Factorio updated to stable 0.14.20!
Download Factorio 0.14.20 on our website.

Changelog version 0.14.20 (Changelog):
Bugfixes:
-Fixed: LuaSurface didn't work for can_place_entity tile ghosts.
-Fixed curved rails woudln't correctly render as enemy forces.
-Fixed searching in the technology GUI wouldn't work in some cases.
-Fixed that the config option other.use _version_filter_in_browse_games_gui defaulted to false on linux.
-Fixed "E" (GUI) couldn't be used when numeric input fields were focused.
-Fixed that unchecking the "recipe" groups in the settings disabled subgroups as well.
-Fixed that the changelog GUI allowed editing the read-only text.
-Fixed (again) that the natural signal direction wasn't picked primarily when 2 way signal normal signal and can be built on the same spot.
-Fixed that the belts would sometimes still deactivated move items if connected to Underground Belts or Loaders.
-Fixed that the multiplayer game could crash randomly due to the packet fragmentation implementation issue.
Scripting:
-Added LuaPlayer::d isable_recipe_subgroups.

Factorio 0.14.19 recognized the stable version!
Download Factorio 0.14.19 on our website.

0.14.19
Bugfixes

-Fixed that the demo version couldn't start.
-Fixed that items (like a planet) could be used also in the map view. (35565)
-Fixed tutorial level 2 scripting.
-Fixed weird recipe sorting in the demo.
-Fixed that the game crashed when it was closed while the sound settings were opened.

0.14.18
Bugfixes

-Fixed Supply scenario when Gui playing in multiplayer.
-Fixed unresearchable gates technology in New hope campaign level 1. (35224)
-Fixed LAN games getting deselected. (35486)
-Fixed crash when clearing items robots held through script. (35585)
-Possibly fixed xrandr related crash on Linux. (35430)

Minor features

-Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting the game from the gui).
-Enemy players are shown on the map when the chunk is being charted (a radar or player is exposing it).

Factorio updated to stable 0.14.17!
Download Factorio 0.14.17 on our website.

Changelog version 0.14.17 (Changelog):
Version: 0.14.17
Date: 27. 10. 2016
Bugfixes:
-Fixed the quickbar clearing wouldn't work when taking part of the stack.
-Fixed that the mod browser column sorting would be ignored after using the search.
-Actually fixed Has filter Mods in browse games GUI.
-Fixed that the "can't open enemy structures" error would show when it was never possible to open any GUI for the entity.
-It's now not possible to switch to the install-mods screen while there are mods pending deletion.
-Fix constant ignoring prototype item_slot_count combinator change after creation.
Changes:
-Tweaked map transfer algorithm.

Version: 0.14.16
Date: 25. 10. 2016
Bugfixes:
-Fixed crash related to technology migration. (//forums.factorio.com/35161)
-Fixed item sub groups wouldn't be used in the recipe when GUI item groups were disabled.
-Public and LAN game visibility are now separate settings (in GUI and in server-settings. json)
and they can be toggled runtime with the/config command.
See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
-Fixed has password/mods filters not working.
-Fixed problems with determining the external IP address for MP games.

Version: 0.14.15
Date: 24. 10. 2016
Changes:
-Improved the browse-GUI mods by downloading mods while browsing the list mods.
-Improved the delete-mod functionality in the pre-installed-GUI mods.
-Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
-Storage tanks connected to the circuit network will output floored fluid instead of rounding the values them.
Bugfixes:
-Fixed that biters would sometimes attack non-polluting entities.
-Added commandline option-bind to select an ip address to host a game at
-Fixed that the different capitalisation of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
-Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over there matters machines.
-Fixed that it wasn't possible to connect with too many mods.
-Fixed crash when pasting huge strings into mod GUIs.
-Changed the clear blueprint icon to the trashcan icon and moved ot on the left of the cancel button, so it is less confusing.
-Fix of a possible leak of information box windows when closing the game.
-Fix PRINTSCREEN and SCROLLLOCK not working as keybinds.
-Fix map download limit not working for speeds under 101 KB/s.
Scripting:
-Added LuaSurface.set _chunk_generated_status ().
-Added defines. chunk_generated_status.

Factorio updated to experimental 0.14.17!
Download Factorio 0.14.17 on our website.

Changelog version 0.14.17 (Changelog):
Version: 0.14.17
Date: 27. 10. 2016
Bugfixes:
-Fixed the quickbar clearing wouldn't work when taking part of the stack.
-Fixed that the mod browser column sorting would be ignored after using the search.
-Actually fixed Has filter Mods in browse games GUI.
-Fixed that the "can't open enemy structures" error would show when it was never possible to open any GUI for the entity.
-It's now not possible to switch to the install-mods screen while there are mods pending deletion.
-Fix constant ignoring prototype item_slot_count combinator change after creation.
Changes:
-Tweaked map transfer algorithm.

Version: 0.14.16
Date: 25. 10. 2016
Bugfixes:
-Fixed crash related to technology migration. (//forums.factorio.com/35161)
-Fixed item sub groups wouldn't be used in the recipe when GUI item groups were disabled.
-Public and LAN game visibility are now separate settings (in GUI and in server-settings. json)
and they can be toggled runtime with the/config command.
See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
-Fixed has password/mods filters not working.
-Fixed problems with determining the external IP address for MP games.

Version: 0.14.15
Date: 24. 10. 2016
Changes:
-Improved the browse-GUI mods by downloading mods while browsing the list mods.
-Improved the delete-mod functionality in the pre-installed-GUI mods.
-Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
-Storage tanks connected to the circuit network will output floored fluid instead of rounding the values them.
Bugfixes:
-Fixed that biters would sometimes attack non-polluting entities.
-Added commandline option-bind to select an ip address to host a game at
-Fixed that the different capitalisation of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
-Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over there matters machines.
-Fixed that it wasn't possible to connect with too many mods.
-Fixed crash when pasting huge strings into mod GUIs.
-Changed the clear blueprint icon to the trashcan icon and moved ot on the left of the cancel button, so it is less confusing.
-Fix of a possible leak of information box windows when closing the game.
-Fix PRINTSCREEN and SCROLLLOCK not working as keybinds.
-Fix map download limit not working for speeds under 101 KB/s.
Scripting:
-Added LuaSurface.set _chunk_generated_status ().
-Added defines. chunk_generated_status.