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Factorio обновилась до стабильной 0.14.20!
Скачать Factorio 0.14.20 можно на нашем сайте.

Список изменений версии 0.14.20(Changelog):
Bugfixes:
— Fixed LuaSurface::can_place_entity didn’t work for tile ghosts.
— Fixed curved rails woudln’t render correctly as enemy forces.
— Fixed searching in the technology GUI wouldn’t work in some cases.
— Fixed that the config option other.use_version_filter_in_browse_games_gui defaulted to false on linux.
— Fixed «E» (close GUI) couldn’t be used when numeric-input fields were focused.
— Fixed that disabling recipe groups in the settings disabled subgroups as well.
— Fixed that the changelog GUI allowed editing the read-only text.
— Fixed (again) that the natural signal direction wasn’t picked primarily when 2 way signal and normal signal can be built on the same spot.
— Fixed that deactivated belts would sometimes still move items if connected to Underground Belts or Loaders.
— Fixed that the multiplayer game could crash randomly due to the packet fragmentation implementation issue.
Scripting:
— Added LuaPlayer::disable_recipe_subgroups.


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Factorio 0.14.19 признана стабильной версией!
Скачать Factorio 0.14.19 можно на нашем сайте.

0.14.19
Bugfixes

-Fixed that the demo version couldn’t start.
-Fixed that items (like grenades) could be used also in the map view. (35565)
-Fixed tutorial level 2 scripting.
-Fixed weird recipe sorting in the demo.
-Fixed that the game crashed when it was closed while sound settings were opened.

0.14.18
Bugfixes

-Fixed Supply scenario Gui when playing in multiplayer.
-Fixed unresearchable gates technology in New hope campaign level 1. (35224)
-Fixed LAN games getting deselected. (35486)
-Fixed crash when clearing items robots held through script. (35585)
-Possibly fixed xrandr related crash on Linux. (35430)

Minor features

-Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
-Enemy players are shown on the map when the chunk is being charted (a radar or player is exposing it).


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Factorio обновилась до стабильной 0.14.17!
Скачать Factorio 0.14.17 можно на нашем сайте.

Список изменений версии 0.14.17(Changelog):
Version: 0.14.17
Date: 27. 10. 2016
Bugfixes:
— Fixed quickbar clearing wouldn’t work when taking part of the stack.
— Fixed that mod browser sorting column would be ignored after using the search.
— Actually fixed Has Mods filter in browse games GUI.
— Fixed that the «can’t open enemy structures» error would show when it was never possible to open any GUI for the entity.
— It’s now not possible to switch to the install-mods screen while there are mods pending deletion.
— Fix constant combinator ignoring item_slot_count prototype change after creation.
Changes:
— Tweaked map transfer algorithm.

Version: 0.14.16
Date: 25. 10. 2016
Bugfixes:
— Fixed crash related to technology migration. (https://forums.factorio.com/35161)
— Fixed item sub groups wouldn’t be used in the recipe GUI when item groups were disabled.
— Public and LAN game visibility are now separate settings (in GUI and in server-settings.json),
and they can be toggled runtime with the /config command.
See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
— Fixed has password/mods filters not working.
— Fixed problems with determining external IP address for MP games.

Version: 0.14.15
Date: 24. 10. 2016
Changes:
— Improved the browse-mods GUI by downloading mods while browsing the mods list.
— Improved the delete-mod functionality in the installed-mods GUI.
— Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
— Storage tanks connected to the circuit network will output floored fluid values instead of rounding them.
Bugfixes:
— Fixed that biters would sometimes attack non-polluting entities.
— Added commandline option —bind to select an ip address to host a game at
— Fixed that different capitalisation of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
— Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over assembling machines.
— Fixed that it wasn’t possible to connect with too many mods.
— Fixed crash when pasting huge strings into mod GUIs.
— Changed the clear blueprint icon to the trashcan icon and moved ot on the left of the cancel button, so it is less confusing.
— Fix of possible leak of information box windows when closing game.
— Fix PRINTSCREEN and SCROLLLOCK not working as keybinds.
— Fix map download limit not working for speeds under 101KB/s.
Scripting:
— Added LuaSurface.set_chunk_generated_status().
— Added defines.chunk_generated_status.


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Factorio обновилась до экспериментальной 0.14.17!
Скачать Factorio 0.14.17 можно на нашем сайте.

Список изменений версии 0.14.17(Changelog):
Version: 0.14.17
Date: 27. 10. 2016
Bugfixes:
— Fixed quickbar clearing wouldn’t work when taking part of the stack.
— Fixed that mod browser sorting column would be ignored after using the search.
— Actually fixed Has Mods filter in browse games GUI.
— Fixed that the «can’t open enemy structures» error would show when it was never possible to open any GUI for the entity.
— It’s now not possible to switch to the install-mods screen while there are mods pending deletion.
— Fix constant combinator ignoring item_slot_count prototype change after creation.
Changes:
— Tweaked map transfer algorithm.

Version: 0.14.16
Date: 25. 10. 2016
Bugfixes:
— Fixed crash related to technology migration. (https://forums.factorio.com/35161)
— Fixed item sub groups wouldn’t be used in the recipe GUI when item groups were disabled.
— Public and LAN game visibility are now separate settings (in GUI and in server-settings.json),
and they can be toggled runtime with the /config command.
See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
— Fixed has password/mods filters not working.
— Fixed problems with determining external IP address for MP games.

Version: 0.14.15
Date: 24. 10. 2016
Changes:
— Improved the browse-mods GUI by downloading mods while browsing the mods list.
— Improved the delete-mod functionality in the installed-mods GUI.
— Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
— Storage tanks connected to the circuit network will output floored fluid values instead of rounding them.
Bugfixes:
— Fixed that biters would sometimes attack non-polluting entities.
— Added commandline option —bind to select an ip address to host a game at
— Fixed that different capitalisation of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
— Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over assembling machines.
— Fixed that it wasn’t possible to connect with too many mods.
— Fixed crash when pasting huge strings into mod GUIs.
— Changed the clear blueprint icon to the trashcan icon and moved ot on the left of the cancel button, so it is less confusing.
— Fix of possible leak of information box windows when closing game.
— Fix PRINTSCREEN and SCROLLLOCK not working as keybinds.
— Fix map download limit not working for speeds under 101KB/s.
Scripting:
— Added LuaSurface.set_chunk_generated_status().
— Added defines.chunk_generated_status.