Experimental version Factorio updated to 0.13.11!
Download Factorio 0.13.11 on our website.
Changelog version 0.13.10-0.13.11 (Changelog):
-Further locale changes and polish.
-Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X.
OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to vertical.
-Fixed that the Linux binaries would crash after handcrafting finishes. (//forums.factorio.com/29614)
-Fixed offshore pump could be built on top of other offshore pumps. (//forums.factorio.com/29705)
-Fixed pumjack output would show 0.0/s. (//forums.factorio.com/29650)
-Fixed that show pollution on minimap "didn't work when" show on map "pollution was not enabled. (//forums.factorio.com/29651)
-Fixed scrolling on OS X.
-Fixed exploit of connecting energy producer to more networks and connecting them by switches. (//forums.factorio.com/28249)
-Fixed long handed inserters couldn't pick up from the ends of cargo wagons. (//forums.factorio.com/29343)
-Fixed that when a mod defined a technology with an invalid recipe, it could crash the game. (//forums.factorio.com/29701)
-Fixed accumulators with circuit connectors not working correctly when exported through get_blueprint_entities (). (//forums.factorio.com/29727)
-Changed: LuaSurface: find_entities/filtered to take either area, position, or neither instead of just the area.
-Added LuaGroup: order read.
-Added logistics auto-trash slots: the opposite of logistic request slots.
-Added-mod-directory: Specifies which mod directory to use
-Increased the size of the curved rail bounding boxes slightly so trains won't damage things built next to them.
-Server stdout messages now contain timestamps and message-type tags
-Biters and other units won't become aggressive as a result of friendly fire.
-Fixed golem achievement showing incorrectly as not-obtained when loading pre 0.13.9 saves in 0.13.9. (//forums.factorio.com/29121)
-Fixed crash related to wire rendering after switching to copper wire while dragging wire. (//forums.factorio.com/29216)
-Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
-Fixed chat message rainbow when the game tick would go past 2147483648. (//forums.factorio.com/29307)
-Fixed password field not being focused when connecting to a game. (//forums.factorio.com/29175)
-Fixed the rocket silo moving slow when using efficiency modules. (//forums.factorio.com/29108)
-Fixed pressing Escape in multiplayer connect password dialog closed all windows gui. (//forums.factorio.com/29176)
-Fixed sometimes not opening the gates soon enough. (//forums.factorio.com/28593)
-Fixed side menu buttons being focusable. (//forums.factorio.com/27575)
-Fixed display rounding the numbers up when it shouldn't. (//forums.factorio.com/29184)
-Fixed constant combinator GUI slider sometimes showing different value than the number of items. (//forums.factorio.com/28637)
-Fixed GUI progress bars machine matters not correctly sizing. (//forums.factorio.com/28980)
-Fixed tight-spot missing walls scenario around trees. (//forums.factorio.com/26922)
-Narrower descriptions with more line breaking opportunities (mod list, roboport). (//forums.factorio.com/29348)
-Fixed that cunning cancellation of crafting orders could result in free items. (//forums.factorio.com/27459)
As a result of this fix, your entire crafting queue will be lost when loading a save from 0.13.9 or earlier. We suggest that you finish or cancel all your crafting before upgrading.
-Fixed crash related to custom units. (//forums.factorio.com/29202)
-Fixed mod enabling/unchecking sometimes didn't restart the game. (//forums.factorio.com/28738)
-Fixed several issues with the buildability checks returning false but are actually being buildable. (//forums.factorio.com/28883)
-Fix that a huge amount of aggroing biters would cause UPS drop for a long time. (//forums.factorio.com/29513)
-Fixed freeze when dragging sound sliders in some instances. (//forums.factorio.com/29441)
-Fixed bullet shooting speed not working properly. (//forums.factorio.com/28707)
-Improved performance when building large electric poles in the latency state by click-and-drag GUI. (//forums.factorio.com/29104)
-The main loop game's has been rewritten. This should increase performance in some cases and some fixes and stability issues, e.g..
For example game freezing when changing system time.
-Starting area is now 1.5 x the size in tiles (also affects tier_from_start).
-Fixed manually defining the localised_name of an item didn't work correctly. (//forums.factorio.com/29148)
-Added LuaEntity: copy_settings ()-copies settings from one entity to another as if the player did it.
-Changed: LuaSurface: find_entities/count_entities/filtered to search the entire surface if the area isn't defined.
-Fixed crash when trying to set compound command with missing list of commands. (//forums.factorio.com/29164)
-Fixed technology effects are now applied before the research_completed event is fired. (//forums.factorio.com/29451)
-Added LuaGameScript::d irection_to_string (…)-converts a defines the direction to the. string name.
-Added LuaPlayer: clean_cursor ()-acts as if the player pressed the "clean" cursor "key.
-Added LuaEntity: mining_target read.
-Added properties to LuaSurface: to make the create_entity creation act as fast-replace building.
-LuaGameScript: take_screenshot now has an additional field "by_player" that when set will cause the screenshot to only be taken on that local players game.
-Added LuaEntity: circuit_connected_entities-the entities directly connected to an entity by the circuit network.
-Added LuaEntity: circuit_connection_definitions-the connection definitions for all wires connected to an entity.
Planned changes in the localization and Polish
Horizontal scrolling with the mouse wheel now translates into vertical in order to fix the problem on OS X
Fixed crash on Linux after the end of hand crafting
Fixed possibility to built pump on top pump
Fixed bug with full depletion of oil fields (0.0/s)
Fixed disabled "show contamination on the minimap" if unchecked "show on map" pollution
Fixed scrolling in OS X
Hudson base exploit energy generator-connected to multiple networks and connect them via a switch
Pofikshena the impossibility of capturing long manipulators items from the ends of the wagon
Hudson base crash the game if there are technologies with an incorrect recipe (?)
Changes in scripts:
Fixed: Batteries connected to the logical network, worked incorrectly if there were exported via get_blueprint_entities ()
Changed: LuaSurface: find_entities/filtered to use and zone, and position (rather than only one zone) (?)
Added LuaGroup: order