Factorio 0.13.9 changelog, download game


Experimental version Factorio updated to 0.13.9!
Download Factorio 0.13.9 on our website.

Changelog version 0.13.7-0.13.8-0.13.9 (Changelog):

На Английском языке (оригинал)
Version: 0.13.9
-Updated demo campaign tips.
-Updated/Fixed locale entries.
-Default value for "Lights render quality" graphics options was changed to 1.0.
If config.ini contains value lower than the new minimum (0.25) it will be reset to the default value.
-Lights are rendered with linear filtering to improve quality for lower "Lights of the render quality settings. (//forums.factorio.com/28892)
-Added tips and tricks for pasting wagon slots and cycling in blueprint book.
-Mods are now sorted alphabetically in the list mods.
-Fixed transport belt madness map online showing an empty message dialog out of nowhere.
-Fixed transport belt madness being impossible. (//forums.factorio.com/28703)
-Fixed crash on Linux when stdout was closed after starting Factorio. (//forums.factorio.com/28590)
-Fixed trains of other forces could be seen in the Trains of the GUI. (//forums.factorio.com/28799)
-Fixed the not saving custom inserters pickup/dropoff when exported through the Lua blueprint interface.
-Fixed robots delivering modules into the recipe input slots instead of the module inventory. (//forums.factorio.com/28722)
-Fixed performance issue caused by alt mode when some mods are installed and linear filtering is enabled. (//forums.factorio.com/28789)
-Items stop correctly before a belt deactivated using the circuit network. (//forums.factorio.com/28766)
-Fixed another case where a biter could get stuck. (//forums.factorio.com/28893)
-Fixed crash when using-mp-connect to join a game that requires user verification. (//forums.factorio.com/28500)
-Fixed train GUI would be too big to fit on screen with a large amount of character inventory slots. (//forums.factorio.com/28855)
-Buildings with backer names containing non-ASCII charecters are generated properly.
-Fixed logistic counts when changing the stack sizes of items the player was holding.
-Fixed crash when right-clicking electric pole in Map Editor. (//forums.factorio.com/28983)
-Fixed crash when building tiles would result in you dying. (//forums.factorio.com/28948)
-Fixed disabled belts would still move the player. (//forums.factorio.com/28947)
-Fixed crashes related to changing conditions in the train, the latency state.
-Fixed line breaking in titles description. (//forums.factorio.com/27128)
-Fixed typo in description of flooring items. (//forums.factorio.com/28704)
-Fixed icons not working blueprint as desired when the paths where part of the selected area. (//forums.factorio.com/28884)
-Fixed that a username change wouldn't save if the game crashed. (//forums.factorio.com/17837)
-Fixed that clicking an alert button could show the wrong alert. (//forums.factorio.com/28913)
-Fixed placement preview rendered flooring on top of the turret base. (//forums.factorio.com/28894)
-Fixed numpad home/end/other keys not working when numlock was off. (//forums.factorio.com/28934)
-Fixed that the game password dialog showed the password. (//forums.factorio.com/29002)
-Fixed that inserters at the very front of trains would sometimes not get enabled when a train would stop. (//forums.factorio.com/28964)
-Fixed the difficutly settings for scenarios not working. (//forums.factorio.com/27976)
-Fixed alignment of some pipe covers. (//forums.factorio.com/28785)
-Fixed the watch-your-step achievement not working. (//forums.factorio.com/27710)
-Rocket parts from building rockets in the rocket silo now show in production stats. (//forums.factorio.com/29001)
-Fixed scrolling off screen achievements tracked when un-tracking them. (//forums.factorio.com/27922)
-Fixed inserter sometimes only dropping one item on the ground before going back. (//forums.factorio.com/28046#p183886)
-Fixed LuaGameScript: active_mods not showing the correct list of mods. (//forums.factorio.com/29088)
-Fixed signals letting trains pass when the circuit network changes. (//forums.factorio.com/28923)
-Fixed SpritePath to the recipe that inherits the icon from its result would not be considered valid. (//forums.factorio.com/28867)
-Fixed crash when setting new research in the on_research_completed event. (//forums.factorio.com/28968)
-Fixed error during the research completed event being un-clickable. (//forums.factorio.com/27803)
-Added LuaTile::p osition read.

Version: 0.13.8
-Fixed unit when desyncing are the craftable held over belts. (//forums.factorio.com/28730)
-Fixed character inventory size was limited at 255 instead of the correct 65536. (//forums.factorio.com/28717)
-Fixed mouse wheel left/right bindings not working.
Changed default blueprint book switching shortcut on OS X to Command + Mouse Wheel up/down
-Fixed aliens getting stuck sometimes. (//forums.factorio.com/28653)
-Fixed inserters not putting fuel in burner modded assemblers in some situations (//forums.factorio.com/28196)
-Fixed headless server would crash when loading save containing sprite-button. (//forums.factorio.com/28736)
-Fixed maps loaded from versions not generating any 0.13.7 < more chunk "(//forums.factorio.com/28760)
-Fixed First Steps campaign character death. (//forums.factorio.com/27926)
-Reverted changes related to 0.13.7 fix for (//forums.factorio.com/28564). If the entity specified in the path of sprite
doesn't have an icon, a button will be created anyway, but no sprite will be drawn inside of it.
-Added LuaGui: is_valid_sprite_path () function
-Fixed that if a land mine got blown up and replaced by a robot, it wouldn't arm itself. (//forums.factorio.com/28761)
-Added LuaPlayer: admin read-if the player is an admin.

