Factorio 0.13.1 changelog, download game

Experimental version Factorio updated to 0.13.1!
Download Factorio 0.13.1 on our website.

Changelog version 0.13.1 (Changelog):

На Английском языке (оригинал)
-Added/demote to's demote players from admins
-Fixed crash when right clicking shift furnace fuel slots. (https://forums.factorio.com/27125)
-Fixed not being able to rename train stops. (https://forums.factorio.com/27129)
-Fixed stack filter inserters taking too many filters when building them by fast replace. (https://forums.factorio.com/27147)
-Fixed automatic insertion of satellites into rocket silos.
-Fixed flamethrower not unlocking on loading old saves in 0.13.
-Fixed map corruption and possible crashes when damaged stone rocks migrated from 0.12 saves got destroyed in 0.13. (https://forums.factorio.com/172634)
-Fixed that saving a map could crash under some circumstances. (https://forums.factorio.com/27226)
-Fixed that the locomotives were not moving enough in reverse.
-Fixed that-create didn't work with just a filename. (https://forums.factorio.com/27139)
-Fixed that disabled and invalid mods were still marking the game as modded for the achievements.
-Fixed headless server crashed when launched with closed stdin. (https://forums.factorio.com/27158)
-Fixed that stack transfering (shift clicking) armor off your player could end up deleting the armor if you lost inventory space. (https://forums.factorio.com/172689)
-Fixed the watch your step achievement.
-Fixed downloading mods crashed the game (https://forums.factorio.com/27109).
-Fixed that starting with the modded game still activated achievements from steam. (https://forums.factorio.com/27313)
-Fixed the kick message. (https://forums.factorio.com/27310)
-Fixed technology effects of worker robot translation storage and speed.
-Fixed crash when the game tries to remove the old version of the mod that is unpacked directory instead of a zip package. (https://forums.factorio.com/27176)
-Fixed that max player count was ignored when joining multiplayer game.
-Fixed that attempting to connect with the client to a 0.12 0.13 server wouldn't display the proper error message for the client and would display "unknown message type received" for the server. (https://forums.factorio.com/27322)
-Fixed too large capacity of internal pipe in flamethrower turret. (https://forums.factorio.com/27315)
-Fixed inserters and belts connected to the circuit network turning on for one tick when something is disconnected or fast replaced in from the network. (https://forums.factorio.com/27251)
-Fixed that the technology description didn't wrap when it was too long, which also made the research button unreachable. (https://forums.factorio.com/27106)
-Fixed that there were walls over water in the tight spot scenario. (https://forums.factorio.com/27344)
-Fixed that can_build_entity command didn't check tile collisions.
-Fixed that the Research Finished text could flash too fast sometimes. (https://forums.factorio.com/27170)
-Fixed that failed attempt to determine the public IP address crashes the headless server (https://forums.factorio.com/27166).
-Fixed graphical issue with lights when light render quality was set to low. (https://forums.factorio.com/27312)
-Fixed steel chests getting disabled when migrating 0.12 saves to 0.13 0.12 when the save didn't have smart unlocked chests. (https://forums.factorio.com/27208)
-Fixed crash when using LuaForce: entity_build_count_statistics. (https://forums.factorio.com/27348)
-Possibly fixed hang when closing the Steam overlay on some Linux systems. (https://forums.factorio.com/27275)
-Added mandatory reversing_power_modifier property into locomotive prototype definition.
-Changed the logistic-robot-storage and logistic-robot-speed modifiers to worker-robots-storage and worker-robots-speed

На Русском языке(отсутствует)


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