Factorio 0.13.6 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.6!
Скачать Factorio 0.13.6 можно на нашем сайте.

Список изменений версии 0.13.6(Changelog):

На Английском языке (оригинал)
Changes
Stack inserters are unlocked by their own research that is dependent on advanced electronics and logistics 2. This also solves that stack inserters were available but not buildable in the campaign.
Deconstructing and cancel deconstruction can be toggled between by using the modifer key.

Bugfixes
Fixed desync when inserters would insert things directly onto splitters.
Fixed that manipulating the fuel inventory of locomotives didn’t count towards the inactivity condition.
A train with a circuit condition will now always stay at the station if no wire is connected.
Fixed that steamrolled achievement was obtainable by just killing the spawner, not only by killing it by impact.
Fixed the player getting stuck in some instances when using landfills.
Fixed crash when train stop that is in train schedule of some train was opened in the map editor.
Fixed crash when the player would equip power armor they currently had open while in the same tick a robot delivered items to the player which would end up in the new slots added by the power armor.
Fixed crash when mining tiles you’re standing on that results in you being killed.
Fixed load game GUI size issues when trying to load invalid save files.
Fixed fuel and water from pumps not being counted in the production stats consumed/produced items.

На Русском языке(отсутствует)

Factorio 0.13.5 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.5!
Скачать Factorio 0.13.5 можно на нашем сайте.

Список изменений версии 0.13.5(Changelog):

На Английском языке (оригинал)
Minor Features
Blueprints with labels will now show the label when holding them to-be-built.
Once mining is started over non-resources, resources are ignored until the mine button is released.

Changes
Attempting to mutate the ‘global’ table of a mod in the ‘on_load’ event handler will result in an error. The ‘on_load’ event handler is *only* meant for re-registering conditional event handlers and setting up meta-tables. Use ‘on_configuration_changed’, ‘on_init’, and migration scripts in all other instances.
When connecting circuit wires, the wire will re-anchor to the last entity clicked.
Increased collision box of stone walls slightly, to prevent the player getting stuck.

Bugfixes
Fixed the add-trains list treating stations with the same spelling but different case as the same station.
Fixed circuit network signals not properly migrating when removing mods.
Fixed incorrect pollution rendering.
When showing the count of entities in the network, it is now showing all entities connected in the network including sub-networks connected to power switches.
crash when getting killed by a locomotive you currently had the GUI open for (for real this time).
When splitting electric networks because switch was turned off, the network with more entities is considered the «master one» which keeps the statistics.
Fixed entity power bars in the electric network statistics gui being sometimes scaled and colored improperly.
Fixed the electric network statistics merging when networks are connected by turning power switch on.
Fixed that the last train inserter didn’t grab from the cargo wagon sometimes.
Fixed crashes related to bad circuit network state caused by old mods.
Fixed that biters couldn’t find a path through a thick wall of trains.
Fixed that some of the achievements didn’t get reported to steam. All the achievements data are reset when migrated to this version, those reported on steam will get reloaded.
Fixed crafting machines using slightly too much energy per recipe crafted.
Fixed that the drop item doesn’t consume the key event when there is nothing in cursor, so it works properly when the same control is used for something else.
Fixed crashes related to bad circuit network state caused by old mods.
Fixed that enemies would start attacking rails and other nearby structures after the player passed by in a train.
Fixed chests in circuit network showing double their contents after fast replace.
Fixed that changing rails while trains where waiting on circuit conditions would cause the train to leave the station.
Fixed crash when 2 or more people would manipulate train schedules at the same time.
Fixed on_marked_for_deconstruction with tiles not including the player that marked the tile for deconstruction.
Fixed tile rendering off by half a tile in blueprint previews.
Fixed non ASCII characters didn’t work in train stop names.
Fixed of the rail signal/train stop visualization planner in specific cases.
Fixed crash when opening train stops in the map editor.
Fixed missaligned blueprint entities when editing blueprints and removing rails/roboports.

На Русском языке(отсутствует)

Factorio 0.13.4 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.4!
Скачать Factorio 0.13.4 можно на нашем сайте.

