added player_index to the on_put_item event.
– Added ghosts from manual building and blueprints to the on_built_entity event.
– Added LuaPlayer::enable_flashlight() – counterpart to disable_flashlight().
– Replaced LuaGameScript::kill_all_enemies() by LuaForce::kill_all_units().
– Changed on_researched events to return the relaed LuaTechnology object.
– Added LuaTechnology::force read – the LuaForce the technology belongs to.
– Added LuaGame::create_surface – takes a string name and optionally a table of map gen settings and creates a new surface.
– Changed LuaPlayer::teleport to allow optionally a surface name, index or object to teleport the player to. The surface must exist.
– Added LuaSurface::request_to_generate_chunks – takes a position and radius and requests to generate those chunks – will not generate chunks outside the map bounds.
– Added LuaSurface::map_gen_settings – the current map gen settings for the surface.
– Added LuaGame::server_save – in a multiplayer game with a server, this will make the server save the game. Only works with a headless server, i.e. one launched through the –start-server option.
– Added LuaGuiElement::parent read – the parent of the LuaGuiElement if any else nil.
– Added LuaPlayer::index read – the numeric index of the LuaPlayer object.

На Русском языке(Временно отсутствует)

Приносим свои извинения за столь большую задержку.
Factorio обновилась до стабильной 0.11.22 версии!
Скачать игру можно на нашем сайте.

Список изменений версии 0.11.22(Changelog):

На Английском языке (оригинал)
Bugfixes:
– Fixed the possibility to break the scripting of the 3rd New hope campaign by fast replacing the boilers with pipe.
– Fixed parsing of localised string in lua commands when the string is concatenation. (//www.factorioforums.com/forum/viewtopic.php?t=9896)
– Fixed (once again) the inserter connection to rail in junctions. (//www.factorioforums.com/forum/viewtopic.php?t=10078)
– Fixed that the combat robots ignored the vehicle of the player and damaged directly the player. (//www.factorioforums.com/forum/viewtopic.php?t=9607)
– Fixed crash when character disconnected from player is crafting. (//www.factorioforums.com/forum/posting.php?t=10000)

На Русском языке(Временно отсутствует)

 


Factorio обновилась до 0.11.21 версии!
Скачать игру можно на нашем сайте.

Список изменений версии 0.11.21(Changelog):

На Английском языке (оригинал)
  • Bugfixes
    • Fixed potential save corruption if the game was saved while mousing over a mining drill.
    • Fixed that the red/green wires weren’t properly revived when rebuilding entities after destruction. (viewtopic.php?t=9272)
    • Proper error message when the game can’t handle too big amount of prototypes due to big amount of mods loaded at the same time.
    • Fixed broken map when the player resizes the window while the map is being loaded. (viewtopic.php?t=9267)
    • Fixed that market gave items always to to the first player in the given force, rather than the buyer. (viewtopic.php?t=9443)
    • Fixed the freezes and wrong behaviour when manually crafting recipes with probabilities. (posting.php?t=9354)
    • Fixed that it wasn’t possible to use the for message confirmation for something else at the same time. (viewtopic.php?t=9403)
    • Fixed the squishy map preview image when moving the loading dialog halfway offscreen. (viewtopic.php?t=9311)
    • Fixed wrong probability calculation of bonus production of mining drill. (viewtopic.php?t=9378).
    • Fixed that writing text in the map editor save/load dialog interfered the map. (viewtopic.php?t=9309)
    • Fixed that error messages of malformed parsing ini/json files didn’t contain the file name. (viewtopic.php?t=9505)
  • Modding
    • Increased the maximum amount of item subgroups. (255 -> 65535)
    • Storage slots of mining drill is moddable now. This affects the internal inventory size, so when resource with more different results
      is mined, no items are lost (as long as the size is big enough). Default value is 1.
На Русском языке(Автор перевода: Максим Виноградов)
factoriogame.blogspot.ru
Исправления:

  • исправлена возможная ошибка в сохранении, если игра была сохранена, когда мышь наведена на шахту.
  • красные / зеленые провода теперь правильно восстанавливаются при постройке заново после уничтожения (подробнее).
  • правильное сообщение об ошибке в случае, если игра не справляется со слишком большим количеством объектов при одновременной загрузке нескольких модов.
  • исправлена ошибка в карте, если игрок меняет ее размер во время загрузки карты (подробнее).
  • исправлена ошибка с рынком в мультиплеере, когда все вещи передавались одному игроку (подробнее).
  • исправлены зависания и некорректная работа при попытке создания руками вещей по рецептам с вероятностью.
  • исправлено, что невозможно было использовать сочетание клавиш подтверждения сообщения для других команд (подробнее).
  • исправлено искажение карты в окне сохранения / загрузки при перемещении этого окна за границы экрана (подробнее).
  • исправлен расчет вероятности для бонуса продукции шахты (подробнее).
  • исправлено, что ввод текста в окне загрузки / сохранения игры может изменять карту (подробнее).
  • исправлено, что сообщение об ошибке, возникающей при парсинге неправильных ini / json файлов, не содержит имени файла (подробнее).
Моддинг
  • увеличено максимальное количество элементов подгрупп. (255 -> 65 535).
  • слот для ресурсов в шахтах теперь можно модифицировать. Эффект влияет на размер инвентаря, таким образом, при добыче ресурсов несколько штук за один раз, ни один не будет потерян (пока хватает хранилища). Значение по умолчанию – 1.