Factorio 0.13.13 changelog, download game

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Experimental version Factorio updated to 0.13.13!
Download Factorio 0.13.13 on our website.

Changelog version 0.13.12-0.13.13 (Changelog):

На Английском языке (оригинал)
Version: 0.13.13
Bugfixes:
-Fixed OpenSSL launch issues on Linux
-Fixed crash on Windows after multiple restarts when installing mods
Modding:
-Added entity flags not prototype-blueprintable "and" not-deconstructable. "
Scripting:
-Changed: LuaEntity: order_deconstruction () to return true/false if it did the deconstruction instead of throwing errors.
-Added LuaPlayer: entity_copy_source-the source entity used during entity settings copy paste.
-Added: LuaEntity request_slot_count read-the number of slots on the request entity or 0 if none.

 

Version: 0.13.12
Changes:
-Vsync will be automatically turned off and hidden from the options menu if desktop composition (aero) is on.
Small changes:
-Locale and date additions.
Bugfixes:
-Fixed auto trash slots were lost when the player died in multiplayer.
-Fixed that the headless server would consume 100% CPU.
-Fixed that-mod-directory and other command-line arguments would be forgotten on restart Factorio through the mod manager.
-Fixed that the technology name and description locales didn't work correctly for tiered technologies.
-Fixed using flamethrower and slowdown capsule at the same time could ignite biter more than once and corrupt save.
-Fixed modules could end up in the input slot on furnaces.
-Fixed message when changing an unsightly player colour in singleplayer.
-Fixed inserter circuit read the "hold" mode, sending the signal 1 tick too late.
-Fixed transport belt circuit condition 1 duration tick ignoring signals.
-Fixed crash when saving the game fails due to the disk being full.
-Fixed the "watch your step" achievement would get triggered by random source-less damage.
-Fixed the render layer for turret range visualizations.
-Fixed that an inserter could hold more items than its stack-size bonus, if it was created by fast-replacing a stack inserter.
-Fixed automated insertion into fuel cars wouldn't fill the fuel inventory.
Modding:
-Fixed crash when technology prerequisites ended up being recursive.
-Fixed crash caused by the destroyer robot beams when compression was enabled for all sprites.
-Fixed inserters with stack not dropping the bonus item to it's destination when deactivated.
-The fluid icon for the storage tank now scales with the size of the storage tank.
Scripting:
-Fixed error when attempting to interact with LuaInventory that has a size > 255.
-Fixed crash when robots charging would get disabled through mods.
-Fixed wrong error when setting durability of an item.
-Added LuaItemPrototype read: localised_description, place_as_equipment_result, place_as_tile_result, flags
equipment_grid_size, inventory_size_bonus, capsule_action, attack_parameters, inventory_size, item_filters
group_filters, sub_group_filters, filter_mode, insertion_priority_mode, localised_filter_message, extend_inventory_by_default
default_label_color, draw_label_for_cursor_render, attack_result, attack_range, category, tier, limitations, limitation_message_key
straight_rail, curved_rail, repair_result, selection_border_color, alt_selection_border_color, selection_mode_flags, alt_selection_mode_flags
selection_cursor_box_type, alt_selection_cursor_box_type, always_include_tiles, durability_description_key, durability.
-Added LuaItemStack: add_durability ()/drain_durability ().

На Русском языке(0.13.12)

Author: Nikita Yarychiv

Version: 0.13.12
Changes:
-Vertical sync is turned off and removed from the settings automatically when Windows Aero is enabled
— Changes in localization
Bugfixes:
-Garbage slots lost (?) If a player died in multiplayer
-Headless-server was using 100% CPU
-mod-directory and other command-line arguments "forgotten" when the Restart Manager mods
-Localizing the name and description of the technology worked incorrectly for layered technologies
-Use capsules and retard flame-thrower bitters podzhigalo a few times and save herilo
Modules inserted into input slots stoves
-Icky message when you change the color of a player in a single game
Manipulator in read mode, sent a signal to the TIC later
-Konveqery ignored signals long in teak
-Fall games while saving the completed disk
-Achieve "watch your step" really counts accidental damage without source
Error in render attacks turrets)
-When replacing the stack-inserter on a normal manipulator that could hold more items than allowed study
-Fuel cars can be put only manually
Modding:
-Fixed bug if there were preconditions for recursiveness studies (?)
-Drop games because Ray combat drones, called compression enabled sprites
-Manipulators with bonus vygrezhali no items after deactivation (?)
-Fluid Icon now macshtabiruetsja depending on the volume of the tank
Scripting:
-Fixed interaction with LuaInventory larger than 255.
-Fixed crash that occurs if you disable charging robot modes
-Fixed incorrect error when setting the strength of subjects
-Added properties to LuaItemPrototype: localised_description, place_as_equipment_result, place_as_tile_result, flags
equipment_grid_size, inventory_size_bonus, capsule_action, attack_parameters, inventory_size, item_filters
group_filters, sub_group_filters, filter_mode, insertion_priority_mode, localised_filter_message, extend_inventory_by_default
default_label_color, draw_label_for_cursor_render, attack_result, attack_range, category, tier, limitations, limitation_message_key
straight_rail, curved_rail, repair_result, selection_border_color, alt_selection_border_color, selection_mode_flags, alt_selection_mode_flags
selection_cursor_box_type, alt_selection_cursor_box_type, always_include_tiles, durability_description_key, durability.
-Added: LuaItemStack: add_durability ()/drain_durability ().


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