Список изменений версии 0.13.4(Changelog):

На Английском языке (оригинал)
Changes:
— For performance reasons: latency state blueprint building is automatically disabled if building blueprints with a combined total
of more than 300 entities + tiles.
— Player names are now shown in the description pane instead of just «player». (https://forums.factorio.com/28004)
Bugfixes:
— Fixed the «No such node (application_version)» error when starting a headless server
— Fixed modules could get into assembling machines that didn’t allow them for the current recipe. (https://forums.factorio.com/27875)
— Fixed desync when holding most rotatable items for building in the latency state. (https://forums.factorio.com/27880)
— Fixed build-by-moving logic for underground belts and underground pipes. (https://forums.factorio.com/27446)
— Fixed construction robots grabbing items from the player cursor and trying to use them as repair packs. (https://forums.factorio.com/27848)
— Fixed killed entities not keeping modules to-be-delivered in some cases. (https://forums.factorio.com/27937)
— Fixed headless server being counted as a player for the player limit. (https://forums.factorio.com/27894)
— Fixed crash when belts would die due in some instances. (https://forums.factorio.com/27868)
— Fixed Lua GUI events getting fired before the actual GUI element was modified. (https://forums.factorio.com/27536)
— Fixed crash when getting killed by a locomotive you currently had the GUI open for. (https://forums.factorio.com/27895)
— Fixed fluid temperature restricted recipes didn’t work when fluid flowed in from the left side of the machine.
— Fixed server crashing when starting a LAN game with no internet connection. (https://forums.factorio.com/27953)
— Fixed crash when modded walls didn’t have a definition for connected gate visualization.
— Fixed energy bar on battery equipment. (https://forums.factorio.com/27983)
— Fixed bonus GUI size issues with lots of entities using the bonuses. (https://forums.factorio.com/27712)
— Fixed mod hotkeys not working when you’d have more than 1. (https://forums.factorio.com/28024)
Scripting:
— LuaEntity::built_by can be used with ghosts if the inner ghost supports built_by. (https://forums.factorio.com/27769)
— LuaEntity::recipe can be read off furnaces as well as assembling machines.
На Русском языке(отсутствует)

Factorio 0.13.3 список изменений, скачать игру

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Экспериментальная версия Factorio обновилась до 0.13.3!
Скачать Factorio 0.13.3 можно на нашем сайте.

Список изменений версии 0.13.3(Changelog):

На Английском языке (оригинал)
Changes:
— Slightly reduced big electric pole collision box to allow squeezing between big pole and accumulator.
— Increased the distance between items on the belt from 0.28 to 0.28125.
This way the the circuit network pulse for items will be every 9/4.5/3 ticks for normal/fast/express compressed belts. (https://forums.factorio.com/27686)
Gui:
— Only games with the same application version are displayed in Browse Games screen.
— Removed tabs from Browse Games and Browse Mods screens and tweaked column widths.
Bugfixes:
— Fixed mods directory not being created when installing mods (https://forums.factorio.com/27565)
— Fixed lab bonus speed not showing correctly in the bonus GUI sometimes. (https://forums.factorio.com/27781)
— Fixed crash related to killed flamethrower turrets in ghost mode. (https://forums.factorio.com/27757)
— Fixed that the game crashed in the user login dialog when the steam connection was not available.
— Yet another research window resizing fix.
— Fixed desync related to building-while-moving underground belts and pipe-to-ground.
— Fixed Steel chest recipe in New hope mission 02. (https://forums.factorio.com/27400)
— Fixed projectiles with negative accelerations ‘hitting’ at the incorrect position.
— Fixed bug related to building/removing poles connected to network with power switch. (https://forums.factorio.com/27737)
— Fixed that some items seemed to be repairable in multiplayer. (https://forums.factorio.com/27572)
— Fixed that modules could get lost when upgrading them. (https://forums.factorio.com/27835)
— Fixed timezone issues with the browse mods gui.
На Русском языке(отсутствует)