Factorio 0.14.0 changelog, download game

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Experimental version 0.14.0 is updated to Factorio!
Download 0.14.0 Factorio on our website.

Changelog version 0.14.0 (Changelog):

На Английском языке (оригинал)
Changes:
-Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right evaluation accumulative.
Balancing:
-Tank machine gun range Increased to 20.
Bugfixes:
-Fixed console command warning not feature through save-load.
-Fixed that vehicle machine guns would show in the logistics and inventory request filter selections.
-Fixed crash when number animation variations of unit-spawner entity is reduced.
-Fixed clearing blueprints didn't clear the label.
-Fixed crash when removing entities that had active alerts.
-Fixed that sending random garbage to the RCON port could crash Factorio.
-Fixed GUI size issues with modded recipes that have a ton of effects.
-Fixed script errors with tight spot level 5.
-Fixed the market entity not migrating/handling removed items it was offering.
-Fixed sound settings not applying when pressing escape.
-Fixed a crash that would happen after changing UI scale with the inventory.
-Fixed deconstruction would reset the build rotation value.
-Fixed copy-paste between inventory sizes inventory applying the restriction oddly.
-fixed game. regenerate_entitiy () not working at all.
-Fixed that it was possible to create an matters machine with zero energy usage.
Modding:
-Fixed crash when trying to connect to wires with wire 0 connection distance.
Scripting:
-Fixed: LuaSurface: map_gen_settings. shift not working.
-Fixed positions would get chunk improperly rounded instead of floored.
-Added LuaConstantCombinatorControlBehavior: read/write enabled.
-Added an upper limit to the resolution parameter of LuaGameScript: take_screenshot function. Limit for width and height is 16384.
-Added LuaStyle: visible property read/write.

0.14.0
Features:
Fixed multiplayer
1) internal reliability and stability.
2) Players don't have to wait for other customers to download and load the game.
3) reduction in network traffic.
4) to open the menu and quit the game while connected to the game.
5) server does not stop/slow down the game, when a player is too slow (suggested), disconnects or saves the game longer than the server.
6) players automatically ejects from the game after 3 synchronization errors.
7) download speed settings.

Added "/team" to send a message to all the players on one team.

Minor features:
When selecting equipment filters-filter is installed automatically on the cursor, if any (?).

Changes:
Disables the ability to boot saves old versions (before 0.11.0 (you can use 0.11.22 to upload your old saves and save them again).
Removed the option to enable/disable hide delay (?), she is now always enabled clients (and turned off on the server).

FIX:
Factorio no longer crashes when disabling Direct3D devices due to the lock screen or going to sleep.

Fashion.
Added mesh equipment for: cars, tanks, locomotives and freight cars.
Changing the categories of equipment and grid equipment * which determine what equipment may be installed in this grid *.
Changed equipment grids to work as protoypes: defined and referenced by things that use them. (???)

* Hardware Mesh window, where you can set different modular items to modular armour player now and transport.

Scripts:
-Fixed: LuaSurface: map_gen_settings. shift not working.
-Fixed positions would get chunk improperly rounded instead of floored.
-Added LuaConstantCombinatorControlBehavior: read/write enabled.
-Added an upper limit to the resolution parameter of LuaGameScript: take_screenshot function. Limit for width and height is 16384.
-Added LuaStyle: visible property read/write.


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