Factorio updated to experimental 0.14.13!
Download Factorio 0.14.13 on our website.
Changelog version 0.14.10-0.14.13 (Changelog):
На Английском языке (оригинал)
Version: 0.14.13
Changes:
-The/config command now co-operates through get and set/config/config.
-Added additional options to the comand/config: allow-commands, max-upload-speed, autosave interval-
AFK-auto-kick, verify identity-user-only-admins-can-pause, ignore-player limit-for-returning-players.
-Added tab-complete logic to the parameters: config commands, color, and help.
-Updated Team production challenge with 2 new challenge modes and a new map set.
-Reconnecting to multiplayer game that the player already is in (being dropped or) instantly closes the previous connection and connects the player.
Optimizations:
-Improved performance when using a lot of vehicles with equipment grids in multiplayer. (https://forums.factorio.com/33688)
-Improved performance in the Trains of the GUI when trains have large schedules. (https://forums.factorio.com/33421)
Bugfixes:
-Fixed desync loop related to solar panels in more than one electric network.
-Fixed desyncs related to movement of damaged vehicle.
-Fixed module requests getting removed if concrete was built under them. (https://forums.factorio.com/33655)
-Possibly fixed hang in stopping sounds when exiting Factorio on Windows. (https://forums.factorio.com/33639)
-Fixed the small errors of movement in latency hiding.
-Fixed Gui related script error in team production challenge scenario.
-Fixed crash when attempting to set belt directions to the diagonal directions. (https://forums.factorio.com/33641)
-Fixed duplicate grenade damage 5 research. (https://forums.factorio.com/33606)
-Fixed car/tank rotation speed was half what it should be. (https://forums.factorio.com/31815)
-Fixed map downloader getting stuck and flooding the network after a big timeout.
-Fixed rotating of flamethrower turret placed. (https://forums.factorio.com/33700)
-Fixed that would warn about unchecking/achievements even in situations where achievements weren't possible. (https://forums.factorio.com/33597)
-Fixed that custom gui input was processed even when the game was being saved in singleplayer. (https://forums.factorio.com/33682)
-Fixed that wouldn't work after being boiler replaced by bots. (https://forums.factorio.com/33723)
-Fixed possible desync when boiler would get destroyed and created a ghost.
-Fixed crash when destroying fire during the entity_died event. (https://forums.factorio.com/33763)
-Fixed that error messages of wrong zip files in the mod folder weren't giving error message that would be informative enough. (https://forums.factorio.com/33790)
Scripting:
-Added read property LuaEntity: has_direction.
-Added LuaTile: hidden_tile.
-Added the ability to use LuaSurface: get_tile (0, 0) or LuaSurface: get_tile ({0, 0}) when getting tiles.
-Added: LuaGameScript: connected_players: LuaForce read and read connected_players.
Modding:
-Added check that the selection box contains the[0, 0] point.
—————————————————————————————————
Version: 0.14.12
Changes:
-The following settings are now settable only in server settings:
allow_commands-default is "admins only"
autosave_interval-default is 10
autosave_slots-default is 5
afk_autokick_interval-default is 0
auto_pause-default is true
-Added/toggle-heavy-mode command. It can be used to generate files that help us to investigate server
in a state where all new players get a desync loop.
-Desync reports are now much bigger, but have a bigger chance of being useful.
Bugfixes:
-Fixed trains slowly moving forward when stopped on a signal (https://forums.factorio.com/32733).
-Hopefully fixed Lua desyncs caused by string formatting functions behaving differently on different platforms.
-Fixed desync related to locale keys defined by different languages. Item names now use the locale key of the first
item-to-place, the first equipment-to-place, or if both of those are missing the normal "item-name.name"-unless
manually set in the prototype. (https://forums.factorio.com/33573)
—————————————————————————————————
Version: 0.14.11
Changes:
-Server is started with-start-server-load-scenario will now save to saves/<scenario name=""> upon exit.</scenario>
-Multiplayer usernames can only consist of letters, numbers and-_. characters.
Bugfixes:
-Possible fix for a server not responding error.
—————————————————————————————————
Version: 0.14.10
Changes:
-Disabled multiplayer support in the 32 bit version of the game.
Bugfixes:
-Fix of the Potential crash after desync.
