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Factorio обновилась до экспериментальной 0.14.1!
Скачать Factorio 0.14.1 можно на нашем сайте.

Список изменений версии 0.14.1(Changelog):

На Английском языке (оригинал)
Bugfixes:
– Fixed that exiting hosting game could stuck Factorio forever.
– Possible fix game not showing in browse game list.
– Fixed that a very big number of biters on a map could cause very significant UPS drop.

Исправления:
– Исправлено возможное зависание Factorio при выходе из созданной игры.
– Возможное исправление ошибки, из-за которой игра не отображается в списке игр.
– Исправлено существенное падение UPS из-за большого количества Кусак на карте.

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Стабильная версия Factorio обновилась до 0.13.19!
Скачать Factorio 0.13.19 можно на нашем сайте.

Список изменений версии 0.13.19(Changelog):

На Английском языке (оригинал)
Bugfixes:
– Fixed that the Golem, Watch your step and doing it right didn’t activate from steam cloud on new factorio installation.
– Fixed selection boxes of trains in specific situations.
– Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died.
– Fixed possible desync caused by inserters disabled by circuit network.
Scripting:
– Added LauSurface::regenerate_entity(…)

Исправления:
– ‘Исправлена ачивка “Golem” на новых версиях Factorio’.
– Исправлено окно выбора поездов в некоторых ситуациях.
– Исправлено зависшее окно персонажа, если оно было открыто в момент смерти персонажа.
– Исправлена возможная рассинхронизация вызываемая отключёнными манипуляторами через логическую сеть.
Скрипты:
– Добавлено LauSurface::regenerate_entity(…)

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Экспериментальная версия Factorio обновилась до 0.14.0!
Скачать Factorio 0.14.0 можно на нашем сайте.

Список изменений версии 0.14.0(Changelog):

На Английском языке (оригинал)
Changes:
– Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation.
Balancing:
– Increased tank machine gun range to 20.
Bugfixes:
– Fixed console command warning not sticking through save-load.
– Fixed that vehicle machine guns would show in the logistics request and inventory filter selections.
– Fixed crash when number animation variations of unit-spawner entity is reduced.
– Fixed clearing blueprints didn’t clear the label.
– Fixed crash when removing entities that had active alerts.
– Fixed that sending random garbage to the RCON port could crash Factorio.
– Fixed GUI size issues with modded recipes that have a ton of effects.
– Fixed script errors with tight spot level 5.
– Fixed the market entity not migrating/handling removed items it was offering.
– Fixed sound settings not applying when pressing escape.
– Fixed a crash that would happen after changing UI scale with the inventory open.
– Fixed deconstruction would reset the build rotation value.
– Fixed copy-paste between inventory sizes applying the inventory restriction oddly.
– fixed game.regenerate_entitiy() not working at all.
– Fixed that it was possible to create an assembling machine with zero energy usage.
Modding:
– Fixed crash when trying to connect wires to entities with 0 wire connection distance.
Scripting:
– Fixed LuaSurface::map_gen_settings.shift not working.
– Fixed chunk positions would get improperly rounded instead of floored.
– Added LuaConstantCombinatorControlBehavior::enabled read/write.
– Added upper limit to resolution parameter of LuaGameScript::take_screenshot function. Limit for width and height is 16384.
– Added LuaStyle::visible read/write.

0.14.0
Особенности:
Исправлен мультиплеер
1) Внутренняя надежность и стабильность.
2) Игрокам не придется ждать других клиентов, чтобы скачать и загрузить игру.
3) Снижение сетевого трафика.
4) Возможность открыть меню и выйти из игры во время подключения к игре.
5) Сервер не остановливает/замедляет игру, когда какой-нибудь игрок слишком медленный(лагает), отключается или сохраняет игру дольше, чем сервер.
6) Игроков автоматически выкидывает из игры после 3 ошибок синхронизации.
7) Настройки скорости загрузки.

Добавлена команда “/team”, для отправки сообщения всем игрокам с одной команды.

Незначительные особенности:
При выборе фильтров инвентаря – фильтр автоматически устанавливается на курсор если таковые имеются(?).

Изменения:
Отключена возможность загрузки сохранений старых версий (До 0.11.0 (можно использовать 0.11.22, чтобы загрузить старые сейвы и сохранить их заново).
Убрана опция, для включения/отключения скрытия задержки(?), теперь она всегда включена у клиентов (и отключена на сервере).

