Written by Ph.X, edited by stringweasel, Nanogamer7, Conor_, Therenas, Firerazer
This fine week in March, first-time contributor Ph.X talks about their very compartmentalized system for laying out a base using isolated modules and connecting them through a Logistic Train Network. Taking inspiration from software development and the lessons learned there, Ph.X uses the concepts of Modular Programming to their advantage.
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Recipe-Oriented Factorio Life Ph.X
Factorio has a complex network of production lines (i.e. spaghetti) that make the game fun and challenging. It’s a complex engineering problem with similar challenges to software engineering, so I think it is worthwhile to use some real-life experience to improve the game experience.
What is ‘ROFL’
People with programming experience should have heard of Object-Oriented Programming Modular Programming, which is the theory that Recipe-Oriented Factorio Life (ROFL) aims to mimic. Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute a single aspect of the desired functionality. In ROFL, we divide the whole factory into independent, interchangeable subfactory modules, such that each contains everything necessary to process only one recipe of the desired factory.Читать полностью