-Fixed desync related to electric network statistics of accumulators.
-Fixed assertion fail in tightspot level-05 (https://forums.factorio.com/29724)
-Removed 2 redundant research prerequisites. (https://forums.factorio.com/33097)
-Fixed non even selection boxes of locomotive versus cargo wagon. (https://forums.factorio.com/33078)
-Fixed that Factorio would crash when unable to delete a mod. (https://forums.factorio.com/33228)
-Fixed that the chart would display user's names from other surfaces. (https://forums.factorio.com/33226)
-Fixed alignment inside tiles blueprint preview/editor. (https://forums.factorio.com/28250)
-Fixed player limit disallowing connection attempt in public server list. (https://forums.factorio.com/33377)
-Fixed mod browser filters and ordering being lost. (https://forums.factorio.com/33277)
-Fixed freshly pre-installed mods not being marked in the mod browser. (https://forums.factorio.com/33277)
-Fixed signals sometimes not finding their child signals properly. (https://forums.factorio.com/33148)
-Fixed up/down keys in the schedule were not properly selecting gui. (https://forums.factorio.com/33227)
-Additional keys is ignored when the console is opened. (https://forums.factorio.com/33411)
-Fixed that aliens would ignore the very narrow paths they could barely fit through. (https://forums.factorio.com/33069)
-Fixed that numbers were sometimes rounded differently on 32 bit systems in lua.
-Fixed that the game would freeze when game speed was set to a value less than 0.1. (https://forums.factorio.com/33317)
-Fixed cargo wagon air resistance being smaller than that of the locomotive.
-Fixed loading of "require_user_verification" from server-settings (It was called verify_user_identity at one place and require_user_verification at the other).
-Fixed underground belt fast replace when replacing the same belt multiple times. (https://forums.factorio.com/33019)
-Fixed rendering of turret range when construction network area overlay is also being drawn. (https://forums.factorio.com/33057)
-Temporary decrease of decorative entities counts.
-Fixed server max upload speed.
-Fixed that Factorio wouldn't give an error when-start-server-load-scenario was combined with-start-server or-start-server-load-latest. (https://forums.factorio.com/33055)
-Fixed beam would apply one extra damage tick. (https://forums.factorio.com/32973)
Changes:
-Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds.
Changes:
-The/config command now co-operates through get and set/config/config.
-Added additional options to the comand/config: allow-commands, max-upload-speed, autosave interval-
AFK-auto-kick, verify identity-user-only-admins-can-pause, ignore-player limit-for-returning-players.
-Added tab-complete logic to the parameters: config commands, color, and help.
-Updated Team production challenge with 2 new challenge modes and a new map set.
-Reconnecting to multiplayer game that the player already is in (being dropped or) instantly closes the previous connection and connects the player.
Optimizations:
-Improved performance when using a lot of vehicles with equipment grids in multiplayer. (https://forums.factorio.com/33688)
-Improved performance in the Trains of the GUI when trains have large schedules. (https://forums.factorio.com/33421)
Bugfixes:
-Fixed desync loop related to solar panels in more than one electric network.
-Fixed desyncs related to movement of damaged vehicle.
-Fixed module requests getting removed if concrete was built under them. (https://forums.factorio.com/33655)
-Possibly fixed hang in stopping sounds when exiting Factorio on Windows. (https://forums.factorio.com/33639)
-Fixed the small errors of movement in latency hiding.
-Fixed Gui related script error in team production challenge scenario.
-Fixed crash when attempting to set belt directions to the diagonal directions. (https://forums.factorio.com/33641)
-Fixed duplicate grenade damage 5 research. (https://forums.factorio.com/33606)
-Fixed car/tank rotation speed was half what it should be. (https://forums.factorio.com/31815)
-Fixed map downloader getting stuck and flooding the network after a big timeout.
-Fixed rotating of flamethrower turret placed. (https://forums.factorio.com/33700)
-Fixed that would warn about unchecking/achievements even in situations where achievements weren't possible. (https://forums.factorio.com/33597)
-Fixed that custom gui input was processed even when the game was being saved in singleplayer. (https://forums.factorio.com/33682)
-Fixed that wouldn't work after being boiler replaced by bots. (https://forums.factorio.com/33723)
-Fixed possible desync when boiler would get destroyed and created a ghost.