Исправления:
Factorio больше не вылетает при отключении устройства Direct3D из-за блокировки экрана или перехода в режим сна.

Моды.
Добавлена сетка оборудования для: автомобилей, танков, локомотивов и грузовых вагонов.
Изменение категорий оборудования и сетки оборудования*, которые определяют, какое оборудование может быть установлено в эту сетку*.
Changed equipment grids to work as protoypes: defined and referenced by things that use them.(???)

*Сетка оборудования – окно экипировки, куда можно установить различные модульные предметы для модульной брони игрока, и теперь транспорта.

Скрипты:
– Fixed LuaSurface::map_gen_settings.shift not working.
– Fixed chunk positions would get improperly rounded instead of floored.
– Added LuaConstantCombinatorControlBehavior::enabled read/write.
– Added upper limit to resolution parameter of LuaGameScript::take_screenshot function. Limit for width and height is 16384.
– Added LuaStyle::visible read/write.

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Экспериментальная версия Factorio обновилась до 0.13.17!
Скачать Factorio 0.13.17 можно на нашем сайте.

Список изменений версии 0.13.17 и 0.13.16(Changelog):

На Английском языке (оригинал)
Version: 0.13.17
Bugfixes:
– Fixed a crash caused by enemy AI.
– Fixed crash due to false-positive detection of a save corruption.
– Fixed circuit network controlled signal penalty once more
– Fixed crash when removing mod with modded rocket silo.

Version: 0.13.16
Changes:
– Changed the personal roboport so it reacts faster to jobs in range.
– Added graphics option “Enable tree sprite mipmaps” that should reduce GPU load when drawing large forests.
– Changed default value of “Lights render resolution” graphics option to 0.25. High values of this setting have negative performance impact on drawing lamps.
– When the first LUA command is used, players are warned that it would disable achievements.
– Changed default renderer for AMD GPUs back to DirectX.
– Rewritten sandbox scenario to work in multiplayer.
Bugfixes:
– Fixed rail signals getting sometimes stuck as reserved.
– Fixed that the game would crash when trying to load a save that contained unit groups with members in different surfaces.
– Fixed combinators not drawing lights for the activity led.
– Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases.
– Fix that biters wouldn’t become aggravated when damaged by the flamethrower.
– Fixed game sometimes not being focused properly on OS X.
– Fixed that the car could shoot itself.
– Fixed desync related to fast-replacing filter inserters with other inserters.
– Don’t remove a wall’s circuit connection when gate is destroyed and ghost is created.
– Fixed opened machine sound sometimes being high-pitched.
– Fixed that some keybindings wouldn’t register properly after a game restart.
– Fixed that it would be possible to manually craft items the player does not have enough ingredients for.
– Fixed playtime in public game browser being 0 for the first minute the server is up.
– Fixed train path finding penalty for circuit network disabled signals.
– Fixed rail planner collision checks for rails in west and south direction.
– Fixed requester chest was missing vehicle impact sound.
– Fixed that dragging the research button would drag and move the technology tree.
– Fixed that the selected slot wouldn’t update properly when the quickbar was rotated.
Modding:
– Fixed crash when mods use tables as key values in prototype data.
– Added example definition of an electric energy interface.
– Fixed copy&paste on modded constant combinator would copy also number of item slots.
– Fixed possible desync caused by inserters putting items directly to loaders.
– Fixed loader wouldn’t stop loading to chest marked for deconstruction.
Scripting:
– Fixed LuaEntityPrototype::resource_category crash.
– Fixed changing force of construction or logistic robot would cause game state corruption.
– Added LuaEntity::get_fuel_inventory().
– Added event on_player_changed_surface.
– Added LuaInventory::find_item_stack(…).
– Added LuaControlBehavior::disabled read.
– Added LuaVirtualSignalPrototype and LuaGameScript::virtual_signal_prototypes read.
– Changed LuaEntity::get_filter()/set_filter()/filter_slot_count to work on both inserters and loaders.
– Added an optional boolean to LuaSurface::spill_item_stack to mark the created items with the to-be-looted flag.
– Added LuaSurface::get_connected_tiles(…).
– Added LuaSurface::get_hidden_tile(…).
– Changed Product::type to string containing “item” or “fluid”.

На Русском языке(отсутствует)