Version: 0.13.7
Minor Features:
-Holding the drop item "key will keep dropping items.
-Rocks can be mined while holding blueprints.
-Updated the stack inserter technology icon.
-Medium and large worms spawn further from the starting area.
-Connect game dialog DNS as the old school written rather than only IP (//forums.factorio.com/27701).
-Science packs and ammo are now recorded in the items consumed portion of production stats.
-Fixed the mysterious crash when building rails. (//forums.factorio.com/28231)
-Unified the mass production 3 achievement to 20 M (it was 10 in the game and 100 m on steam). (//forums.factorio.com/28415)
-Fixed rendering layer of gate wall. (//forums.factorio.com/28296)
-Fixed fullscreen toggle in graphics options. (//forums.factorio.com/27688)
-Fixed mining drills using slightly too much energy per item mined.
-Fixed that rail signals connectable to two rails at the same time were marked as buildable even when the buildability was valid
only for one of the rails. (//forums.factorio.com/28235)
-Fixed burner inserters sometimes getting stuck. (//forums.factorio.com/27465)
-Fixed inserters with stack bonus waiting for stacks indefinitely when there's nothing to take from. (//forums.factorio.com/28046)
-Fixed blueprint previews with tiles and rails vs tiles with no rails. (//forums.factorio.com/28250)
-Fixed crash that could sometimes happen when a biter couldn't reach a target for a long time. (//forums.factorio.com/28228)
-Fixed on_player_placed_equipment was not called when quick transferring equipment into armor. (//forums.factorio.com/28419)
-Fixed map generator problems very far from the start.
-Map size is now limited to 2000 km by 2000 km with a black bar rather than crashing when reaching this distance
-Fixed clean-cursor with armor not putting it into filtered slots in your quickbar. (//forums.factorio.com/28299)
-Fixed that the expansion candidates weren't chunk values updated properly. (//forums.factorio.com/27849)
-Fixed landfills could be included in blueprints. (//forums.factorio.com/28471)
-Fixed multiple instances of walls blocking movement when they shouldn't. (//forums.factorio.com/28477)
-Fixed that the solaris achievement unobtainable.
-Fixed flamethrower turret would cause blueprint preview move up and down.
-Fixed crash when the currently-playing folder can't be deleted when exiting the game. (//forums.factorio.com/28316)
-Fixed crash when connection to the portal mod fails (//forums.factorio.com/27126)
-Fixed the Update button Mods being sometimes disabled (//forums.factorio.com/28160)
-Fixed that LuaGameScript: write_file been pre-treated data as null-terminated byte string. (//forums.factorio.com/28555)
-Fixed entities marked with "not-repairable" still being repairable manually. (//forums.factorio.com/28554)
-Attempt to fix "Access is denied" error message during autosaves. (//forums.factorio.com/28464)
-Fixed desync caused by transport belt connected to the circuit network reading in pulse mode.
-Fixed save corruption when driving vehicles on transport belts in some instances. (//forums.factorio.com/28457)
-Fixed copy-paste not waking up inserters when copying filters between different inserter types. (//forums.factorio.com/28620)
-Fixed error when biters tried to expand while evolution factor was 0. (//forums.factorio.com/28598)
-Fixed building paths not refilling the cursor in some instances. (//forums.factorio.com/28686)
-Fixed unlocked achievements blinking too quickly. (//forums.factorio.com/27979)
-Fixed crash when setting the force of a logistic container in ghost form. (//forums.factorio.com/28699)
-Fixed label size issues when using different font sizes or resizing the game window. (//forums.factorio.com/27722)
-Fixed crash when trying to create a button sprite-with valid SpritePath to the sprite that doesn't exist. (//forums.factorio.com/28564)
LuaGuiElement: add won't create sprite-button and returns nil if invalid SpritePath is passed.
-Added an option to LuaSurface: set_tiles () to disable the correction logic for total control of what the tiles end up as.
-Added item-group, fluid, tile, virtual-signal and achievement icons to be accessible by the SpritePath used in the sprite-button element.
Added SpriteButton to the scripting documentation.
-Added "grid" to the on_player_placed_equipment event.
-Added LuaRecipe: localised_name read.
-Added LuaGuiElement type "scroll-pane".

На Русском языке(отсутствует)



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