Factorio 0.13.13 changelog, download game

Experimental version Factorio updated to 0.13.13!
Download Factorio 0.13.13 on our website.

Changelog version 0.13.12-0.13.13 (Changelog):

На Английском языке (оригинал)
Version: 0.13.13
Bugfixes:
-Fixed OpenSSL launch issues on Linux
-Fixed crash on Windows after multiple restarts when installing mods
Modding:
-Added entity flags not prototype-blueprintable "and" not-deconstructable. "
Scripting:
-Changed: LuaEntity: order_deconstruction () to return true/false if it did the deconstruction instead of throwing errors.
-Added LuaPlayer: entity_copy_source-the source entity used during entity settings copy paste.
-Added: LuaEntity request_slot_count read-the number of slots on the request entity or 0 if none.

 

Version: 0.13.12
Changes:
-Vsync will be automatically turned off and hidden from the options menu if desktop composition (aero) is on.
Small changes:
-Locale and date additions.
Bugfixes:
-Fixed auto trash slots were lost when the player died in multiplayer.
-Fixed that the headless server would consume 100% CPU.
-Fixed that-mod-directory and other command-line arguments would be forgotten on restart Factorio through the mod manager.
-Fixed that the technology name and description locales didn't work correctly for tiered technologies.
-Fixed using flamethrower and slowdown capsule at the same time could ignite biter more than once and corrupt save.
-Fixed modules could end up in the input slot on furnaces.
-Fixed message when changing an unsightly player colour in singleplayer.
-Fixed inserter circuit read the "hold" mode, sending the signal 1 tick too late.
-Fixed transport belt circuit condition 1 duration tick ignoring signals.
-Fixed crash when saving the game fails due to the disk being full.
-Fixed the "watch your step" achievement would get triggered by random source-less damage.
-Fixed the render layer for turret range visualizations.
-Fixed that an inserter could hold more items than its stack-size bonus, if it was created by fast-replacing a stack inserter.
-Fixed automated insertion into fuel cars wouldn't fill the fuel inventory.
Modding:
-Fixed crash when technology prerequisites ended up being recursive.
-Fixed crash caused by the destroyer robot beams when compression was enabled for all sprites.
-Fixed inserters with stack not dropping the bonus item to it's destination when deactivated.
-The fluid icon for the storage tank now scales with the size of the storage tank.
Scripting:
-Fixed error when attempting to interact with LuaInventory that has a size > 255.
-Fixed crash when robots charging would get disabled through mods.
-Fixed wrong error when setting durability of an item.
-Added LuaItemPrototype read: localised_description, place_as_equipment_result, place_as_tile_result, flags
equipment_grid_size, inventory_size_bonus, capsule_action, attack_parameters, inventory_size, item_filters
group_filters, sub_group_filters, filter_mode, insertion_priority_mode, localised_filter_message, extend_inventory_by_default
default_label_color, draw_label_for_cursor_render, attack_result, attack_range, category, tier, limitations, limitation_message_key
straight_rail, curved_rail, repair_result, selection_border_color, alt_selection_border_color, selection_mode_flags, alt_selection_mode_flags
selection_cursor_box_type, alt_selection_cursor_box_type, always_include_tiles, durability_description_key, durability.
-Added LuaItemStack: add_durability ()/drain_durability ().

На Русском языке(0.13.12)

