Stable version Factorio updated to 0.12.27!
Download the game on our website.

Changelog version 0.12.27 (Changelog):

На Английском языке (оригинал)
Changes:
-The area of 400 x 400 tiles is explored when the game starts.
Bufixes are:
-Fixed that merging two electric network didn't merge the statistics.
-Fixed the cyclic/overlaping win/lost sound sample when the game is finished in multiplayer.
-Fixed that the extra pipe covers could be drawn on top of connected pipes.
-Fixed misaligned turrets in the 4. New hope mission.
-Fixed some inconsistencies related to zero-signals in circuit networks.
-Fixed between the way inconstency inserters and logistic robots picked items from inventories.
Logistic robots now prefer items at the end of the inventory and ignore the inventory limit.
-Fixed: LuaForce: clear_chart () would crash the game.
-The report of different mods when trying to connect to a multiplayer game is now scrollable when needed.
-Fixed Cargo Wagon Inserter input output inconsistency. (https://forums.factorio.com/19604)
-Fixed the reporting difference when mod connecting to multiplayer game. (https://forums.factorio.com/21035)
-Found workaround for issue in Visual C++ math library that was causing crashes on an unpatched Windows 7. Service Pack 1 for Windows 7 is no longer required.
-Fixed that placing a rotated blueprint containing a splitter was not possible in some cases.
-Fixed crash after revive by player port when personal roboport is equipped.
-Optimised the map bitmap refresh logic 16 times. (the freeze after loading a game or resizing window while playing big saves).
-Fixed that the "you joined a" game paused "message would display on all peers, rather than just the peer who just joined.
-Fixed slow loading sprite on Direct3D.
-Fixed the documentation of LuaGameScript: show_message_dialog.
-Fixed the order of parameters of some functions in the documentation.
-Fixed that the research screen would pre-select Automation, even though it was disabled.
-Fixed rare crash that could happen when matters machine recipe was reset the same tick as autosave started.
-Fixed the laser/discharge defense names in the set filter dialog.
-Better error when wrong bounding box definition is given.
-Creating message dialog with non existent image doesn't crash the game anymore.
-Localisation errors will no longer stop the game, the result string will just contain the error.
-Fixed that the stone wall research was disabled in the New hope campaign level 4, so gates weren't researchable.
-The starting value of the text property of the textfield is properly set based on the input.
-Fixed that changing request slots of the entity through the opened script didn't update the ui.
-Fixed problems with string exchange map mods.
-Fixed e.g. on exit with recent NVidia drivers on Gentoo and Arch Linux
-Proper notification when quick slot bar can't be selected as there is no place to put the item in the cursor.
-Fixed crash on Linux after running xrandr-off.
-Fixed the Rocket Silo GUI skipping 53%.
-Another attempt at fixing the X 11 copy/paste.
-Better message when the server leaves a multiplayer game.
-Fixed the bad values of defines. furnace_source,. furnace_result and defines added missing efines. furnace_modules.
-Fixed that modded saves could get unloadable without mods when they have entities removed in the loading transitions that were in more than one network.
-Fixed that it was possible to have an unlimited range with a melee weapon after running out of ammo.
-Fixed that LuaPlayer: remove_item didn't remove from cursor stack when the player was using god controller.
This also fixes the bug in the tight spot scenario.
-Fixed black screen after UAC poped up in main menu
Scripting:
-Documented extra unit group status return values.
Modding:
-Added action_range to mining tool prototype (with the default of 1.5).
На Русском языке(отсутствует)

Suddenly someone useful. Simple, but comfortable. Sometimes, you will want to have one ore deposit formed first, and then another. This scheme just for such cases. Green arrow-priority route. While it is resource-red (arrow) does not go, but if there's little or no resource (thread is not tight)-Red will complement.

Original: Factorio Vkontakte

For those who have not unraveled one of the main ideas Yuoki fashion. And so did not understand what you want all these lasers and bombs. Constructing such structure and uploading to the Central chest a bit unikompozitov, a couple of cycles discover that unikompozitov in the trunk gets bigger the amount of loan you downloaded. This is one of the circuits combining simplicity and efficiency. In addition to electricity and water, this scheme does not require anything more.

Original: Factorio Vkontakte