Version: 0.13.9
Changes:
— Updated demo campaign tips images.
— Updated/Fixed locale entries.
— Removed —mp-load-game
— Default value for «Lights render quality» graphics options was changed to 1.0.
If config.ini contains value lower than new minimum (0.25) it will be reset to the default value.
— Lights are rendered with linear filtering to improve quality for lower «Lights render quality» settings. (https://forums.factorio.com/28892)
— Added tips and tricks for pasting wagon slots and cycling in blueprint book.
— Mods are now sorted alphabetically in the mods list.
Bugfixes:
— Fixed transport belt madness map showing an empty message dialog out of nowhere.
— Fixed transport belt madness being impossible. (https://forums.factorio.com/28703)
— Fixed crash on Linux when stdout was closed after starting Factorio. (https://forums.factorio.com/28590)
— Fixed trains of other forces could be seen in the Trains GUI. (https://forums.factorio.com/28799)
— Fixed inserters not saving custom pickup/dropoff when exported through the Lua blueprint interface.
— Fixed robots delivering modules into the recipe input slots instead of the module inventory. (https://forums.factorio.com/28722)
— Fixed performance issue caused by alt mode when some mods are installed and linear filtering is enabled. (https://forums.factorio.com/28789)
— Items stop correctly before a belt deactivated using the circuit network. (https://forums.factorio.com/28766)
— Fixed another case where a biter could get stuck. (https://forums.factorio.com/28893)
— Fixed crash when using —mp-connect to join a game that requires user verification. (https://forums.factorio.com/28500)
— Fixed train GUI would be too big to fit on screen with a large amount of character inventory slots. (https://forums.factorio.com/28855)
— Buildings with backer names containing non-ASCII charecters are generated properly.
— Fixed logistic counts when changing stack sizes of items the player was holding.
— Fixed crash when right-clicking electric pole in Map Editor. (https://forums.factorio.com/28983)
— Fixed crash when building tiles would result in you dying. (https://forums.factorio.com/28948)
— Fixed disabled belts would still move the player. (https://forums.factorio.com/28947)
— Fixed crashes related to changing train conditions in the latency state.
— Fixed line breaking in description titles. (https://forums.factorio.com/27128)
— Fixed typo in description of flooring items. (https://forums.factorio.com/28704)
— Fixed blueprint icons not working as desired when paths where part of the selected area. (https://forums.factorio.com/28884)
— Fixed that a username change wouldn’t save if the game crashed. (https://forums.factorio.com/17837)
— Fixed that clicking an alert button could show the wrong alert. (https://forums.factorio.com/28913)
— Fixed flooring placement preview rendered on top of turret base. (https://forums.factorio.com/28894)
— Fixed numpad home/end/other keys not working when numlock was off. (https://forums.factorio.com/28934)
— Fixed that the game password dialog showed the password. (https://forums.factorio.com/29002)
— Fixed that inserters at the very front of trains would sometimes not get enabled when a train would stop. (https://forums.factorio.com/28964)
— Fixed the difficutly settings for scenarios not working. (https://forums.factorio.com/27976)
— Fixed alignment of some pipe covers. (https://forums.factorio.com/28785)
— Fixed the watch-your-step achievement not working. (https://forums.factorio.com/27710)
— Rocket parts from building rockets in the rocket silo now show in production stats. (https://forums.factorio.com/29001)
— Fixed tracked achievements scrolling off screen when un-tracking them. (https://forums.factorio.com/27922)
— Fixed inserter sometimes only dropping one item on the ground before going back. (https://forums.factorio.com/28046#p183886)
— Fixed LuaGameScript::active_mods not showing the correct list of mods. (https://forums.factorio.com/29088)
— Fixed signals letting trains pass when the circuit network changes. (https://forums.factorio.com/28923)
Scripting:
— Fixed SpritePath to recipe that inherits icon from its result would not be considered valid. (https://forums.factorio.com/28867)
— Fixed crash when setting new research in the on_research_completed event. (https://forums.factorio.com/28968)
— Fixed error during the research completed event being un-clickable. (https://forums.factorio.com/27803)
— Added LuaTile::position read.
Version: 0.13.8
Bugfixes:
— Fixed craftable unit entities desyncing when held over belts. (https://forums.factorio.com/28730)
— Fixed character inventory size was limited at 255 instead of the correct 65536. (https://forums.factorio.com/28717)
— Fixed mouse wheel left/right bindings not working.
Changed default blueprint book switching shortcut on OS X to Command + Mouse Wheel up/down
— Fixed aliens getting stuck sometimes. (https://forums.factorio.com/28653)
— Fixed inserters not putting fuel in modded burner assemblers in some situations (https://forums.factorio.com/28196)
— Fixed headless server would crash when loading save containing sprite-button. (https://forums.factorio.com/28736)
— Fixed maps loaded from versions < 0.13.7 not generating any more chunks (https://forums.factorio.com/28760)
— Fixed First Steps campaign character death error. (https://forums.factorio.com/27926)
Scripting:
— Reverted changes related to 0.13.7 fix for (https://forums.factorio.com/28564). If entity specified in sprite path
doesn’t have an icon, button will be created anyway, but no sprite will be drawn inside of it.