Author: Nikita Yarychiv

Version: 0.13.12
Changes:
-Vertical sync is turned off and removed from the settings automatically when Windows Aero is enabled
— Changes in localization
Bugfixes:
-Garbage slots lost (?) If a player died in multiplayer
-Headless-server was using 100% CPU
-mod-directory and other command-line arguments "forgotten" when the Restart Manager mods
-Localizing the name and description of the technology worked incorrectly for layered technologies
-Use capsules and retard flame-thrower bitters podzhigalo a few times and save herilo
Modules inserted into input slots stoves
-Icky message when you change the color of a player in a single game
Manipulator in read mode, sent a signal to the TIC later
-Konveqery ignored signals long in teak
-Fall games while saving the completed disk
-Achieve "watch your step" really counts accidental damage without source
Error in render attacks turrets)
-When replacing the stack-inserter on a normal manipulator that could hold more items than allowed study
-Fuel cars can be put only manually
Modding:
-Fixed bug if there were preconditions for recursiveness studies (?)
-Drop games because Ray combat drones, called compression enabled sprites
-Manipulators with bonus vygrezhali no items after deactivation (?)
-Fluid Icon now macshtabiruetsja depending on the volume of the tank
Scripting:
-Fixed interaction with LuaInventory larger than 255.
-Fixed crash that occurs if you disable charging robot modes
-Fixed incorrect error when setting the strength of subjects
-Added properties to LuaItemPrototype: localised_description, place_as_equipment_result, place_as_tile_result, flags
equipment_grid_size, inventory_size_bonus, capsule_action, attack_parameters, inventory_size, item_filters
group_filters, sub_group_filters, filter_mode, insertion_priority_mode, localised_filter_message, extend_inventory_by_default
default_label_color, draw_label_for_cursor_render, attack_result, attack_range, category, tier, limitations, limitation_message_key
straight_rail, curved_rail, repair_result, selection_border_color, alt_selection_border_color, selection_mode_flags, alt_selection_mode_flags
selection_cursor_box_type, alt_selection_cursor_box_type, always_include_tiles, durability_description_key, durability.
-Added: LuaItemStack: add_durability ()/drain_durability ().

Factorio 0.13.11 changelog, download game

Experimental version Factorio updated to 0.13.11!
Download Factorio 0.13.11 on our website.

Changelog version 0.13.10-0.13.11 (Changelog):

На Английском языке (оригинал)
Version: 0.13.11
Small changes:
-Further locale changes and polish.
-Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X.
OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to vertical.
Bugfixes:
-Fixed that the Linux binaries would crash after handcrafting finishes. (https://forums.factorio.com/29614)
-Fixed offshore pump could be built on top of other offshore pumps. (https://forums.factorio.com/29705)
-Fixed pumjack output would show 0.0/s. (https://forums.factorio.com/29650)
-Fixed that show pollution on minimap "didn't work when" show on map "pollution was not enabled. (https://forums.factorio.com/29651)
-Fixed scrolling on OS X.
-Fixed exploit of connecting energy producer to more networks and connecting them by switches. (https://forums.factorio.com/28249)
-Fixed long handed inserters couldn't pick up from the ends of cargo wagons. (https://forums.factorio.com/29343)
-Fixed that when a mod defined a technology with an invalid recipe, it could crash the game. (https://forums.factorio.com/29701)
Scripting:
-Fixed accumulators with circuit connectors not working correctly when exported through get_blueprint_entities (). (https://forums.factorio.com/29727)
-Changed: LuaSurface: find_entities/filtered to take either area, position, or neither instead of just the area.
-Added LuaGroup: order read.

