Factorio 0.12.31 changelog, download game

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Experimental version Factorio updated to 0.12.31!
Download Factorio 0.12.31 on our website.

Changelog version 0.12.31 (Changelog):

На Английском языке (оригинал)
Bugfixes:
-Fixed crash when script errors occurs while loading game while in game. (//forums.factorio.com/23222)
-Fixed that attempting to connect to Factorio 0.12.30 with an old client wouldn't produce the correct error message. (//forums.factorio.com/23177)
-Fixed that modded roboports with no charging slots were still considering as charging candidates. (//forums.factorio.com/23289)
-Fixed that item icon variant for dark background was not used when showing cargo of logistic robots. (//forums.factorio.com/23286)
-Fixed crash with "Unblock sendto failed: The operation completed successfully." (//forums.factorio.com/23206)
-Human readable error notice when multiplayer connection wasn't successful. (//forums.factorio.com/23132)
-Fixed that the headless server wouldn't save the map after Control-C. (//forums.factorio.com/23342)
-Fixed that attacking biters with a mining tool wouldn't aggro them.
-Improved map download speed when connecting to multiplayer game. (//forums.factorio.com/20532)
-Fixed that assigning units to a unit group of a different force would corrupt the save. (//forums.factorio.com/23699)
-Fixed crash when using can_insert on the quickbar from the Lua APi.
-Fixed tight spot crash scenario. (//forums.factorio.com/23731)
-Fixed sort order for recipes in the recipe display.
-Fixed incorrect error message when setting the number of filters on an inserter. (//forums.factorio.com/23496)
-Fixed flame from rafineries that are marked for deconstruction was frozen in mid air. (//forums.factorio.com/23733)
-Fixed that odd sized blueprints were shifted when rotated. (//forums.factorio.com/24036)
-Fixed crash when clearing modded blueprint that doesn't need the item to be cleared. (//forums.factorio.com/24035)
-Fixed crash in arithmetic combinator when calculating -2147483648/ -1. (//forums.factorio.com/23551)
-Fixed crash when assigning a character as a passenger of a vehicle when that character already is a passenger of another vehicle. (//forums.factorio.com/24142)
-Fixed dealing damage could sometimes corrupt state and game saves. (//forums.factorio.com/23965)
-Fixed modded save could not be loaded when a modded inserter gained abilities of smart inserter. (//forums.factorio.com/23698)
-Fixed unknown-key message on the third level of first-steps. (//forums.factorio.com/23362)
-Fixed cursor-split transfer (right click) not working when putting items into a machine stacks over matters to normal stack size. (//forums.factorio.com/23771)
-Fixed remote. call () from within the same mod. (//forums.factorio.com/23587)
-Fixed inconsistent inserter behaviour when inserting into a splitter from the side. (//forums.factorio.com/23669)
-Fixed train trying to turn around on a single rail. (//forums.factorio.com/23371)
-Fixed internal electric network problems when the specified mod number as irregular supply reach of power pole. (//forums.factorio.com/23524)
-Fixed crash when lua script appears in specific state in multiplayer. (//forums.factorio.com/23568)
-Fixed another crash than can happen when train destroys itself. (//forums.factorio.com/23416)
-Fixed rare crash multiplayer server is missing in the crcs. (//forums.factorio.com/23376)
-Fixed several GUI problems on high DPI displays (//forums.factorio.com/23593)
Optimisations:
-Improved performance when using landmines. (//forums.factorio.com/23267)
Scripting:
-LuaUnitGroup: add_member now requires that the new force be the same member's as the UnitGroup's.
-Added LuaUnitGroup: force the read-only attribute.
На Русском языке(отсутствует)

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