Factorio updated to experimental 0.14.17!
Download Factorio 0.14.17 on our website.
Changelog version 0.14.17 (Changelog):
Date: 27. 10. 2016
-Fixed the quickbar clearing wouldn't work when taking part of the stack.
-Fixed that the mod browser column sorting would be ignored after using the search.
-Actually fixed Has filter Mods in browse games GUI.
-Fixed that the "can't open enemy structures" error would show when it was never possible to open any GUI for the entity.
-It's now not possible to switch to the install-mods screen while there are mods pending deletion.
-Fix constant ignoring prototype item_slot_count combinator change after creation.
-Tweaked map transfer algorithm.
Date: 25. 10. 2016
-Fixed crash related to technology migration. (https://forums.factorio.com/35161)
-Fixed item sub groups wouldn't be used in the recipe when GUI item groups were disabled.
-Public and LAN game visibility are now separate settings (in GUI and in server-settings. json)
and they can be toggled runtime with the/config command.
See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
-Fixed has password/mods filters not working.
-Fixed problems with determining the external IP address for MP games.
Date: 24. 10. 2016
-Improved the browse-GUI mods by downloading mods while browsing the list mods.
-Improved the delete-mod functionality in the pre-installed-GUI mods.
-Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
-Storage tanks connected to the circuit network will output floored fluid instead of rounding the values them.
-Fixed that biters would sometimes attack non-polluting entities.
-Added commandline option-bind to select an ip address to host a game at
-Fixed that the different capitalisation of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
-Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over there matters machines.
-Fixed that it wasn't possible to connect with too many mods.
-Fixed crash when pasting huge strings into mod GUIs.
-Changed the clear blueprint icon to the trashcan icon and moved ot on the left of the cancel button, so it is less confusing.
-Fix of a possible leak of information box windows when closing the game.
-Fix PRINTSCREEN and SCROLLLOCK not working as keybinds.
-Fix map download limit not working for speeds under 101 KB/s.
-Added LuaSurface.set _chunk_generated_status ().
-Added defines. chunk_generated_status.