Version: 0.13.10
Minor Features:
-Added logistics auto-trash slots: the opposite of logistic request slots.
-Added-mod-directory: Specifies which mod directory to use
Changes:
-Increased the size of the curved rail bounding boxes slightly so trains won't damage things built next to them.
-Server stdout messages now contain timestamps and message-type tags
-Biters and other units won't become aggressive as a result of friendly fire.
Bugfixes:
-Fixed golem achievement showing incorrectly as not-obtained when loading pre 0.13.9 saves in 0.13.9. (https://forums.factorio.com/29121)
-Fixed crash related to wire rendering after switching to copper wire while dragging wire. (https://forums.factorio.com/29216)
-Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
-Fixed chat message rainbow when the game tick would go past 2147483648. (https://forums.factorio.com/29307)
-Fixed password field not being focused when connecting to a game. (https://forums.factorio.com/29175)
-Fixed the rocket silo moving slow when using efficiency modules. (https://forums.factorio.com/29108)
-Fixed pressing Escape in multiplayer connect password dialog closed all windows gui. (https://forums.factorio.com/29176)
-Fixed sometimes not opening the gates soon enough. (https://forums.factorio.com/28593)
-Fixed side menu buttons being focusable. (https://forums.factorio.com/27575)
-Fixed display rounding the numbers up when it shouldn't. (https://forums.factorio.com/29184)
-Fixed constant combinator GUI slider sometimes showing different value than the number of items. (https://forums.factorio.com/28637)
-Fixed GUI progress bars machine matters not correctly sizing. (https://forums.factorio.com/28980)
-Fixed tight-spot missing walls scenario around trees. (https://forums.factorio.com/26922)
-Narrower descriptions with more line breaking opportunities (mod list, roboport). (https://forums.factorio.com/29348)
-Fixed that cunning cancellation of crafting orders could result in free items. (https://forums.factorio.com/27459)
As a result of this fix, your entire crafting queue will be lost when loading a save from 0.13.9 or earlier. We suggest that you finish or cancel all your crafting before upgrading.
-Fixed crash related to custom units. (https://forums.factorio.com/29202)
-Fixed mod enabling/unchecking sometimes didn't restart the game. (https://forums.factorio.com/28738)
-Fixed several issues with the buildability checks returning false but are actually being buildable. (https://forums.factorio.com/28883)
-Fix that a huge amount of aggroing biters would cause UPS drop for a long time. (https://forums.factorio.com/29513)
-Fixed freeze when dragging sound sliders in some instances. (https://forums.factorio.com/29441)
-Fixed bullet shooting speed not working properly. (https://forums.factorio.com/28707)
Optimizations:
-Improved performance when building large electric poles in the latency state by click-and-drag GUI. (https://forums.factorio.com/29104)
-The main loop game's has been rewritten. This should increase performance in some cases and some fixes and stability issues, e.g..
For example game freezing when changing system time.
Modding:
-Starting area is now 1.5 x the size in tiles (also affects tier_from_start).
-Fixed manually defining the localised_name of an item didn't work correctly. (https://forums.factorio.com/29148)
Scripting:
-Added LuaEntity: copy_settings ()-copies settings from one entity to another as if the player did it.
-Changed: LuaSurface: find_entities/count_entities/filtered to search the entire surface if the area isn't defined.
-Fixed crash when trying to set compound command with missing list of commands. (https://forums.factorio.com/29164)
-Fixed technology effects are now applied before the research_completed event is fired. (https://forums.factorio.com/29451)
-Added LuaGameScript::d irection_to_string (…)-converts a defines the direction to the. string name.
-Added LuaPlayer: clean_cursor ()-acts as if the player pressed the "clean" cursor "key.
-Added LuaEntity: mining_target read.
-Added properties to LuaSurface: to make the create_entity creation act as fast-replace building.
-LuaGameScript: take_screenshot now has an additional field "by_player" that when set will cause the screenshot to only be taken on that local players game.
-Added LuaEntity: circuit_connected_entities-the entities directly connected to an entity by the circuit network.
-Added LuaEntity: circuit_connection_definitions-the connection definitions for all wires connected to an entity.

На Русском языке(краткий)
Small changes:
Planned changes in the localization and Polish
Horizontal scrolling with the mouse wheel now translates into vertical in order to fix the problem on OS X

Bugfixes:
Fixed crash on Linux after the end of hand crafting
Fixed possibility to built pump on top pump
Fixed bug with full depletion of oil fields (0.0/s)
Fixed disabled "show contamination on the minimap" if unchecked "show on map" pollution
Fixed scrolling in OS X
Hudson base exploit energy generator-connected to multiple networks and connect them via a switch
Pofikshena the impossibility of capturing long manipulators items from the ends of the wagon
Hudson base crash the game if there are technologies with an incorrect recipe (?)