-Fixed crash when destroying fire during the entity_died event. (https://forums.factorio.com/33763)
-Fixed that error messages of wrong zip files in the mod folder weren't giving error message that would be informative enough. (https://forums.factorio.com/33790)
Scripting:
-Added read property LuaEntity: has_direction.
-Added LuaTile: hidden_tile.
-Added the ability to use LuaSurface: get_tile (0, 0) or LuaSurface: get_tile ({0, 0}) when getting tiles.
-Added: LuaGameScript: connected_players: LuaForce read and read connected_players.
Modding:
-Added check that the selection box contains the[0, 0] point.
—————————————————————————————————
Version: 0.14.12
Changes:
-The following settings are now settable only in server settings:
allow_commands-default is "admins only"
autosave_interval-default is 10
autosave_slots-default is 5
afk_autokick_interval-default is 0
auto_pause-default is true
-Added/toggle-heavy-mode command. It can be used to generate files that help us to investigate server
in a state where all new players get a desync loop.
-Desync reports are now much bigger, but have a bigger chance of being useful.
Bugfixes:
-Fixed trains slowly moving forward when stopped on a signal (https://forums.factorio.com/32733).
-Hopefully fixed Lua desyncs caused by string formatting functions behaving differently on different platforms.
-Fixed desync related to locale keys defined by different languages. Item names now use the locale key of the first
item-to-place, the first equipment-to-place, or if both of those are missing the normal "item-name.name"-unless
manually set in the prototype. (https://forums.factorio.com/33573)
—————————————————————————————————
Version: 0.14.11
Changes:
-Server is started with-start-server-load-scenario will now save to saves/<scenario name=""> upon exit.</scenario>
-Multiplayer usernames can only consist of letters, numbers and-_. characters.
Bugfixes:
-Possible fix for a server not responding error.
—————————————————————————————————
Version: 0.14.10
Changes:
-Disabled multiplayer support in the 32 bit version of the game.
Bugfixes:
-Fix of the Potential crash after desync.
-Fixed desync related to electric network statistics of accumulators.
-Fixed assertion fail in tightspot level-05 (https://forums.factorio.com/29724)
-Removed 2 redundant research prerequisites. (https://forums.factorio.com/33097)
-Fixed non even selection boxes of locomotive versus cargo wagon. (https://forums.factorio.com/33078)
-Fixed that Factorio would crash when unable to delete a mod. (https://forums.factorio.com/33228)
-Fixed that the chart would display user's names from other surfaces. (https://forums.factorio.com/33226)
-Fixed alignment inside tiles blueprint preview/editor. (https://forums.factorio.com/28250)
-Fixed player limit disallowing connection attempt in public server list. (https://forums.factorio.com/33377)
-Fixed mod browser filters and ordering being lost. (https://forums.factorio.com/33277)
-Fixed freshly pre-installed mods not being marked in the mod browser. (https://forums.factorio.com/33277)
-Fixed signals sometimes not finding their child signals properly. (https://forums.factorio.com/33148)
-Fixed up/down keys in the schedule were not properly selecting gui. (https://forums.factorio.com/33227)
-Additional keys is ignored when the console is opened. (https://forums.factorio.com/33411)
-Fixed that aliens would ignore the very narrow paths they could barely fit through. (https://forums.factorio.com/33069)
-Fixed that numbers were sometimes rounded differently on 32 bit systems in lua.
-Fixed that the game would freeze when game speed was set to a value less than 0.1. (https://forums.factorio.com/33317)
-Fixed cargo wagon air resistance being smaller than that of the locomotive.
-Fixed loading of "require_user_verification" from server-settings (It was called verify_user_identity at one place and require_user_verification at the other).
-Fixed underground belt fast replace when replacing the same belt multiple times. (https://forums.factorio.com/33019)
-Fixed rendering of turret range when construction network area overlay is also being drawn. (https://forums.factorio.com/33057)
-Temporary decrease of decorative entities counts.
-Fixed server max upload speed.
-Fixed that Factorio wouldn't give an error when-start-server-load-scenario was combined with-start-server or-start-server-load-latest. (https://forums.factorio.com/33055)
-Fixed beam would apply one extra damage tick. (https://forums.factorio.com/32973)
Changes:
-Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds.
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