Factorio 0.12.28 changelog, download game

Stable version Factorio updated to 0.12.28!
Download the game on our website.

Changelog version 0.12.28 (Changelog):

На Английском языке (оригинал)
Changes:
-Added-port to specify which network port the game should use when hosting with-start-server or-mp-load-game.
This overrides the port specified in the config file.
Bugfixes:
-Explosion sounds are now not deafeningly load, when multiple things explode at once.
-Fixed: LuaForce: clear_chart () would crash the game if the so-called while chart was refreshing.
-Fixed crash when refreshing the chart while Direct3D device is lost.
-Fixed-config option not complaining about nonexistent file.
-Fixed crash when clicking on electric pole that was still in latency state.
-Fixed freeze of server with more than 255 different players in the savegame.
-Fixed crash when exiting the map editor while holding power armor on the cursor.
-Fixed map string not segmentation using exchange or water size correctly.
-Fixed: game_view_settings Lua: showentityinfo read/write issues.
-Fixed fog-of-war does not work correctly in New Hope level 1.
-Fixed inconsistent Offshore Pump collision when building.
-Fixed desync reports were not generated.
-Fixed that non destructible entities get attacked, so biters could get stuck while trying to attack rails under train.
-Control settings window is now scrollable when it can't fit the window.
-Fixed Factorio hanging on exit on Linux after copying or pasting
На Русском языке(отсутствует)

I want to be a Dev … Part of the " -1"

Greetings to you Naikoraptor and this is the first Lesson to establish its fashion.

This lesson will focus on the preparations for the establishment of fashion. Here, that there will be no eye-popping secrets, nor anything that might be in the game, however, this is precisely the part that decides whether you pour then creating another object of the same type, or a nice sipping gulls under melody, rivet the next work of art.

(and Yes, the title is not really a bug, it's Minus the first part)

So, let's start:

Step 1 "preparing the workplace"

Remove all unnecessary items from the table and pour myself a mug of elite tea.

As we know Hong you install creates 2 folder. One is the "engine" and the base game, and the second is the "library". The library is a folder with Savegames, Mods, Configs, and records errors, it is in the folder mods we will create.

Specifically, the engine be in the data folder in the root of the game. There are 2 subfolders:
Screenshot_18

Base files (games)

Core (engine, kernel, System)

 

And librariesScreenshot_19

 

 

 

 

 

The first thing we need to do is create a shortcut on your desktop to the folder Mods

There are 2 possible her location. In the zip version of a folder Mods (like everything else) is located in the folder with the game.

If there are no Mods folder in the folder with the game, then copy any shortcut on your desktop and copy writing in both fields%appdata%factorio

 

Either go along this path and create a shortcut

My computer > > C > > Users > > your username > > AppData > > Roaming > > Factorio

 

 

Now go to the folder of the game and find the "Base", and throw back a copy of the shortcut to the libraries and in Libraries throw label on the Base. Thereby give yourself two sided corridor, we have a lot of running back and forth, so make it nicer.

Now Software

Step Two: Software

Nothing complicated here. (Links open in a new tab, no thanks)

We Will Need:

Paint net

Notepad ++

And direct the hands

Now we will perform some manipulation. Create a new folder on the desktop Any txt file. Give it a name like * НаборБукв*.lua (example: jdjdfvdugfwuhvhf.lua)

Now click LMB and select Properties. Install notepad ++ as application for viewing

Screenshot_16  You need to install a program like Notepad ++. Otherwise, every time the Lua files through "COATINGS-> open with Notepad ++" strongly zadalbyvaet

By the way the file can delete, we need only had the program change

 

Perhaps, at this workplace training is finished.

 

Factorio 0.12.27 changelog, download game

Stable version Factorio updated to 0.12.27!
Download the game on our website.

Changelog version 0.12.27 (Changelog):

На Английском языке (оригинал)
Changes:
-The area of 400 x 400 tiles is explored when the game starts.
Bufixes are:
-Fixed that merging two electric network didn't merge the statistics.
-Fixed the cyclic/overlaping win/lost sound sample when the game is finished in multiplayer.
-Fixed that the extra pipe covers could be drawn on top of connected pipes.
-Fixed misaligned turrets in the 4. New hope mission.
-Fixed some inconsistencies related to zero-signals in circuit networks.
-Fixed between the way inconstency inserters and logistic robots picked items from inventories.
Logistic robots now prefer items at the end of the inventory and ignore the inventory limit.
-Fixed: LuaForce: clear_chart () would crash the game.
-The report of different mods when trying to connect to a multiplayer game is now scrollable when needed.
-Fixed Cargo Wagon Inserter input output inconsistency. (https://forums.factorio.com/19604)
-Fixed the reporting difference when mod connecting to multiplayer game. (https://forums.factorio.com/21035)
-Found workaround for issue in Visual C++ math library that was causing crashes on an unpatched Windows 7. Service Pack 1 for Windows 7 is no longer required.
-Fixed that placing a rotated blueprint containing a splitter was not possible in some cases.
-Fixed crash after revive by player port when personal roboport is equipped.
-Optimised the map bitmap refresh logic 16 times. (the freeze after loading a game or resizing window while playing big saves).
-Fixed that the "you joined a" game paused "message would display on all peers, rather than just the peer who just joined.
-Fixed slow loading sprite on Direct3D.
-Fixed the documentation of LuaGameScript: show_message_dialog.
-Fixed the order of parameters of some functions in the documentation.
-Fixed that the research screen would pre-select Automation, even though it was disabled.
-Fixed rare crash that could happen when matters machine recipe was reset the same tick as autosave started.
-Fixed the laser/discharge defense names in the set filter dialog.
-Better error when wrong bounding box definition is given.
-Creating message dialog with non existent image doesn't crash the game anymore.
-Localisation errors will no longer stop the game, the result string will just contain the error.
-Fixed that the stone wall research was disabled in the New hope campaign level 4, so gates weren't researchable.
-The starting value of the text property of the textfield is properly set based on the input.
-Fixed that changing request slots of the entity through the opened script didn't update the ui.
-Fixed problems with string exchange map mods.
-Fixed e.g. on exit with recent NVidia drivers on Gentoo and Arch Linux
-Proper notification when quick slot bar can't be selected as there is no place to put the item in the cursor.
-Fixed crash on Linux after running xrandr-off.
-Fixed the Rocket Silo GUI skipping 53%.
-Another attempt at fixing the X 11 copy/paste.
-Better message when the server leaves a multiplayer game.
-Fixed the bad values of defines. furnace_source,. furnace_result and defines added missing efines. furnace_modules.
-Fixed that modded saves could get unloadable without mods when they have entities removed in the loading transitions that were in more than one network.
-Fixed that it was possible to have an unlimited range with a melee weapon after running out of ammo.
-Fixed that LuaPlayer: remove_item didn't remove from cursor stack when the player was using god controller.
This also fixes the bug in the tight spot scenario.
-Fixed black screen after UAC poped up in main menu
Scripting:
-Documented extra unit group status return values.
Modding:
-Added action_range to mining tool prototype (with the default of 1.5).
На Русском языке(отсутствует)

The trick with a conveyor line

Suddenly someone useful. Simple, but comfortable. Sometimes, you will want to have one ore deposit formed first, and then another. This scheme just for such cases. Green arrow-priority route. While it is resource-red (arrow) does not go, but if there's little or no resource (thread is not tight)-Red will complement.

Original: Factorio Vkontakte