Factorio 0.13.2 changelog, download game

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Experimental version Factorio updated to 0.13.2!
The game now runs fine on Windows XP!
Download 0.13.2 Factorio on our website.

Changelog version 0.13.2 (Changelog):

На Английском языке (оригинал)
Changes:
-Damage bonus in turret tooltip will now show both basic turret damage multiplier and turret damage bonus from research. (//forums.factorio.com/27486)
-Limited multiplayer game name length to 60 characters.
-Moved the copper wire back to the intermidiate category in the recipes.
-Inserters connected to the circuit network now have the option to only read the right-hand contents.
-During biter migration, medium worms can now only spawn if the evolution factor is greater than 0.3, and big worms require evolution factor of 0.5.
Bugfixes:
-Fixed occasional crash when downloading map. (//forums.factorio.com/27190)
-Fixed rail signals set to red by circuit network going green in some situations. (//forums.factorio.com/27195)
-Fixed rail signals not going back to green when when deselectiog "Close" Signal "option.
-Fixed that running a command via stdin or RCON would crash the game if commands were allowed for admins only. (//forums.factorio.com/27435)
-Localized hardcoded strings in power switch GUI. (//forums.factorio.com/27483)
-Fixed enemy turrets would show is damage bonuses in the tooltip.
-Fixed repair packs (and mergable items in general) under flowing and making millions of items. (//forums.factorio.com/27415)
-Added missing defines for the Lua rocket rocket silo inventory.
-Fixed minimap preview schedule train box not allowing scrolling. (//forums.factorio.com/27299)
-Fixed game restarting after installing only one mod.
-Fixed game crashing when viewing info about a mod with space in its name (hopefully) (//forums.factorio.com/27126)
-Fixed checking for updates mod taking very long.
-Fixed low framerate when pasting long text into the console.
-Fixed filter sometimes taking inserter an extra item after the filter was unset. (//forums.factorio.com/27443)
-Fixed inserter arrows in blueprints. (//forums.factorio.com/27544)
-Fixed that it wasn't possible to require verification of user identity in server-settings. json.
-Fixed migration of internal circuit network signals. (//forums.factorio.com/27277)
-Fixed some oddities when using the rail planner and quickbar-selecting other items.
-Fixed desync when building rail signals in close rail setups. (//forums.factorio.com/27605)
-Fixed crash when reviving ghosts built by blueprints in the entity built-in Lua event handler. (//forums.factorio.com/27608)
-Fixed LuaEntityPrototype: result_units spawn points only ever giving the last spawn point. (//forums.factorio.com/27652)
-Fixed stack filter inserter sometimes showing more than one filter in alt mode.
-Research button position fix.
-Changed the technology prerequisite of solar panel from advanced electronics to electronics. This also fixes the 2nd mission of the campaign, new hope.
-Fixed that the headless server wouldn't be able to save the map if started like-start-server save.zip. (//forums.factorio.com/27625)
-Fixed unminable rails when migrating saves to 0.13. (//forums.factorio.com/27202)
-Fixed that the gate didn't open when it was on the same rail as the locomotive front joint. (//forums.factorio.com/27682)
-Fixed that game name and description in the game browser didn't wrap.
-Fixed game did not run on Windows XP. (//forums.factorio.com/27168)
-Fixed the ElectricEnergyInterface entity not drawing low power/no power icons.
-Fixed the requester chest getting filters cleared when changing the force of the chest. (//forums.factorio.com/27691)
-Fixed rocks not being ignored when rail planner ghost building. (//forums.factorio.com/27522)
-Fixed that when a transport belt got destroyed and turned into a ghost, it wouldn't drop items on the ground. (//forums.factorio.com/27650)
-Fixed occasional random browse game gui crash when moving close to the end of the list.
-Fixed script error in the supply challenge. (//forums.factorio.com/27689)
-Fixed that rail signal visualization helper was not working properly in some specific cases. (//forums.factorio.com/27328)
-Fixed construction robots getting stuck when they return for repair pack to passive/active provider chest. (//forums.factorio.com/27526)
Optimisations:
-Optimised rendering of huge pollution clouds on map.
Scripting:
-Added LuaEntityPrototype: spawn_cooldown-the spawn cooldown for enemy spawners.
-Added LuaEntity::p ower_production and power_usage read/write for the ElectricEnergyInterface entity type.
На Русском языке(отсутствует)

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