Changes in scripts:
Fixed: Batteries connected to the logical network, worked incorrectly if there were exported via get_blueprint_entities ()
Changed: LuaSurface: find_entities/filtered to use and zone, and position (rather than only one zone) (?)
Added LuaGroup: order

Factorio 0.13.9 changelog, download game

Experimental version Factorio updated to 0.13.9!
Download Factorio 0.13.9 on our website.

Changelog version 0.13.7-0.13.8-0.13.9 (Changelog):

На Английском языке (оригинал)
Version: 0.13.9
Changes:
-Updated demo campaign tips.
-Updated/Fixed locale entries.
-Removed-mp-load-game
-Default value for "Lights render quality" graphics options was changed to 1.0.
If config.ini contains value lower than the new minimum (0.25) it will be reset to the default value.
-Lights are rendered with linear filtering to improve quality for lower "Lights of the render quality settings. (https://forums.factorio.com/28892)
-Added tips and tricks for pasting wagon slots and cycling in blueprint book.
-Mods are now sorted alphabetically in the list mods.
Bugfixes:
-Fixed transport belt madness map online showing an empty message dialog out of nowhere.
-Fixed transport belt madness being impossible. (https://forums.factorio.com/28703)
-Fixed crash on Linux when stdout was closed after starting Factorio. (https://forums.factorio.com/28590)
-Fixed trains of other forces could be seen in the Trains of the GUI. (https://forums.factorio.com/28799)
-Fixed the not saving custom inserters pickup/dropoff when exported through the Lua blueprint interface.
-Fixed robots delivering modules into the recipe input slots instead of the module inventory. (https://forums.factorio.com/28722)
-Fixed performance issue caused by alt mode when some mods are installed and linear filtering is enabled. (https://forums.factorio.com/28789)
-Items stop correctly before a belt deactivated using the circuit network. (https://forums.factorio.com/28766)
-Fixed another case where a biter could get stuck. (https://forums.factorio.com/28893)
-Fixed crash when using-mp-connect to join a game that requires user verification. (https://forums.factorio.com/28500)
-Fixed train GUI would be too big to fit on screen with a large amount of character inventory slots. (https://forums.factorio.com/28855)
-Buildings with backer names containing non-ASCII charecters are generated properly.
-Fixed logistic counts when changing the stack sizes of items the player was holding.
-Fixed crash when right-clicking electric pole in Map Editor. (https://forums.factorio.com/28983)
-Fixed crash when building tiles would result in you dying. (https://forums.factorio.com/28948)
-Fixed disabled belts would still move the player. (https://forums.factorio.com/28947)
-Fixed crashes related to changing conditions in the train, the latency state.
-Fixed line breaking in titles description. (https://forums.factorio.com/27128)
-Fixed typo in description of flooring items. (https://forums.factorio.com/28704)
-Fixed icons not working blueprint as desired when the paths where part of the selected area. (https://forums.factorio.com/28884)
-Fixed that a username change wouldn't save if the game crashed. (https://forums.factorio.com/17837)
-Fixed that clicking an alert button could show the wrong alert. (https://forums.factorio.com/28913)
-Fixed placement preview rendered flooring on top of the turret base. (https://forums.factorio.com/28894)
-Fixed numpad home/end/other keys not working when numlock was off. (https://forums.factorio.com/28934)
-Fixed that the game password dialog showed the password. (https://forums.factorio.com/29002)
-Fixed that inserters at the very front of trains would sometimes not get enabled when a train would stop. (https://forums.factorio.com/28964)
-Fixed the difficutly settings for scenarios not working. (https://forums.factorio.com/27976)
-Fixed alignment of some pipe covers. (https://forums.factorio.com/28785)
-Fixed the watch-your-step achievement not working. (https://forums.factorio.com/27710)
-Rocket parts from building rockets in the rocket silo now show in production stats. (https://forums.factorio.com/29001)
-Fixed scrolling off screen achievements tracked when un-tracking them. (https://forums.factorio.com/27922)
-Fixed inserter sometimes only dropping one item on the ground before going back. (https://forums.factorio.com/28046#p183886)
-Fixed LuaGameScript: active_mods not showing the correct list of mods. (https://forums.factorio.com/29088)
-Fixed signals letting trains pass when the circuit network changes. (https://forums.factorio.com/28923)
Scripting:
-Fixed SpritePath to the recipe that inherits the icon from its result would not be considered valid. (https://forums.factorio.com/28867)
-Fixed crash when setting new research in the on_research_completed event. (https://forums.factorio.com/28968)
-Fixed error during the research completed event being un-clickable. (https://forums.factorio.com/27803)
-Added LuaTile::p osition read.