— Added LuaGui::is_valid_sprite_path() function
— Fixed that if a land mine got blown up and replaced by a robot, it wouldn’t arm itself. (https://forums.factorio.com/28761)
— Added LuaPlayer::admin read — if the player is an admin.
Version: 0.13.7
Minor Features:
— Holding the «drop item» key will keep dropping items.
— Rocks can be mined while holding blueprints.
Graphics:
— Updated the stack inserter technology icon.
Balancing:
— Medium and large worms spawn further from the starting area.
Bugfixes:
— Connect game dialog remembers DNS the address as written rather than only IP (https://forums.factorio.com/27701).
— Science packs and ammo are now recorded in the items consumed portion of production stats.
— Fixed the mysterious crash when building rails. (https://forums.factorio.com/28231)
— Unified the mass production 3 achievement to 20 M (it was 10M in game and 100M on steam). (https://forums.factorio.com/28415)
— Fixed rendering layer of gate wall. (https://forums.factorio.com/28296)
— Fixed fullscreen toggle in graphics options. (https://forums.factorio.com/27688)
— Fixed mining drills using slightly too much energy per item mined.
— Fixed that rail signals connectable to two rails at the same time were marked as buildable even when the buildability was valid
only for one of the rails. (https://forums.factorio.com/28235)
— Fixed burner inserters sometimes getting stuck. (https://forums.factorio.com/27465)
— Fixed inserters with stack bonus waiting for stacks indefinitely when there’s nothing to take from. (https://forums.factorio.com/28046)
— Fixed blueprint previews with tiles and rails vs tiles with no rails. (https://forums.factorio.com/28250)
— Fixed crash that could sometimes happen when a biter couldn’t reach a target for a long time. (https://forums.factorio.com/28228)
— Fixed on_player_placed_equipment was not called when quick transferring equipment into armor. (https://forums.factorio.com/28419)
— Fixed map generator problems very far from the start.
— Map size is now limited to 2000 km by 2000 km with a black bar rather than crashing when reaching this distance
— Fixed clean-cursor with armor not putting it into filtered slots in your quickbar. (https://forums.factorio.com/28299)
— Fixed that expansion chunk candidates values weren’t updated properly. (https://forums.factorio.com/27849)
— Fixed landfills could be included in blueprints. (https://forums.factorio.com/28471)
— Fixed multiple instances of walls blocking movement when they shouldn’t. (https://forums.factorio.com/28477)
— Fixed that the solaris achievement unobtainable.
— Fixed flamethrower turret would cause blueprint preview move up and down.
— Fixed crash when the currently-playing folder can’t be deleted when exiting game. (https://forums.factorio.com/28316)
— Fixed crash when connection to the mod portal fails (https://forums.factorio.com/27126)
— Fixed Update Mods button being sometimes disabled (https://forums.factorio.com/28160)
— Fixed that LuaGameScript::write_file treated data as null-terminated byte string. (https://forums.factorio.com/28555)
— Fixed entities marked with «not-repairable» still being repairable manually. (https://forums.factorio.com/28554)
— Attempt to fix «Access is denied» error message during autosaves. (https://forums.factorio.com/28464)
— Fixed desync caused by transport belt connected to circuit network reading in pulse mode.
— Fixed save corruption when driving vehicles on transport belts in some instances. (https://forums.factorio.com/28457)
— Fixed copy-paste not waking up inserters when copying filters between different inserter types. (https://forums.factorio.com/28620)
— Fixed error when biters tried to expand while evolution factor was 0. (https://forums.factorio.com/28598)
— Fixed building paths not refilling the cursor in some instances. (https://forums.factorio.com/28686)
— Fixed unlocked achievements blinking too quickly. (https://forums.factorio.com/27979)
— Fixed crash when setting the force of a logistic container in ghost form. (https://forums.factorio.com/28699)
Scripting:
— Fixed label size issues when using different font sizes or resizing the game window. (https://forums.factorio.com/27722)
— Fixed crash when trying to create sprite-button with valid SpritePath to sprite that doesn’t exist. (https://forums.factorio.com/28564)
LuaGuiElement::add won’t create sprite-button and returns nil if invalid SpritePath is passed.
— Added an option to LuaSurface::set_tiles() to disable the correction logic for total control of what the tiles end up as.
— Added item-group, fluid, tile, virtual-signal and achievement icons to be accessible by the SpritePath used in the sprite-button element.
Added SpriteButton to the scripting documentation.
— Added «grid» to the on_player_placed_equipment event.
— Added LuaRecipe::localised_name read.
— Added LuaGuiElement type «scroll-pane».