Version: 0.13.8
Bugfixes:
-Fixed unit when desyncing are the craftable held over belts. (https://forums.factorio.com/28730)
-Fixed character inventory size was limited at 255 instead of the correct 65536. (https://forums.factorio.com/28717)
-Fixed mouse wheel left/right bindings not working.
Changed default blueprint book switching shortcut on OS X to Command + Mouse Wheel up/down
-Fixed aliens getting stuck sometimes. (https://forums.factorio.com/28653)
-Fixed inserters not putting fuel in burner modded assemblers in some situations (https://forums.factorio.com/28196)
-Fixed headless server would crash when loading save containing sprite-button. (https://forums.factorio.com/28736)
-Fixed maps loaded from versions not generating any 0.13.7 < more chunk "(https://forums.factorio.com/28760)
-Fixed First Steps campaign character death. (https://forums.factorio.com/27926)
Scripting:
-Reverted changes related to 0.13.7 fix for (https://forums.factorio.com/28564). If the entity specified in the path of sprite
doesn't have an icon, a button will be created anyway, but no sprite will be drawn inside of it.
-Added LuaGui: is_valid_sprite_path () function
-Fixed that if a land mine got blown up and replaced by a robot, it wouldn't arm itself. (https://forums.factorio.com/28761)
-Added LuaPlayer: admin read-if the player is an admin.

Version: 0.13.7
Minor Features:
-Holding the drop item "key will keep dropping items.
-Rocks can be mined while holding blueprints.
Graphics:
-Updated the stack inserter technology icon.
Balancing:
-Medium and large worms spawn further from the starting area.
Bugfixes:
-Connect game dialog DNS as the old school written rather than only IP (https://forums.factorio.com/27701).
-Science packs and ammo are now recorded in the items consumed portion of production stats.
-Fixed the mysterious crash when building rails. (https://forums.factorio.com/28231)
-Unified the mass production 3 achievement to 20 M (it was 10 in the game and 100 m on steam). (https://forums.factorio.com/28415)
-Fixed rendering layer of gate wall. (https://forums.factorio.com/28296)
-Fixed fullscreen toggle in graphics options. (https://forums.factorio.com/27688)
-Fixed mining drills using slightly too much energy per item mined.
-Fixed that rail signals connectable to two rails at the same time were marked as buildable even when the buildability was valid
only for one of the rails. (https://forums.factorio.com/28235)
-Fixed burner inserters sometimes getting stuck. (https://forums.factorio.com/27465)
-Fixed inserters with stack bonus waiting for stacks indefinitely when there's nothing to take from. (https://forums.factorio.com/28046)
-Fixed blueprint previews with tiles and rails vs tiles with no rails. (https://forums.factorio.com/28250)
-Fixed crash that could sometimes happen when a biter couldn't reach a target for a long time. (https://forums.factorio.com/28228)
-Fixed on_player_placed_equipment was not called when quick transferring equipment into armor. (https://forums.factorio.com/28419)
-Fixed map generator problems very far from the start.
-Map size is now limited to 2000 km by 2000 km with a black bar rather than crashing when reaching this distance
-Fixed clean-cursor with armor not putting it into filtered slots in your quickbar. (https://forums.factorio.com/28299)
-Fixed that the expansion candidates weren't chunk values updated properly. (https://forums.factorio.com/27849)
-Fixed landfills could be included in blueprints. (https://forums.factorio.com/28471)
-Fixed multiple instances of walls blocking movement when they shouldn't. (https://forums.factorio.com/28477)
-Fixed that the solaris achievement unobtainable.
-Fixed flamethrower turret would cause blueprint preview move up and down.
-Fixed crash when the currently-playing folder can't be deleted when exiting the game. (https://forums.factorio.com/28316)
-Fixed crash when connection to the portal mod fails (https://forums.factorio.com/27126)
-Fixed the Update button Mods being sometimes disabled (https://forums.factorio.com/28160)
-Fixed that LuaGameScript: write_file been pre-treated data as null-terminated byte string. (https://forums.factorio.com/28555)
-Fixed entities marked with "not-repairable" still being repairable manually. (https://forums.factorio.com/28554)
-Attempt to fix "Access is denied" error message during autosaves. (https://forums.factorio.com/28464)
-Fixed desync caused by transport belt connected to the circuit network reading in pulse mode.
-Fixed save corruption when driving vehicles on transport belts in some instances. (https://forums.factorio.com/28457)
-Fixed copy-paste not waking up inserters when copying filters between different inserter types. (https://forums.factorio.com/28620)
-Fixed error when biters tried to expand while evolution factor was 0. (https://forums.factorio.com/28598)
-Fixed building paths not refilling the cursor in some instances. (https://forums.factorio.com/28686)
-Fixed unlocked achievements blinking too quickly. (https://forums.factorio.com/27979)
-Fixed crash when setting the force of a logistic container in ghost form. (https://forums.factorio.com/28699)
Scripting:
-Fixed label size issues when using different font sizes or resizing the game window. (https://forums.factorio.com/27722)
-Fixed crash when trying to create a button sprite-with valid SpritePath to the sprite that doesn't exist. (https://forums.factorio.com/28564)
LuaGuiElement: add won't create sprite-button and returns nil if invalid SpritePath is passed.
-Added an option to LuaSurface: set_tiles () to disable the correction logic for total control of what the tiles end up as.
-Added item-group, fluid, tile, virtual-signal and achievement icons to be accessible by the SpritePath used in the sprite-button element.
Added SpriteButton to the scripting documentation.
-Added "grid" to the on_player_placed_equipment event.
-Added LuaRecipe: localised_name read.
-Added LuaGuiElement type "scroll-pane".

На Русском языке(отсутствует)

Factorio 0.13.6 changelog, download game

Experimental version Factorio updated to 0.13.6!
Download 0.13.6 Factorio on our website.

List of changes in version 0.13.6 (Changelog):

На Английском языке (оригинал)
Changes
Stack inserters are unlocked by their own research that is dependent on advanced electronics and logistics 2. This also solves that stack inserters were available but not buildable in the campaign.
Deconstructing and cancel deconstruction can be toggled between by using the modifer key.

Bugfixes
Fixed desync when inserters would insert things directly onto splitters.
Fixed that manipulating the fuel inventory of locomotives didn't count towards the inactivity condition.
A train with a circuit condition will now always stay at the station if no wire is connected.
Fixed that steamrolled achievement was obtainable by just killing the spawner, not only by killing it by impact.
Fixed the player getting stuck in some instances when using landfills.
Fixed crash when train stop that is in train schedule of some train was opened in the map editor.
Fixed crash when the player would equip power armor they currently had open while in the same tick a robot delivered items to the player which would end up in the new slots added by the power armor.
Fixed crash when mining tiles you're standing on that results in you being killed.
Fixed load game GUI size issues when trying to load invalid save files.
Fixed fuel and water from pumps not being counted in the stats/consumed production of mass-produced items.

На Русском языке(отсутствует)